Just like when I make paper tactile graphics, I start by tracing the original image in Adobe Illustrator. This project was slightly different than normal because I started by tracing the paths of each line of beads, rather than tracing the outline of each bead.
Test prints to determine suitable bead size. Landed on 150% the original size so that details could be readily distinguished.
Tree test prints. Tweaked the design until the individual bead paths were discernible and the center of the tree could be easily located.
For each section of the piece, I measured multiple beads to find an average bead size for that feature. I then used that average size for all beads in that printed object.
I guess spreadsheets are an important part of my process now. Really helpful for tracking all the variations in height and other measurements.
Positioning and rotating each starter bead is tedious.
Once the starter beads are in place, I repeat the bead along a set path. The drawn paths follow each individual string of beads in the original piece.
Like so many of my processes, this step is also a little tedious. The software can't calculate how many beads will fit on a given, winding path, so I have to manual adjust each value to make sure the beads fall on the path correctly.
Had to start a new file because Fusion starts to have issues after 5,000 bodies
So so so so so many beads
Apparently the snow beads are made up of 192 lines of beads.
I'm practicing on simpler elements of the bag before I start modeling the bears. Coming along nicely!
The bears have a larger bead used as an outline. This was a part of the original design, and it will be great for the tactile version.
The outline-beads are a bit blockier than the other beads, so I made a 7-sided bead that should give a nice variety of blocky shapes when rotated.
Couldn't find a way to randomly rotate the beads along the path, so I manually rotated half of the 220 beads.
Finished adding all beads to the left bear's main body (not outline), which turned out to be around 1,500 beads. Just need to add about 40 accent beads to the eye and claws.
Adding the bear prototype to the rest of the test prints
After a test print, I tweaked the height of the beads for the bear outline, accent, and body. I also made additional edits to the outline bead for a more varied texture.
Took a detour to reprint a couple old pieces. Did some minor redesigns for each.
Got to break out all my grayscale swatches from the Paul McCartney piece while deciding what gray would work for the new Watermelon Portrait background
Starting on the back side of the bag feels a little daunting after finishing the front. I think I have most of the challenges worked out at this point, so hopefully the back goes faster.
The green background of the back of the bag is my last beaded part. 10s of thousands of beads later...
Dry fit of bear bag pieces. Really snug, and I need to trim the sky piece a bit to fit in the outer frame.
By the end of the project, my spreadsheet was pretty massive. These tables were mainly used to find average bead sizes for the various colored beads, but I also used these data tables to keep track of the height of different elements as they compared to one another.