Royal 13 A XVIII
1330
1330
Royal 13 A XVIII is a manuscript kept in the British Library containing a drawing of a backgammon board (f. 157v) and a Latin text headed "Ludi ad tabulas" (ff. 158r-160r) transcribed by Willard Fiske: see below.
See British Library Online Gallery and Joseph Strutt's partial translation in The Sports and Pastimes of the People of England.
This manuscript contains the following games of tables :
baralie
faylys
imperial
ludus Anglicorum (also called Testa in other manuscripts)
ludus Lumbardorum
mylis
paume carie
provincial
In his article "The Mediæval Game of Tables" (Medium Ævum vol. X n°2 [1941]), H.J.R. Murray translated some terms :
ablatio sb. (fol. 159r), bearing, playing a man off the board.
aperire v. (fol. 158v), to open by unpiling a point so that the opponent can play to it.
apertus punctus (fol. 158r), an opened point.
auferre v. (fol. 158r), to bear.
egressus sb. (fol. 158r), egress, point from which a man can be borne.
homo sb., man ; homo captus (fol. 159r), captured man ; homo vagans (fol. 158v), blot.
intrare v. (fol. 158r), to enter.
jactus sb., throw of the dice.
jupertia (fol. 159v), a position or problem.
lurching sb. (fol. 158v), a form of victory in the English game.
lympolding, lympoldatus (ff. 158r and 158v), another form of victory in the English game.
nodare v. nodare punctum (fol. 158r), to secure a point by piling men on it.
pagina (fol. 158r), a table of the board.
posta, ad postam, invitare, ad invitum, problem of which no explanation is given, presumably because they were understood
talia ; lusus taliarum (fol. 159v), the game of tables
tollere v. (fol. 158r), to bear.
unire duo (fol. 159r), to place two men on the same point.
Multi sunt ludi ad tabulas cum taxillis, quorum primus est longus ludus, et est ludus Anglicorum, et est communis, et est talis naturae. Ille qui sedet ex parte .am. habebit .xv. homines in puncto .&., et ille qui sedet ex parte .n&. habebit .xv. homines in puncto .a. Et tunc ludunt cum tribus taxillis vel cum duobus, supposito semper pro tertio taxillo .vi. Tunc ille qui est ex parte .am. ducet omnes suos homines, qui sunt in .&. per paginas .&t. et .sn. et .mg. usque ad paginam .fa. et ibi tollet eos. Ille autem qui est ex parte .n&. ducet omnes suos homines qui sunt in .a. per paginas .af. .gm. .ns. usque ad paginam .t&. et ibi tollet eos. Ille autem, qui prior abstulerit homines suos, vincet. Et sciendum quod ille qui sedet ex parte .am. potest nodare quodlibet punctum in pagina .mg. et in pagina .fa. excepto puncto .a. quum occupatur per duos homines adversarii sui vel plures, et quum non est ibi nisi unus homo, tunc potest capere eum. Et quicunque potest incipere aliquem hominem adversarii non nodatum in puncto, ubi terminatur numerus omnium vel singulorum taxillorum suorum, potest capere eum, et tunc ille homo captus redibit ad paginam .t&., et intrabit cum .vi. in .t., et cum .v. in .u., et cum .iv. in .x., et cum .iii. in .y, et cum .ii. in .z., et cum .i. in .&., et hoc si illa puncta nou fuerint occupata per aliquem de suis propriis nec nodata per adversarium. Et usque intraverit illum hominem captum, non potest ludere. Notandum quod multum expedit in hoc ludo nodare punctum .g. et .f. per jactum taxilli tertii, in quo supponitur semper .vi., quod punctum .g. nodare impediet egressum adversarii sui ibidem cum .vi. Et notandum quod in puncta nodata [ubique?] potes ducere quos homines volueris ; item ubicunque inveneris hominem adversarii tui non nodatum, potes capere eum, et facere eum redire ad paginam, ubi primo stetit in initio ludi. Et eodem modo ergo ille qui sedet ex parte .r&. potest nodare quodlibet punctum in pagina .ns. et in pagina .t&. excepto puncto .&. quum occupatur per duos homines adversarii sui vel plures, et quum non est ibi nisi unicus homo, tunc capere potest eum. Et quicunque potest incipere aliquem hominem adversarii sui non nodatum in puncto, ubi terminatur numerus taxillorum suorum omnium vel singulorum, potest capere eum. Et tunc ille homo captus redibit ad paginam .fa. et intrabit cum .vi. in .f. et cum .v. in .e. et cum .iv. in .d. et cum .iii. in .c. et cum .ii. in .b. et cum .i. in .a., et hoc si illa puncta non sunt occupata per aliquem de suis propriis nec nodata per adversarium ; et usque intraverit illum hominem captum non potest ludere. Notandum quod multum expedit nodare puncta .s. et .t., propter causas quas supra dixi. Et non prius quam ille qui sedet ex parte .n&. duxerit omnes suos homines in pagina .t&., tollet eos sub ista forma : Si aliquos homines nabeat in puncto .t. illos tollet cum .vi. vel suo equivalenti, videlicet .iv. .ii.[, .iii.] .iii, .v. .i., homines autem qui sunt in puncto .u. tollentur cum .v., vel suo equivalenti, ut .iv. .i. .iii. .ii. vel cum .vi. si nulius homo fuerit in puncto .t.; homines qui sunt in puucto .x. tollentur cum .iv. vel suo equivalenti, ut .iii. .i. et .ii. .ii., vel cum .vi. et .v. si non fuerint homines in .t. nec in .u.; et sic deinceps si aliqui homines fuerint in puncto .y. tollentur cum .iii. vel suo equivalenti, ut .ii. .i., vel cum .vi., .v., .iv., si non sunt homines in .t. nec in .u. nec in .x.; et si aliqui homines fuerint in .z. tollentur cum .ii. vel cum .i. .i. vel cum .vi., .v., .iv., .iii., si non fuerint homines in .t. nec in .u. nec in .x. nec in .y.; et si aliqui homines fuerint in .&. tollentur per .i. vel per .vi., .v., .iv., .iii., .ii. si non sunt homines in .t. nec in .u. nec in .x. nec in .y. nec in .z. Eodem modo ille qui sedet ex parte .am. tollet homines suos in pagina .fa., et ille qui prior abstulerit homines suos de tabula, ille habebit victoriam.
There are many games of tables with dice, the first being the long game, which is the English game and is played as follows : he who sits on .am. side has 15 pawns on .&. point, and he who sits on .n&. side has 15 pawns on .a. point. They play with three dice or with two, the third die being always a 6. He who sits on .am. side moves all his pawns placed on .&. through .&t., .sn., .mg. and into .fa. and then bears them off. He who sits on .n&. side moves all his pawns placed on .a. through .af., .gm., .ns. and into .t&. and then bears them off. And he who first bears off all his men wins. Please note that he who sits on .am. side can secure any point from .mg. and .fa. except the .a. point that is occupied by two or more opposing pawns, and when there is only one, he can hit. If an opposing pawn is isolated, he can hit it by moving with one or two dice, then the captured pawn has to return in .t&., and reenter with a 6 in .t., or with a 5 in .u., or with a 4 in .x., or with a 3 in .y, or with a 2 in .z., or with a 1 in .&., if these points are not occupied by his own pawns nor doubled by his opponent ones. And his opponent cannot play until he has reentered the captured pawn. Please note that in this game it is necessary to secure the .g. and .f. points with three dice, the third one being always a 6 ; securing the .g. point prevents the opponent from crossing the bar with a 6. Please also note that you can bring all the men you want on doubled points; from these doubled points, you can also hit the isolated, and make them return in the table where they were placed at the beginning of the game. Thus he who sits on .n&. side can secure any point in .ns. and .t&. except the .&. point that is occupied by two or more opposing men and when there will be only one, he can hit it. And, if an opposing men is isolated, then he can hit it by moving with one or two dice. And then this captured pawn returns in .fa., and reenter with a 6 in .f., with a 5 in .e., with a 4 in .d., with a 3 in .c., with a 2 in .b., with a 1 in .a., if these points are not occupied by his own pawns nor doubled by the opponent ones. And the opponent cannot play until he has not reentered the captured pawn. Please also note that in this game it is necessary to secure the .s. and .t. points, for the same reason mentioned above. And as soon as he who sits on .n&. side brings all his pawns in .t&., he bears them off as follows : if some pawns are on .t., they are born off with a 6 or an equivalent combinaison i.e 4-2, 3-3, 5-1, the points on .u. are born off with a 5 or its equivalent 4-1, 3-2, or with a 6 if there is no pawns on .t.; the points on .x. are born off with a 4 or its equivalent i.e 3-1, 2-2 or with a 6 or a 5 if there is no pawn in .t. nor in .u.; and if these pawns are in .y., they are born off with a 3 or its equivalent 2-1 or with a 6, 5 or 4 if there is no pawns in .t. nor in .u. nor in .x.; and if some pawns are in .z., there are born off with a 2 or with 1-1 or with 6, 5, 4, 3 if there is no pawn in .t. nor in .u. nor in .x. nor in .y.; and if some pawns are in .&., they are born off with a 1 or with 6, 5, 4, 3, 2 if there is no pawn in .u. nor in .x. nor in .y. nor in .z. Thus he who sits on .am. side bears his pawns in .fa., and he who bears his pawns first wins.
Est et alia magna et sollemnis et magni magisterii, ut si ille qui sedit ex parte .n&. posset nodare puncta .n. .o. .p. .q. .r. ita quod punctum .s. esset apertum, et quod possit compellere adversarium suum ducere .viii. homines usque in punctum .a., et tunc facere quod habeat unum hominem in .t. et alium in .u., et alium in .x., et alium in .y., et alium in .z., et alium in .&. et septimum adhuc irreductum ; et baec victoria vocatur lympoldyng. Si autem tota pagina .[t]&. fuit occupata per adversarium [nec reliquitur?] unum ad intrandum [probably the author means if the "punctum .s." be not open; compare what follows] ubi agat [?] homines suos, non vocabitur illa victoria limpolding sed vocatur lurching. Cautela autem in hoc ludo est, ut ille qui sedet ex parte .n&. habeat ista puncta nodata .n. .o. .p. .q. .r., et quod punctum .s. sit apertum, ita quod adversarius suus possit exire cum hominibus suis usque ad paginam .mg. Et cum ibidem duxerit unum vel duos de suis, quod statim, quam primum fieri potest, nodetur punctum .s. ita quod non possit amplius exire usque omnes homines, quos duxit in pagina .mg. ponantur in puncto .a. et quod puncta .t. .v. .x. .y. .z. occupentur per adversarium. Et tunc aperietur punctum .s., ut tum possit exire cum suis hominibus in pagina .mg. et sic fiat usque .viii. homines adversarii redducantur in puncto [.a.]. Et tunc clauso puncto .s. fac adversarium implere cum suis hominibus puncta .t. .u. .x. .y. .z, et tunc remanebunt duo homines adversarii in .&. Et tunc aperiatur punctum .s., et tunc semper capias adversarium tuum in puncto .t. et ipse te recapiet per .vi., qui est semper iactus suppositus, itaque redibis ad paginam .fa. et ibi intrabis, et redibis ad paginam .ns. usque ille habeat unum iactum, per quem oportebit ipsum evacuare punctum .&. de altero hominum ibidem repertorum, ita quod tantum sit in .&. unus homo, et reliquantur puncta .t. .u. .x. .y. .z. occupata per eum, et tunc capies septimum suum hominem vagantem et tunc erit limpoldatus. Est et alius modus ludendi modo supradictus et [hoc sine ?] taxillis, ut cum uterque ludentium possit eligere iactum quem voluerit. Ille tamen, qui habet praerogativam incipiendi, ipse vincet si bonum ludat ; ipse eliget in primo suum iactum .vi. .vi. .v.; qui tunc proprium iactum eligit, adversarius suus si velit exire cum duobus hominibus ex pagina, in qua situatur in primo ludi ; in primo iactu electo podest nodare semper eum, et capere eum, et facere eum redire cum homine capto et sic perdet iactus duorum taxillorum.
Est et tertius modus ludendi ut quum unus eligitur iactus duorum taxillorum, et adversarius suus dat .vi. iactum tertii taxilli, vel si utraque pars iactet suos taxillos et pars adversa dat tertium iactum.
He who sits on .n&. side has a great knowledge of the game if he manages to secure .n. .o. .p. .q. .r. points, the .s. point being « opened », anf if he forces his opponent to bring up eight pawns to .a., and to have one pawn on .t., another on .u., another on .x., another on .y., another on .z., another on .&. and also a seventh pawn not reentered yet ; and this victory is called « lympoldyng ». Moreover if his opponent fills the whole .t&. table and also the .s. point, this victory is not called limpolding but lurching. He who sits on .n&. side must be careful to secure .n. .o. .p. .q. .r. points, the .s. point being opened, to allow the opponent to go into .mg. By moving one or even two of his own, he secures the .s. point and his opponent cannot cross all his pawns, which must be brought into .mg. and placed in .a. Then the .t. .v. .x. .y. .z. points are occupied by his opponent. The .s. point being opened, as his opponent can go into .mg., his opponent brings up to eight pawns in .a. Closing the .s. point forces his opponent to fill with his men the points .t. .u. .x. .y. .z, and two opposing pawns stay in .&. By releasing the .s. point, you hit the opposing pawn in .t. and he hits you again with a 6, which always is the third assumed die. You come back to .fa., .ns., until his opponent is forced to evacuate his second pawn from the .&. point, thus there is only one pawn in .&. and the remaining points .t. .u. .x. .y. .z. are occupied by one pawn, and then you hit his seventh isolated pawn and the opponen is « limpolded ». There is a method of playing without dice where dice are chosen at will. But he who has the advantage of starting wins if he plays well, he first choses 6-6-5 to make two pawns cross outside the table where they are ; at first move, he always can secure a point and hits an opposing pawn that must come back and his opponent will lose the second die.
There is a third method of playing where one choses two dice and his opponent gives him 6 for the third die or, if he throws his dice, his opponent gives him a third die.
Est et alius ludus ad tabulas qui vocatur paume carie, et sit iste ludus cum duobus taxillis et sub hac forma. Nam debent duo ludentes esse ex una parte et duo ex alia, vel tres ex una parte et posterius alii ex alia parte, et sic alterutrum. Fiat autem sors qui[bus?] habeant praerogativam incipiendi. Et utraque pars habebit .xv. homines. Ludunt autem sub hac forma. Cum iactu primo ponet unum hominem in .a. et cum .ii. ponet hominem in .h. et cum .iii. ponet hominem in .c. et cum .iv. ponit hominem in .d. et cum .v. ponet hominem in .e. et cum .vi. ponet hominem in .f. Et potest nodari quodlibet punctum ; quum tamen unus homo invenitur solus in puncto potest capi per adversarium, et tunc oportet ipsum iterato intrare ut prius. Cum intraverint homines suos in pagina .fa. statim tollent homines suos per aequales iactus, per quos eos intraverunt. Ille autem qui prior abstulerit homines suos incipiet adjuvare adversarium suum et tollet homines adversarii sui usque omnes tollantur. Et tunc quot homines habuit ab adversario suo, tunc cum tot hominibus percudet palmas adversariorum suorum, et ideo vocatur paume carie. Notandum tamen quod in isto ludo si aliquis iactavit taxillos tallter quod suit aequales, ut .vi. .vi., .v. .v., .iv. .iv., .iii. .iii., .ii. .ii., .i. .i., tam cum .vi. .vi. ponet .iv. homines in .f. et cum .v. .v. ponet .iv. homines in .e. et sic deinceps, et ultra hoc iterato iactabit. Et per eandem formam quum aufert homines suos, si iactet taxillos ita quod tactus sint aequales, cum illo iactu aufert .iv. homines si ibidem totidem reperiantur. Et quotiescunque autem homo capitur redintrabit de novo ; ille autem qui prior abstulerit homines suos ipse vincet, sive capiat homines ab adversario suo, sivo non. Ille autem qui ultimum homines abstulerit, ipse incipiet iactare in proximo ludo.
Est etiam alius modus ludendi in hoc ludo ; quum, ut praedictum est, intrabunt in pagina .fa. et prius ducent homines suos per paginas .mg. .ns. usque ad paginam .t&. et ibi eos tollent, ut praedictum est. Notandum tamen, quod in hoc ludo potest quodlibet punctum nodari. Sic cum aliquis homo venerit in paginam .t&. non potest amoveri de loco usque tollatur. Et si aliquis homo capiatur ubicunque fucrit oportet primum redire ad paginam .fa. et ibi intrare ut prius, et post redduci ad paginam .ta[?]. et ibi tolli.
There is another game of tables called Paume Carie, that is played with two dice and requires four players, that is, two on either side ; or three opposed to one. He who has the advantage of starting is drawn. Each player has 15 pawns and plays as follows. At the beginning, with a 1 one puts a pawn on .a., with a 2 on .h., with a 3 on .c., with a 4 on .d., with a 5 on .e. and with a 6 on .f. And one can secure any point ; however a pawn that is isolated can be hit by the opponent, and must re-enter. When the pawns are re-entered in .fa., they are immediately born off with the same dice that allowed them to enter. In addition he who is the first to bear off, bears off the opposing pawns until he bears them all. And then he holds the opponent pawns, then as he holds them in the hand, that is why this game is called paume carie. Please note that in this game if the dice are the same, i.e 6-6, 5-5, 4-4, 3-3, 2-2, 1-1 then with 6-6 one puts 4 pawns on .f. and with 5-5 one puts 4 pawns on .e. and so on. And in the same way, one bears off his pawns, if he rolls the same dice, then he bears off 4 pawns. Ans any hi pawn must be re-introduced again ; in addition the first to bear his pawn wins or capture the opposing pawns, if not no. In addition he who is the last to bear off his pawns starts the next game.
There is also another method of playing in this game : like previously, one enters his pawns in .fa. and then bring his pawns in .mg. .ns. to .t&. from which he bears them off like noticed before. However please note that in this game, we can secure any point. If a pawn comes to .t&., it cannot be moved away from this location until it is born off. And if a pawn is hit, it must come back in .fa., brought to .t&. and then born off.
Est et alius ludus qui vocatur Ludus Lumbardorum, et est talis naturae. Ille qui sedet ex parte .n&. habebit familiam suam in .f., et qui sedit ex parte .am. habebit familiam in .t. Tunc ille qui sedit ex parte .n&. ducet omnes suos homines existentes in .f. per puncta .e. .d. .c. .b. .a. in pagina .t&. et ibi eos tollet. Cum omnes ibidem fuerint ducet, [?] et erit .&. primum punctum in ablatione, et auferat omnes homines ibidem existentes per .vi. ; sic qui sunt in .z. auferentur per .v. et .vi. [thus only, if no man is in .&. ; compare the rules of ludus Anglicorum] et sic deinceps. Et si capiatur aliquis homo suus, tunc redibit intrando in paginam .fa. et redcat ad paginam .&t. ; et notandum quod intrare non potest in .f. cum fuerit occupatum per proprios homines, nec in aliquo puncto nodato per adversarium. In punctis tamen .e. et .a. intrare potest, licet sunt occupata per proprios homines, ideo multum expedit illa puncta nodare, ut habeatur introitus si necesse fuerit. Item saepe expedit nodare puncta .o[?]. et .u., ut impediatur introitus adversarii. Et sic eodem modo faciet adversarius suus in punctis contra se positis. Victoria autem est communis, vidilicet ut qui prior homines suos abstulerit ipse vincet. Et fiet iactus cum duobus taxillis tantum et non pluribus.
There is another game of tables called the Lombard game, and is played as follows : he who sits on .n&. side has his pawns on .f., and his opponent who sits on .am. has his pawns on .t. Then he who sits on .n&. side brings his pawns placed on .f. to .e. .d. .c. .b. .a. points and then to .t&. and bears them off. When all the pawns are brought, he bears at first the pawns on .&. with a 6 ; then the one on .z. with a 5 or a 6 if there is no pawn on .&. (see the Ludus Anglicorum rules) and so on. And if a pawn is captured then it comes back from .fa. and goes to .&t. ; please note that he cannot re-enter in .f. if this points is still occupied by by his own pawns or if its is doubled by the opponent. However he can re-enter in .e. and .a. even if they are occupied by his own pawns, thus it is useful to secure the points to re-enter easilier if necessary. Also on should secure points .&. and .u. to prevent the opponent from re-enter. And the opponent does the same. The vitory is classic : when a player is the first to bear off. This game is played with two dice and no more.
Est et alius ludus qui vocatur imperial et est talis naturae. Ille qui sedit ex parte .n&. habebit tertiam partem farniliae suae, sive .v. in .p. et aliam tertiam in .s. et aliam tertiam in .t. Et qui sedet ex parte .am. habebit eodem modo familiam suam in .k. .g. .f. Et si pars .n&. cum familia tota citius venit ad punctum .&. quam adversarius ad punctum .a. ipse vincit, si aliter, vincitur. Et fiet iactus cum tribus taxillis.
There is another game of tables called Imperial, and is played as follows. He who sits on .n&. side has his pawns on three piles, i.e five on .p., the other third on .s. and the other third on .t. And he who sits on .am. side has in the same way his pawns on .k. .g. .f. And he who sits on .n&. side brings all his pawns on .&. then he wins. And his opponent wons if he brings them on .a. And this game is played with three dice.
Est et alius ludus qui vocatur p[ro]vincial et tantum variatur ab imperial in situatione hominum, quam in hoc ludo omnes homines ex una parte situantur in punctis .gf.
There is another game of tables called Provincial similar to Imperial except the starting position where all the pawns are on .g. and .f.
Est et alius ludus qui vocatur baralie, et est talis naturae. Ille qui sedit ex parte .am. si ultimo fuerit lucratus ludum, vel habeat paerogativam iactus taxillorum ponet omnes suos homines in puncto .&. Et ducentur omnes homines utriusque partis per .af. usque ad paginam .gm. et in illa pagina tollentur. Et qui prior abstulerit ille vincet. Et si aliquis homo hinc inde capientur fiat introitus in pagina .ns. et ducatur per paginam .t&. et .af. ad paginam .gm. Et notandum quod in qualibet pagina potest fieri nodus. Et sit iactus cum duobus taxillis, et subintelligitur numerus .vi. pro tertio taxillo. Si autem pars .n&. vincit, tunc ponet homines suos in puncto .b. excepto uno qui erit in .c.; et pars alia omnes in puncto .a. et ducentur omnes homines usque ad pagiuam .ns. et ibi auferentur, ut prius fiebat in pagina .mg., et in illa pagina fiat introitus si aliquis homo capiatur, et ducautur per .fa. .&t. usque ad paginam .sn.
There is another game of tables called baralie, and is played as follows. He who sits on .am. side, if he won the previous game, or if he has the advantage of dice, puts all his pawns on .&. And the other brings all his pawns through .af. to .gm. from which he bears his pawns. And he who is the fors to bear his pawns wins. And if a pawns is hit, it mus come back through .ns. and be brought through .t&. and .af. and then .gm. Please note that it is possible to secure any point. And this game is played with two dice, the third die is supposed to be a 6. Moreover if it is the one who sits on .n&. side who won the previous game, then he [on .am. side] puts his pawns on .b. except one on .c. ; and his opponent puts his on .a. ans brings them to .ns. from which he bears them off. A hit pawn is re-introduced in .mg. and brought through .fa. .&t. to .sn.
Est et alius ludus qui vocatur faylys, et est talis naturae. Ille qui sedit ex parte .n&. habebit totam familiam suam in .t. exceptis duobus, qui erunt in .a.; et qui sedet ex parte .am. habebit totam familiam suam in .f. exceptis duobus, qui erunt in .&. Et ludunt cum tribus taxillis, si tot habeant, si autem tantum habeant duos, tunc dupl[ic]abitur taxillus minoris numeri. Et tunc ille qui sedit ex parte .n&. ducet duos suos homines in .a. usque ad .t. Et primum [in] consuetum modum omnes tollet. Et nodet omnia puncta in pagina .t&. si velit. Et si capiatur aliquis homo suus redibit ad paginam .fa. et ibi intrabit et redibit ; et intrare potest in quolibet puncto, etiam si fuerit occupatum alio vel aliis suis hominibus : in puncto tamen nodato per adversarium non potest intrare. Eodem modo potest ille facere ex parte adversa, et faciet cum eodem modo. Victoria autem talis est. Qui prior abstulerit familiam propriam, vincent ; vel si adversarius suus aliqua vice habeat talem iactum qui ludi non potest in toto, tunc subito ille vincitur qui talem iactum habuit, et ideo vocatur faylis.
There is another game of tables called faylys, and played as follows. He who sits on .n&. side has all his pawns on .t. except two that are on .a. ; and he who sits on .am. side has all his pawns on .f. except two that are on .&. This game is played with three dice or two by doubling the lower die. And then he who sits on .n&. side brings his two pawns placed on .a. to .t. And as usual, one must be the first to bear off all his pawns. And if he wants he doubles all the points from .t&. And any hit pawn comes back from .fa. and can re-enter on any point occupied by one or many of his points : however he cannot re-enter on a point doubled by his opponent. The opponent does the same. The victory is as follows : he who is the first to bear off his pawns wins ; or if the opponent rolls a throw taht he cannot entirely play, then he loses, and that is why it is called faylis.
Est et alius ludus qui vocatur [mylis, a word now illegible or erased, but thus given by Strutt early in the XIXth century] cujus naturae talis est. Unus eorum habebit duos homines in .k. et .iv. in .f. et .iv. in .e. et .v. in .&., et ille habebit praerogativam taxillorum. Et fiet iactus cum duobus taxillis et praesupponentur .vi. pro tertio taxillo. Alia pars habebit .iii. homines in .g. et .iii. in .d. et .iii. in .c. et .iii. in .b. et .iii. in a. Et omnes homines utriusque partis ducentur ad paginam .mg. et ibi auferentur. Et qui prior abstulerit suos ipse vincet. Et si aliquis homo hinc inde capiatur fiet iutroitus in pagina .ns. et ducentur per paginam .t&. et .af. usque ad paginam .mg. et ibi auferentur cum tempus fuerit opportunum.
There is another game of table called Mylis, which is played as follows. One has two pawns on .k., four on .f., four on .e. and five on .&., and has the advantage of dice. This game is played with two dice supposing the third one is a 6. The other player has three pawns on .g., three on .d., three on .c., three on .b. and three on a. And all the pawns of each are brought through .mg. and then born off. And the first one who bears his pawns wins. And the hist pawn is reintroduced in .ns. and brought through .t&. then .af. to .mg. and born off at right time.
Sunt et in lusu tabularum quae cautelae sunt propriae, quorum primae est ex ludo anglicorum, et sit sub taxillis, quuio una pars habebit supremum iactum .vi. .vi. .vi. et habebit praerogativam incipiendi, altera autem pars habebit supremum iactum .ii. .i. .i.; ille tamen qui habet iactum .ii. .i. .i. ille vincet si bonum ludat ; quia cum luserint omnes potest habere duos homines in puncto .k[r?]. si sederit ex parte .n&. vel duos in puncto .h. si sederit ex parte .am.; et tunc in proximo lusu cum .i. .i. potest nodare punctum .s. vel .g. itaque pars adversa non poterit exire, et tunc faciliter potest vincere si sciat ludere ; vel si possit capere unum hominem de adversario suo faciliter potest vincere, quod ille homo captus numquam potest redduci in paginam, ubi debet tolli, usque alius abstulerit onmes suos homines exceptis duobus qui stabant in puncto ubi ille debet intrare suum captum.
Cautions are specific to each game of tables, the first of theses being the English game, and are related to dice. One plays 6-6-6 and has the advantage of starting. The other plays 2-1-1. However he who has the thow 2-1-1 can win if he plays well ; because by playing them all he can move two pawns on .r. if he sits on .n&. side or two on .h. if he sits on .am. side ; and then at next move with 1-1 he can secure the .s. or .g. move to prevent his opponent from crossing the bar, and then he can win if he plays well ; of, oif he can hit an opposing pawn, he can win because the hit pawn will not be able to re-enter until all his pawns are brought into the board where they can be born off except two pawns that must stay to prevent the other to re-enter his hit pawn.
Est et alia impertia [jupertia] in lusu tabularum ; nam ille qui sedet ex parte .n&. habebit duos homines in puncto .t. et alios duos in .u. et ille qui sedet ex parte .am. habebit unum hominem in .&., quem debet ducere per paginam .t&. .sn. .mg. et auferre in pagina .fa. et erit semper iactus suus .iv. .iv. .iv.; ille autem qui sedet ex parte .n&. tollet suos quatuor homines in pagina ubi stant primum in communem modum, et erit semper iactus suus .iii.; ille autem vincet si sciat ludere, quod cum .i. .i. .i. unum de suis quos habet in .t. ponet in .y. et in secundo iactu capiet hominem, qui est in .&., et hoc cum .i. .i., et cum tertio .i. ponet in .x. alterum duorum qui sunt in .u. Et tunc ille qui est ex parte .am. intrabit hominem suum cum .iv. .iv. .iv. et ponet eum in .n. et tunc ille qui sedet ex parte .n. [&], hominem suum captum in puncto .x. intrabit in puncto .a. cum .i. et cum .ii. ponet hominem suum in .x. qui prius fuit in .t. Et tunc pars adversa cum .iv. .iv. .iv. iterum capiet hominem alterius in puncto .a. et tunc iterate ille qui sedet ex parte .n&. intrabit hominem suum, et cum .ii. ducet eum in puncto .b. et cum tertio .i. nodabit punctum .x. itaque pars adversa non poterit intrare. Et tunc cum septies .i. .i. .i. ducet hominem qui est in .b. usque ad punctum .z. Et tunc in octavo lusu tollet duos homines qui sunt in .z., et in .&. et postea cum tribus vicibus tollet illos homines qui sunt in .y. et adhuc remanebit homo partis adversae in .a.; itaque vincetur. Et sciat quod alio modo quam ut praedictum est non potest fieri victoria.
Here is another problem of game of tables : He who sits on .n&. side has two pawns on .t. and also two on .u. and he who sits on .am. side has one pawn on .&., that must be brought through .t&. .sn. .mg. and then born off from .fa. and his dice are always 4-4-4. He who sits on .n&. side must bear his four pawns from where they already are, his dice are 1-1-1 at every throw and wins if he plays : with 1-1-1 he puts on .y. one of his pawns placed in .t. and [because the other player cannot play] for second move hits the pawn on .&. with 1-1, and with the third 1 puts on .x. one the two pawns on .u. And then he who sits on .am. side enters his pawn with 4-4-4 by hitting one pawn on .x. and puts on .n. he who sits on .n&. side, enters on .a. with a 1 and with 1-1 puts on .x. his pawn previously on .t. And then his opponent with 4-4-4 hits agains the pawn on .a. and then he who sits on .n&. side with 1-1 enters his pawn and brings a pawn on .b. and with the third 1 secures the .x. point and the other player cannot enter. And then with seven times 1-1-1 brings his pawn that is on .b. to the .z. point. And then with the eighth move bears off the two pawn that are on .z., and on .&. and in three moves bears off his pawns that are on .x. before his opponent bears off ; and thus wins. Please note that another way of playing cannot wins.
Est et alia impertia [jupertia] similis priori, ut si ponantur .iii. homines in .t. ex una parte, et ex parte alia erit unus homo in .x. qui habebit iactum ut prius .iv. .iv. .iv. et alius habebit iactum .i. .i. .i. Ille autem qui habet homines suos in .t. habebit praerogativam incipiendi. Et cum .i. .i. capiet hominem adversarii sui in .x. et cum tertio .i. ponet hominem in .u. Et tunc adversarius in .n. Et tunc ille qui sedet ex parte .n&. intrabit hominem suum in .a. cum uno .i. et cum .i. .i. ponet hominem suum in .x. qui prius fuit in .t. Et tunc ille qui sedit ex parte .ma. iterum capiet aliura in .a.; et tunc ille intrabit in .a. capieus adversarium suum, poneus illum hominem cum .i. i.. in puncto .b. et tunc cum tertio .i. nodabit punctum .x., itaque pars adversa non poterit intrare. Et tunc lucrabitur ludum ut supra in proxima impertia [jupertia].
Here is another problem similar to the previous one : one puts three pawns on .t. and plays 1-1-1 and the other one pawn on .x. and plays 4-4-4 at first move. Moreover he who has some pawns on .t. has the advantage of starting and with 1-1 hits the opposing pawn on .x. and with the third 1 puts one pawn on .u. And then the opponent come back [by hitting on .x. and by going] to .n. And then he who sits on .n&. side enter his pawn on .a. with a 1 and with 1-1 puts on .x. the pawn that was on .t. at the beginning. And then he who sits on .ma. side hits agains on .a.. With 1-1 his opponent enters again by hitting on .a. and by going on .b. and then with the third 1 secures the .x. point, thus the opponent cannot enter. And then he wins like in the previous problem.
Est et alia impertia [jupertia], ut si tu qui sedes ex parte .n&. habeas unum hominem in .n. et .u. in puncto .t. et septimum in puncto .&. et in pagina .t&. tolles homines tuos, et habebis praerogativam incipiendi ; ille autem, qui sedet ex parte .ma. habebit tres homines in puncto .f. et in pagina .fa. eos tollet, et ambae partes habebunt aequales iactus; magisterium autem est tales imaginari iactus ; magisterium autem est tales imaginari iactus per quos poteris ludum lucrari. Et fiet sub hac forma : primus iactus erit .iv. .iv. .iv. et secundus iactus .vi. .vi. .i. et tertius .vi. .vi. .vi.
Here is another problem : you are on .n&. side and you have one pawn on .n., five on .t. and a seventh on .&. and bear off your pawns in .t&., and you have the advantage of starting. He who sits on .ma. side has three pawns in .f. and bear them off in .fa., and both have the same dice. By choosing dice you can win. You should play at first move 4-4-4, at second move 6-6-1 and at third move 6-6-6.
Est et alia impertia [jupertia], similis priori, ut si tu qui sedes ex parte .n&. habeas unum hominem in .n. et .v. in puncto .t. et ille qui sedet ex parte .am. habebit .iii. homines in puncto .f. qui debet tollere homines tuos in pagina .t&. habebisque praerogativam incipiendi. Et ambo vos habebis aequales iactus, magisterium autem est tales imaginari iactus per quos potes ludum lucrari, sub isto tamen pacto, quod nullum hominem tolles in primo iactu. Fiet autem sub hac forma. Primus iactus erit .iv. .iv. .iii., secundus iactus erit .vi. .vi. .i. et tertius iactus erit .vi. .vi. .vi.
Here is another problem similar to the previous one : you are on .n&. side and you have one pawn on .n. and five on .t. that you must born off from .t&. and uou have the advantage of starting. He who sits on .am. side has three pawns on .f. You play both with the same dice, that you choose to win, agreeing upon not bearing off at first move. You should play at first move 4-4-3, at second move 6-6-1 and at third move 6-6-6.
Est et alia impertia [jupertia], ut si tu sedeas ex parte .no. habens tres homines in .b. .c. .d. quos debes ducere per paginas .mg. et .ns. et tollere eos in pagina .t&.; ille autem qui sedit ex parte .ma. habebit unum hominem in .n. quem debet ducere ad paginam .fa. et ibi tollere, et erit iactus suus semper .iii. i., sed iactus tuus semper erit .vi. .vi. et tu habebis praerogativam incipiendi ; vel alia de hoc non est cura ; si autem velis lucrari ludum oportet te capere eum et ita ludere, ut ipse te non capiat.
Here is another problem : you are on .n&. side and you have three pawns on .b. .c. .d. that must be brought through .mg. and .ns. and then born off in .t&. He who sits on .ma. side has a pawn in .n. that must be brought through .fa. and born off. His dice are always 3-1 and yours always 6-6 and you have the advantage of starting. It is not enough : to win you have to hit and not be hit.