Delirium is a 3D Narrative Phycological Horror. The player experiences three levels all representing the phycological hurdlers drug users may face, each level representing a specific substance. Getting lost in a beautiful maze, running too fast to avoid obstacles, and battling a demon while platforming around in space, all levels conveys its message subtly for the delirious player to make their own interpretation.
Timeline: 3 months
Team Size: 9 total team members 1 producer, 2 designers, 4 artists and 2 programmers
Project Overview: Create and complete a video game with a small team in 3 months. Start game project from scratch from pitching, concepting, alpha, beta and to final release.
Art Director - Established an Art style and created Moodboards for artists to reference, worked with artists to assure deadlines, styles and quality was met Also helped the art team and the rest of the team to be on the same page together.
Character Artist - Concepting/Designing, Modeling (High and Low Poly), UV unwrapping, Texturing
Concept Artist - Concepts and Designs of Characters, Props and Environment
Texture Artist - Textured Characters
UI Artist - Worked closely with Lead Designer to Design, Create Assets and Implement UI
Itch Page Artist - Created Assets for Game Page and Implemented them
Video Editor - Edited Presentation Videos and Game Trailers
Unity (Unity Editor and Canvas)
Google Docs and Drive
P4V (Preforce)
Photoshop
Procreate
Maya
Zbrush
Substance
Visual Studio
Adobe Premier Pro
Itch.io
Text Box
Pause Screen
Rush Ending
Delirium Web Image
Flower Illustration
Itch Page Background
I did not make this game on my own! Please check out these wonderful devs that helped make this game possible
Jacob Nowak - Lead Designer/VFX
Jason Cowdrey - Lead Producer/Designer
Mei Lin-Plebuch - Designer/Sound Artist
Thomas Aguilar - Character Artist
Grace Gilbert - Assest Artist
Juan Reyes-Cisneros - Environment Artist
Samuel Daman - AI Programmer
Jacob Firsdon - Game Play Programmer