Battlestations: Pacific was released worldwide in May 2009.[2] A demo for Battlestations: Pacific was released on the April 30 for the PC and Xbox 360.[6] The demo contained a mission from the US single player campaign (Divine Winds of Leyte) as well as two multiplayer modes to play in Skirmish mode.

The Battlestations series has always focused on gameplay over storyline, and as such multiplayer is where you'll find the most Battlestations: Pacific players. Multiplayer makes extreme use of the Support Manager, most notably for respawns. Knowledge of the Support Manager therefore is essential.


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Players can also use the ships, subs, and planes unlocked in the single player campaign in multiplayer, in the form of a unit unlock. The Duel and Island Capture modes (and only those two) let players make use of these unlock units. By clicking on the "Unit Unlock" button at the bottom of the screen, players can choose one of their unlocks to bring into battle. It is highly recommended, therefore, that players obtain all of the game's unlocks (sans the jets) before going online, particularly into either Duel or Island Capture. This should be easy, as the game does not care which difficulty you complete the campaign on for these unlocks.

Official Description: The goal of this game mode is to attack the enemy AI to achieve the highest score. In multiplayer this game mode lets you compete against your friends while fighting for the same goal. Attacking allied units will reduce your score.

The most straightforward multiplayer battle there is, players can choose to fight using one of four unit types. Using only this unit type, they must destroy the opposing team. The last plane flying or last ship floating wins.

The games now includes several different types of environment effects, most notably the addition of night, day and other weather effectsOver 100 playable units are includedA Japanese campaign which reflects plans that the Japanese had constructed if the pacific war had turned in their favour is also included with the historical US campaign.The usability of the game has gained developer attention, with the learning-curve being shortened and the tabs for launching units and repairs was simplified.

Battlestations: Pacific was released on May 12th 2009 in North America (in some areas, the game will be released on may 13th), and on May 15th 2009 in Europe and Australia[2]. A demo for Battlestations: Pacific was released on the 30th April 2009 for the PC and Xbox360. The demo contained a mission from the US single player campaign as well as 2 multiplayer modes to play in Skirmish mode.

We've seen the single-player mode a few times before, and we finally got a look at Battlestations: Pacific's eight-player supported multiplayer, which puts you in the heat of battle between American and Japanese WWII forces. The action in Pacific takes place directly after the events in the well-received Battlestations: Midway, and we checked it out at Eidos' headquarters in Wimbledon.

There's a range of multiplayer scenarios in Pacific, and our time with the game focused on Island Capture mode, where you have to collect points--much like in the similarly named action game Battlefield--by holding bases scattered among the Pacific islands and atolls. While we had access to command and operate dozens of ships and planes later on during the session, we started off by piloting some planes of the Japanese Navy, including A6M Zeros and Kamikaze planes. The Zeros can be equipped in a fighter or bomber configuration; the Kamikazes, on the other hand, are designed for one end: impact, and death to you and your foe. While you'll have infinite ammunition of either Zero payload, the fighters are faster and more manoeuvrable, while the bombers are slower but more devastating against warships.

Battlestations: Pacific looks like it will be a healthy blend of strategy and all-out action, and the multiplayer seems destined to make a good addition to the single-player campaign when the game ships out later this quarter. For more on Battlestations' solo modes, check out our previous coverage.

In the game the AI does have unlimited stocks of planes and ships, however for the skirmish missions we scripted new functions that give the AI the exact same number of each unit as the human player did in the corresponding multiplayer slot. It doesn't easily happen, but the AI does run out of planes. As for difficulty unfortunately in that mode the skill is locked. We can look at making it so that you can set different variants of the mod with different skill ceilings. For now you are basically going to fight against an AI that is almost as good as a veteran player.

The last thing is the Multiplayer that is included in the game. Currently there is only nine maps to reenact your favorite moments from WWII, but like every other game (or at least it should be) there will be content downloads for this one. Most of the maps that you get to play on you will have already played in the Single-Player campaign. Battlestations: allows for up to 8 people to play out there old war fantasies. Each player can control a specific fleet, squadron, or unit. All the maps are team based no death match here. So because of that communication with your team is the key to achieve victory. The only real problem you will run into in the multiplayer is that even though the units are balanced, the maps are anything but. You will often find that a few of your teammates start with less than favorable odds. In this instance you can either restart, or just make sure you reinforce your partners starting base.

Steel Division: Normandy is a tactical real-time strategy (RTS) game that pits players against AI enemies in a single-player campaign -- or against several opponents in massive 10-on-10 multiplayer battles.

Ardennes Assault offers a compelling standalone single-player campaign starring the American Armed Forces. Engage in a dynamic non-linear campaign and bear the consequences of your actions as overall company health persists between missions. USF multiplayer army not included.

The Western Front Armies is a multiplayer standalone for COH2 that adds two factions to the roster of playable multiplayer armies: the Oberkommando West (OKW) and the US Forces (USF). Each army can also be purchased separately.

Pacific also benefits from a sea-to-sky visual revamp. The fresh coat of high-resolution textures, lighting, animations, and effects are immediately noticeable: ships capsize, explosions bloom like orange cauliflower, and lush pacific flora lines the islands and atolls. Underwater modeling, HDR effects, heat distortion, and glare add bells and whistles, and a volumetric cloud system lines the sky with enough fluffy weather to let you use it for cover during dogfights.

Like ancient weapons and armor that were emblazoned with runes, symbols, and other markings to imbue their holders with power or protection, WWII bomber pilots painted their planes with pin-up girls. These icons (known as nose art) granted vessels an avatar that personalized the cold steel the crew flew in. In multiplayer, Battlestations: Pacific will let you apply girly decals to your fuselage, giving your aircraft a recognizable gal-banner to distinguish it from your allies.

Thankfully, Alastair Cornish, one of the game designers from Eidos Studios Hungary (the team making the game) addressed this concern. The demo I played had the hints system turned off, he told me, and the best way to play to succeed at multiplayer was to play through the single-player for experience.

You could direct your ships and planes from the tactical map, or prod a button and be instantly transported to the pilot's seat of a fighter or the artillery guns of a battleship. It was great in theory, but the reality was less enthralling due to a catalogue of clunky grumbles. The single-player campaign was truncated, the lack of checkpoints made long missions a real chore, the tutorial was tiresome and the multiplayer was too slim.

The Carrier Battles Map Pack gives gamers four new maps, playable across all five multiplayer modes. Take part in a clash of carriers at Midway, do battle at dawn in the mist of the Philippine Islands, experience the fury of Kamikaze attacks in the rocky islands of the Leyte Gulf and take control of your forces amongst the mountain peaks and glacial waters of the icy Aleutian Islands.

Besides the campaigns, the game also features five skirmish-modes for both single- and multiplayer. In "Escort" both teams have to defend key units from the enemy while themselves attacking and destroying the enemies key units with every player using a pre-defined unit. "Siege" on the other hand one team has to attack a island or coastline with the other team defending it. This time each player can choose his own unit from an available pool of units. "Competition" again has all the players only controlling one unit but fight on the same side in an effort to destroy as many AI-enemies as possible or completing the objectives. In "Duel" the players choose their unit before each mission and have to destroy all enemy units to win the round. And last but not least "Island Conquest" requires the capturing of control points to both win the match and gain access to additional units.

SHARETHIS.addEntry({ title:'[EU] Q58315 I am having problems connecting to a multiplayer game - SQUARE ENIX Support Center', summary:'If you are experiencing problems trying to connect to a multiplayer game you may need to open certain ports in your software/hardware firewalls to allow correct communication between the clients and hosts. If you use a router you may also need to set up port forwarding to ensure the data is being sent to the correct IP address on the network.The following ports need to be opened in your firewall(s) to play via GameSpy:To PLAY * 6667 (IRC) * 3783 (Voice Chat Port) * 27900 (Master Server UDP Heartbeat) * 28900 (Master Server List Request) * 29900 (GP Connection Manager) * 29901 (GP Search Manager) * 13139 (Custom UDP Pings) * 6515 (Dplay UDP port)These additional ports will need to be port forwarded to the Host's IP address on the network, as well as being opened in the firewall(s), when Hosting a game:To HOST * 6500 (Query UDP port) * 1042 (Query UDP port) * 2302 (DirectPlay UDP port)After opening up these required port addresses, should any further ports need opening, a message will be displayed informing you of the given Port number. If you are in any doubt about setting up your router, please contact your router manufacturer for assistance. - Some information on Firewalls and the ports that Gamespy uses. - Information on how to set up port forwarding in most common routers.* Note: Battlestations: Midway does not automatically support a NAT enabled network.' }, {button:true} ); be457b7860

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