Set in the regions of northern Middle-earth, the game focuses on the events of the War in the North.[11] For the sake of gameplay, the game takes several liberties with Tolkien's works and the film trilogy. Some characters were altered in their appearances, abilities, and roles; for instance, a combat role in the game is given to Tom Bombadil, a merry and mysterious hermit who appears in The Lord of the Rings but does not take part in the war.[5][12] In addition, Tolkien's earlier novel The Hobbit lends several elements to the game, including characters such as the Giant Spiders from Mirkwood.[13][14] The story for The Battle for Middle-earth II is divided into Good and Evil Campaigns. Both campaigns focus on the battles fought by the newly introduced factions: the Elves, Dwarves, and Goblins.[3] The player goes through nine fixed missions on either Easy, Medium, or Hard difficulty mode.[15] Narrated cutscenes provide plot exposition between missions.[3]

For the final battle against the Good factions in the North, the Goblin horde and Sauron's forces from Mordor converge at Rivendell, the last surviving stronghold against Sauron in Middle-earth. Eagles, the Dead Men of Dunharrow, Galadriel and her surviving Elves, and the remnants of the Fellowship of the Ring arrive to help Arwen and Elrond, but Sauron (having attained full power through recovering the One Ring from the dead Frodo) and all his gathered forces of Goblins, Orcs, Trolls, Mountain giants, Spiders, Dragons, and Fellbeast enter the battle and completely destroy the remaining Good forces in the North. With Rivendell defeated, Sauron claims victory and darkness now falls all over Middle-earth.[6]


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On January 13, 2006, Electronic Arts reported that an Xbox 360 version of The Battle for Middle-earth II was under development, and it was promised to feature a "unique and intuitive control scheme" developed by video game designer Louis Castle, co-founder of the real-time strategy developer Westwood Studios. Players would be able to play online via the Xbox Live service. Castle was excited to port the game to a console, stating, "Living these cinematic battles in high-definition with stunning surround sound, all from the comfort of your living room couch on the Xbox 360, is an extraordinary experience. [...] Adding the ability to battle it out with friends via Xbox Live is also really exciting."[18]

The game's water effects received substantial upgrades because of the large role naval battles play in The Battle for Middle-earth II. The developers endeavored to make the surface of oceans and lakes look realistic by using techniques similar to those applied in films when creating computer-generated ocean water. The digital water simulates deep ocean water by reflecting its surroundings on the surface, and wave technology was used to create large waves along coastlines to immerse the player in the game experience. Lost towns, corals, and fish were added underwater to add to the effect. Water was chosen as the first graphical component of The Battle for Middle-earth II to take advantage of DirectX 9 programmable shaders. These additions were part of an overall Electronic Arts strategy to continue the Lord of the Rings experience that began with the trilogy film series.[19]

I recently got BfME 2 (for the 360), and I've had BfME 2 (PC) since one day before its release. I prefer the 360 version for graphics and more detailed battles, better multi-player, and having digital spiders on the loading screen (:P). However if I want better heroes, easier control, and more options (such as War of the Ring mode) then I'll play the PC edition. One more thing for the PC, having more maps, and the Collector's Edition stuff!In the end I can not decide which I like more. They are both great for their reasons, and both are very fun.So which version do you prefer?Player of The Lord of the Rings Online.

Server: Vilya

Name: Maegbor AuthorReplies: Hemmlokk 

 Dnadan posted 07-31-06 10:05 PM EDT (US) 1 / 14 Pc is way better. 360 version is so so. what do you expect from a rts on a console. No control and comp graphics are better despite what you say."Ever he clutched me, and ever I hewed him, till at last he fled into the dark tunnels. They were not made by Durin's folk, Gimli son of Gloin. Far, far below the deepest dwellings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he." -Gandalf LEGOLAIM 

 Dnadan posted 08-01-06 01:05 AM EDT (US) 2 / 14 the PC will outmatch anything. The PC has better controls and its much easier to use online play. With xbox you have to buy a connection and membership package and all the paperwork and money I would very much like to avoid.Legolaim

Brigader General Calenraug 

 Dnadan 

(id: Calenrauko) posted 08-03-06 00:48 AM EDT (US) 3 / 14 @Hemm: I have to use low detail, so for me the graphics on the 360 are better@Lego: I understand that the Xbox Live may cost too much for some people, or that they just don't want to have to deal with all that, but what the PC version doesn't have is voice. On the PC you have to take the time to type everything while your enemy may be attacking you, on the 360 you can use voice to communicate much easier and faster. (and yes, I know that you can get microphones and programs for the PC version, but that can lag up the game, and you also have to set them up so they work with BfME 2.Player of The Lord of the Rings Online.

Server: Vilya

Name: Maegbor Victor von Doom 

 Dnadan posted 08-03-06 11:05 AM EDT (US) 4 / 14 Calenrauko -Quote:

I still remember running home with the first part disk in my hand ( -lord-of-the-rings-the-battle-for-middle-earth) after school and playing it all weekend. And when the second one came out I was blown away by the awesomeness of it. Thanks for the memories, maybe I will try to get my disk from the old house.

For the final battle, the Goblin horde and Sauron's forces from Mordor converge at Rivendell, the last surviving stronghold against Sauron in Middle-earth. Eagles, the Army of the Dead and the remnants of the Fellowship of the Ring arrive to help Arwen and Elrond, but Sauron (having attained full power through recovering the One Ring from the dead Frodo) and all his gathered forces enter the battle and completely destroy the remaining Good forces in the North.

In The Lord of the Rings, The Battle for Middle-earth II, the sequel to the critically acclaimed RTS game The Lord of the Rings, The Battle for Middle-earth you now have the chance to experience all that Middle-earth was meant to be. With all new content from J.R.R. Tolkien's original fiction, delve deeper than ever before and engage in new battles that go beyond the award-winning movie trilogy. Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history--the Elven and Dwarven armies--or fight on the side of evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never-before-seen lands such as Dol Guldur, The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities--summon dragons, cause volcanoes to erupt, or bring down a cataclysmic lightning strike. But beware, with greater power comes greater adversity. Your enemies, commanded by a powerful new A.I. system, possess a greater tactical edge and more powerful spells. Will your armies have the fortitude to persevere?

In Middle-earth: Shadow of War, players wield a new Ring of Power and confront the deadliest of enemies, including Sauron and his Nazgul, in a monumental battle for Middle-earth. The open-world action-adventure game is brought to life through the expansion of the award-winning Nemesis System. The robust personalization from the first game is now applied to the entire world where the environments and characters are all shaped by player actions and decisions, creating a personal world unique to every gameplay experience. \u00A0

Battle for Middle-earth II focuses mainly on the northern part of Middle-earth, where elves, dwarves, and goblins battled it out while those pesky hobbits trekked to Mt. Doom. That means there are new races and factions that we didn't get to see in the original game, complete with their own heroes and specialized units. The elves are supreme archers, the dwarves are miners who build giant war machines, and the goblins rely on spiders and sheer numbers to swamp you. Battles take place in familiar places, such as the Shire, and in unfamiliar places, unless you've read the books, such as Dol Guldur. And if you liked the factions and settings from the original game, don't worry, because they all appear in the game's overarching War of the Ring mode in one form or another.

The good news is that things get really interesting once you play with the new War of the Ring mode. Essentially, War of the Ring links all the real-time battles to an overarching strategic campaign, but one that's deeper than the superficial strategic mode in the original Battle for Middle-earth. There are a number of different War of the Ring scenarios to choose from, but the basic goal is that you will try to lead your side to victory by conquering all of Middle-earth, province by province. You can re-create the entire epic scale of the war, with the elves, dwarves, and men battling the goblins, Mordor, and Isengard--you control one of the factions, while the computer controls the others. Or you can set it up so perhaps the dwarves and elves battle each other, or any combination.

War of the Ring does suffer from some issues, though. For one thing, the world's not as persistent as it should be. You can develop a huge base in a territory during one battle, but if the enemy reinvades that territory, most of your structures will disappear and you have to start from scratch again. And while it's understandable that this is so (a contest between a fully developed real-time economy and a nonexistent one isn't really a contest), it's a bit frustrating, not to mention illogical, to have to rebuild everything all over again. The same goes for armies on the battlefield. Only the units that you build on the strategic map are persistent, which means that the huge armies you may build during a battle disappear once the battle is done. And while those strategic units gain experience, it still doesn't make much sense to see fully developed armies suddenly vanish in the middle of war. It's these kinds of issues that prevent War of the Ring mode from being the ultimate Lord of the Rings strategy experience that many of us have been waiting for, but it still makes for a good lightweight strategy game. 2351a5e196

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