sometimes it will be totally fine for a while then randomly start, other times it starts immediately. at first, enabling the buffer and time stretching seemed to help a lot, audio was perfect for 2 rounds but then started cracking up again.

"The presentation of an intelligent, readable, and original account at each location is wonderful. Time after time, I wished this book was with me during my visit to the battlefield." - Jim Durney, Suncoast Civil War Round Table


"Simply Murder is an affordable and readable overview of the Battle of Fredericksburg. Those looking to better understand this battle . . . would do well to purchase this book." - Brett Schulte, TOCWOC - A Civil War Blog


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Harris' Brandywine is the first complete study to merge the strategic, political, and tactical history of this complex operation and important set-piece battle into a single compelling account. More than a decade in the making, his sweeping prose relies almost exclusively upon original archival research and his personal knowledge of the terrain. Told largely through the words of those who fought there, Brandywine will take its place as one of the most important military studies of the American Revolution ever written.

The former general in chief of the Union armies during the Civil War...the two-term president of the United States...the beloved ambassador of American goodwill around the globe...the respected New York financier - Ulysses S. Grant - was dying. The hardscrabble man who regularly smoked 20 cigars a day had developed terminal throat cancer. Thus began Grant's final battle - a race against his own failing health to complete his personal memoirs in an attempt to secure his family's financial future. But the project evolved into something far more: an effort to secure the very meaning of the Civil War itself and how it would be remembered.

Filled with personal intrigues and supported by a cast of colorful characters that included Mark Twain, William Vanderbilt, and P. T. Barnum, Grant's Last Battle recounts a deeply personal story as dramatic for Grant as any of his battlefield exploits.

Author Chris Mackowski, PhD has recounted Grant's battlefield achievements as a historian at Fredericksburg and Spotsylvania National Military Park, and as an academic, he has studied Grant's literary career. His familiarity with the former president as a general and as a writer brings Grant's Last Battle to life with new insight, told with the engaging prose that has become the hallmark of the Emerging Civil War Series.

However, the sound design has more of a presence when it came to entering into a turn-based battle with enemies. To get the most from turn-based games, I personally feel that sound design for UI/UX sounds are the most valuable key in guiding the player into planning and making their next move. Due to the clever nature of this particular title though, the UI/UX and turn systems were a major help. The layout of this battle system is each player on your team is allowed to move and hit separately within range. On top of this, each character has their own special weapon and the ability to use each other as a jumping point to different parts of the battle field.

When playing PvZ whilst using a Bluetooth device (for me AirPods & Bose NC700) the audio doesn't work and I assume its due to the microphone settings (similar problem in other game launchers) but with the Audio settings for some reason being removed from origin there's no way for me to change this. When loading into the game the audio is fine but when in the lobby with other players (when the microphone is meant to be activated) the audio stops working pretty much confirming the audio problem is due to the microphone settings. Is there a new way for this to be changed or is it now stupidly not possible due to the useless "sunset" for the audio tab in the origin launcher?

Needless to say, the original concept of the program of recording rituals and music was given a lower priority and documenting the war became the more prominent focus. The recordings included briefings sessions, interviews with troops, on-the-scene accounts of battles, and personal messages from servicemen for their loved ones back home.

Amertapes were a film-type format with sprocket holes and a series of sound grooves running down the center of the film. Sometime after World War II, Alvin M. Josephy, Jr., the reporter featured in many of these recordings, arrived at the Library and helped transfer the audio from the Amertapes to acetate discs. For many years, this was the playback medium used by the Library. The discs were later transferred to magnetic tape by Library audio engineers.

Saipan, Peleliu, Iwo Jima, Guam and Okinawa were just a few of the islands where recordings were made. Combat correspondent Josephy, a former director of news and special events at station WOR in New York, won the Bronze Star for his unique and complete description of D-Day coverage on Guam. His reporting began in a Navy transport the night before the launch and he described the general feeling of the approaching battle. Continuing at dawn, Josephy chronicled the forthcoming battle preparations, the spirit of the men and even what the weather was like. He concluded with his approach to the shore, a tense half mile as he waded to the beach through heavy fire, and the battle on the front lines.

Exciting week for Beneath the Mountain! We've added goblins and cyclopses to the orc invasions, as well as a ton of combat audio. Lets check out some of the cool stuff I've been working on this last week. 


Hirsh: As voice assistants and voice-first interfaces are introduced to so many devices and services, users are moving to eyes-free and hands-free experiences which will require audio to answer the needs that text, images, or video answered in the past. This is why Amazon acquired Wondery and Alexa is pushing podcasts on the one hand, and on the other, Spotify is introducing voice commands.

Another reason for this is that audio ads come without the emotional friction of interrupting what consumers are trying to do. Brands can use audio to build an immersive, natural experience, delivering their message directly to a consumer, without forcing an uncomfortable experience.

The practice of focusing on loudness in audio mastering can be traced back to the introduction of the compact disc,[3] but also existed to some extent when the vinyl phonograph record was the primary released recording medium and when 7-inch singles were played on jukebox machines in clubs and bars. The so-called wall of sound (not to be confused with the Phil Spector Wall of Sound) formula preceded the loudness war, but achieved its goal using a variety of techniques, such as instrument doubling and reverberation, as well as compression.[4]

Because of the limitations of the vinyl format, the ability to manipulate loudness was also limited. Attempts to achieve extreme loudness could render the medium unplayable. Digital media such as CDs remove these restrictions and as a result, increasing loudness levels have been a more severe issue in the CD era.[6] Modern computer-based digital audio effects processing allows mastering engineers to have greater direct control over the loudness of a song: for example, a brick-wall limiter can look ahead at an upcoming signal to limit its level.[7]

A two-minute YouTube video addressing this issue by audio engineer Matt Mayfield[54] has been referenced by The Wall Street Journal[55] and the Chicago Tribune.[56] Pro Sound Web quoted Mayfield, "When there is no quiet, there can be no loud."[57]

A self-guided auto tour is a great way to tour the park. The auto tour has five stops, all of which are key locations related to the Battle of Monocacy. The route follows public roads and totals about six miles round-trip. A park brochure with the tour route and information about the battle can be picked up from the Visitor Center. Get more out of your tour by downloading the Audio Tour from the Monocacy National Battlefield Foundation. 


A note to our visitors and bus tour groups: Please be considerate of our park neighbors and only park in designated visitor parking areas shown on the map. Thank you.

Want to take your tour to another level? Our six Walking Trails will provide multiple opportunities to understand the battle and introduce you to the park's great Natural Resources. Pets are welcome but there are some rules to be aware of before your visit.


Supermarine Spitfires and Hawker Hurricanes were the two dominant RAF aircraft flown in the Battle of Britain. The state-of-the-art Spitfires were faster, sleeker and could climb higher than the Hurricanes. The Spitfires took on German fighter aircraft, while the Hurricanes usually went for the enemy bombers. Hurricanes outnumbered Spitfires and, although slower and unable to reach the same altitudes, were more robust. The Spitfire has since become the more famous of the two, but the Hurricane played an equally important role in the air battles of 1940. Pilot Geoffrey Page was one of the few pilots to fly both the Spitfire and Hurricane, and in this clip he talks about the differences between the two aircraft.

The heavy losses were compounded by the continuing need for more pilots and the deployment of men with minimal training in the aircraft they were going to be flying. They were often very young, too: the average age of an RAF fighter pilot in 1940 was just 20 years. Of those killed, the average age was 22. As the battle wore on, RAF Fighter Command had ever fewer reserves of experienced pilots to draw on and men were sent into combat after only a few hours of training. By mid-August the shortage became acute and had both military and political leaders worried. Alan Deere served with No. 54 Squadron and recalls the eventual fate of two inexperienced pilots in this sound extract.

The strain placed on pilots during the Battle of Britain took a huge toll on their morale and their ability to keep operating at such a demanding pace. At the height of the battle, pilots could be scrambled into action four or even five times a day. Fatigue became as much an enemy as the Luftwaffe and was a very real danger in a job that required such total concentration, skill and accuracy. One pilot remembered being so tired at one stage in the battle that he slept through an air raid on his base, Biggin Hill. In this clip, Denys Gillam of No. 616 Squadron talks about the effects of his demanding daily routine. 2351a5e196

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