STRIKE: The difference between a raid and a strike is that the objective of a strike is a game-changer: the elimination of a key individual, the destruction of a complex, or the seizure of key equipment or intelligence. Strike are more carefully planned than raids, and often require multiple fire teams or squads acting in concert.
INFILTRATION: Infiltration operations can be a precursor to a raid or strike, with Death Watchmen penetrating enemy security and remaining in place to support our forces. Such operations may require the cooperation of informers and sympathizers and may be conducted out of uniform. To avoid losing assets to friendly fire, recognition signals must be established for use during infiltration activities.
DESTABILIZATION: Lacking the numbers or resources to oppose the Faithless in conventional warfare, we undermine them by demonstrating that they are unfit to rule Mandalore and cannot guarantee safety and security. Destabilization can take many forms—propaganda inserted into New Mandalorian targets, destruction of symbols of the regime, and so forth. Destabilization operations rely on clear objectives: What do we seek to accomplish, and will this accomplishment improve the perception of Death Watch while diminishing that of the New Mandalorians? An ill-advised destabilization operation does our cause more damage than good.
Operational profiles vary, but general principles always apply. Follow these principles and your operations have a better chance of success. Neglect them, and failure is all but certain.
REDUNDANCY: Things go wrong. Soldiers are unfit for duty or get lost, equipment malfunctions, batteries fail, weather conditions turn. A wise commander plans for contingencies.
ECONOMY: Committing all available assets to a single mission is dangerous. Soldiers can get in one another's way, and ill fortune can be devastating. Figure out the optimum force for fulfilling a mission objective, and keep additional units in reserve or use them to bolster the main force elsewhere.
CLARITY: Soldiers must understand their mission objectives, tactics, and chain of command. Drill them until their responses are as close to automatic as possible. A well-trained unit can see through the fog of war because it has encountered problems in simulations and learned to apply solutions.
FOCUS: Do not waver from the mission objective. Time and resources are precious in battle; use them for their intended purpose.
FLEXIBILITY: The mission objective is paramount, but there may be different ways to achieve it. Commanders should be alert for unexpected opportunities.
INITIATIVE: Opportunities come to the commander with a history of seizing them, and Death Watch acts where the New Mandalorians merely react. Do not surrender this advantage.
MOBILITY: Keep moving. Small forces need surprise, speed, and skill to prevent larger forces from bringing their numerical and resource advantages to bear. Get pinned down and advantages quickly turn into disadvantages.
SECURITY: Soldiers who talk endanger the mission and the lives of fellow Watchers. Be particularly careful if a mission involves informers or sympathizers. Consider using a second informer or sympathizer as a spotter to look for breaches of operational security, and deal immediately and harshly with any loose talk within a Death Watch unit.
PURPOSE: We are the Death Watch, the standard bearers of Mandalorian destiny. Our enemies are misguided architects of a weak and flawed new order, one that cannot stand. This alone will not guarantee victory, but it is an advantage that will see a resolute heart through many difficulties.
Many in the galaxy detest the idea of a renewed, ascendant Mandalore, whose people are united by pride in their common heritage. In combating our enemies, though, we must distinguish between the gebaru'ese and the chaajaru'ese—the near and far enemies.
The bulk of the gebaru'ese are the forces of the New Mandalorians, pursuing Duchess Satine's misguided program of pacifism. Some among these Faithless actively seek our destruction. They will die, either when we invade or later, when interrogations reveal who was faithful and who was not. But, others among the gebaur'ese are reluctant combatants at best. It is from their ranks that the Death Watch will grow and draw strength.
In determining mission objectives, we should consider the impact on the gebaur'ese. Sometimes, a show of disciplined, carefully calibrated force will gain us more, than an extravagant display of that force.
Most of the chaajaur'ese are the forces in the Republic, our ancient enemies. The Republic is decadent and dissipated, a great beast whose death throes threaten to crush the free peoples of the galaxy. The chaajaur'ese have overwhelming advantages in resources and technology, which we must remember in seeking to thwart their plots. One day, our sacrifices will create a Mandalore powerful enough to challenge the chaajaur'ese openly. But this will be the work of our children and our children's children. As members of Death Watch, we must be not just brave, but patient.
THE MANDALORIAN GUARD: The Mandalorian Guard include law-enforcement and public-safety units. It also includes operating authorities throughout the sector.
After the Great Clan Wars, Satine reorganized the Guard, whose units had become power bases for the clans. Guard units are now typically drawn from multiple clans, with promotions and chains of command engineered to break of clan concentrations. This has bred resentment, as veteran Guardsmen see promotions go to less-qualified members of other clans, rather than to deserving members of their own. Those passed over are potential Death Watch recruits, but they must understand that we also demand the subordination of clan loyalties to a larger cause.