The Backrooms are a fictional concept first mentioned on a 2019 4chan thread. One of the best known examples of the liminal space aesthetic, the Backrooms are commonly depicted as an extradimensional space containing impossibly large expanses of empty rooms accessed by "no-clipping out of reality" in certain areas.

Internet users have expanded on the concept of the Backrooms, introducing concepts such as "levels" and hostile creatures that inhabit the Backrooms. In early 2022, American Youtuber Kane Parsons started a series of Backrooms short films on YouTube, which went viral. The videos have been credited with igniting a surge in Backrooms content and lifting it from obscurity and into mainstream. He is slated to direct a film adaptation of his series produced by A24.


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On May 12, 2019, an anonymous user started a thread on /x/, 4chan's paranormal-themed board, asking users to "post disquieting images that just feel 'off'".[1][2] One of the posts was the original photo of the Backrooms: a picture of a large carpeted, open room with yellow wallpaper and fluorescent lighting on a Dutch angle.[3] While the initial origin of the image was unknown,[4] it was later found to be photograph froom 2003 depicting part of a former furniture store in Oshkosh, Wisconsin, that had "plenty of partitions and fake inner walls" and which was under renovation by the new tenant, HobbyTown USA, for RC racing.[5]

If you're not careful and you noclip[a] out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in

God save you if you hear something wandering around nearby, because it sure as hell has heard you

Days after the original creepypasta,[7] users began to share stories about the Backrooms on subreddits such as r/creepypasta and later r/backrooms.[2] A fandom began to develop around the Backrooms and creators expanded upon the original iteration of the creepypasta by creating additional floors or "levels" and entities which populate them.[4][6] Happy Mag noted in particular two other levels: Level 1, a level with industrial architecture, and Level 2, a darkly lit level with long service tunnels, with the original version named Level 0.[6]

As new levels were devised in r/backrooms, a faction of fans who preferred the original Backrooms split off from the fandom. A Reddit user named Litbeep created another subreddit called r/TrueBackrooms focusing only on the original version. ABC News said that unlike fandoms surrounding existing properties, the lack of a canonical Backrooms made "drawing a line between authentic storytelling and jokes" difficult.[2][4] By March 2022, r/backrooms had over 157,000 members.[2]

The fandom steadily expanded onto other platforms with the upload of videos on Twitter and TikTok.[7] Wikis hosted on Fandom and Wikidot dedicated to the Backrooms lore were established.[8] Dan Erickson, creator of the television series Severance (2022), named the Backrooms as one of his many influences while working on the series.[9]

Some sources believe the Backrooms to have been the origin of the internet aesthetic of liminal spaces,[7] which depict usually busy locations as unnaturally empty. The #liminalspaces hashtag has amassed nearly 100 million views on TikTok.[10][11] Paste's Phoenix Simms wrote that the Backrooms and games such as The Stanley Parable, which is claimed to reference it, is "tied to a long tradition of the liminal in horror" and the color yellow as a symbol of caution, deterioration, and existential distress. The Stanley Parable depicts a more absurdist and light-hearted but still subtly disconcerting take on the latter. The Backrooms' is "a fungal, sickly yellow", where both the person and the mind can lose themselves in.[12]

PC Gamer compared the Backrooms' various levels to H. P. Lovecraft's R'lyeh and The City in the manga Blame!, describing it as "an uncanny valley of place".[13] ABC News and Le Monde grouped the Backrooms into an "emerging genre of collaborative online horror" which also includes the SCP Foundation.[4][8] Kotaku said that this collaborative aspect, as well as the lack of overt horror or threat, made the Backrooms stand out from other creepypastas.[7] Both Kotaku and Tama Leaver, professor of internet studies at Curtin University, felt that the Backrooms was scary "because [it invites] you to interpret what's not shown". While Leaver believed that the "eerie feeling of familiarity" helped draw fans together, Kotaku said that the horror was in part derived from the subtle "wrongness" present in liminal spaces.[2][7]

In January 2022, a short horror film titled "The Backrooms (Found Footage)" was uploaded to YouTube. Created by then-16-year-old Kane Parsons of Northern California, known online as Kane Pixels, it is presented as a VHS tape recorded by a filmmaker who accidentally enters the Backrooms in the 1990s and is pursued by a monster.[15][16] Parsons used the software Blender and Adobe After Effects to create the environment of the Backrooms, and it took him a month to complete it. He described the Backrooms as a manifestation of a poorly remembered recollection of the late 90s and early 2000s.[2][4] The video has over 57 million views as of March 2024[update].[17][18]

The short was praised by the fandom[17] and received positive reviews from critics. WPST called it "the scariest video on the Internet".[19] Otaku USA categorized it as analog horror,[20] while Dread Central and Nerdist compared it favorably to the 2019 video game Control.[21][22] Kotaku praised the series for exercising restraint in its horror and mystery.[7] Boing Boing's Rob Beschizza predicted that the Backrooms, like the creepypasta Slender Man and its panned 2018 film adaptation, would eventually be adapted into a "slick but dismal 2-hour Hollywood movie."[23]

Expanding his videos into a series of sixteen shorts,[24] Parsons introduced plot aspects such as Async, an organization which opened a portal into the Backrooms in the 1980s and conducted research within it.[4][7] The series has collectively garnered over 100 million views.[25] It is also credited with lifting the Backrooms from obscurity into the mainstream internet and causing a surge in Backrooms content,[7][13] particularly on YouTube.[26] For his shorts, Parsons received a Creator Honors at the 2022 Streamy Awards from The Game Theorists.[27]

On February 6, 2023, A24 announced that they are working on a film adaptation of the Backrooms based on Parsons' videos, with Parsons directing. Roberto Patino is set to write the screenplay, while James Wan, Michael Clear from Atomic Monster, Shawn Levy, Dan Cohen, and Dan Levine of 21 Laps are set to produce.[15][24]

The Backrooms have been adapted into numerous video games, including on the platforms Steam and Roblox.[13][17][28] An indie game was released by Pie on a Plate Productions two months after the original creepypasta,[29] and was positively reviewed for its atmosphere but received criticism for its short length.[3][30][31] Many others, such as Enter the Backrooms, Noclipped and The Backrooms Project, were released in the following years.[28] Co-op multiplayer Escape the Backrooms by Fancy Games was praised by Bloody Disgusting for its depiction of the extended lore,[24][32] while The Backrooms 1998 (both 2022), a psychological survival horror game independently released by one-person developer Steelkrill Studio, was noted by reviewers for its found footage visuals and limited save system.[33][34]

What will you do in a dimly lit room? Are you brave enough for a spine-chilling experience in a world of fear and uncertainty? Play the Backrooms Game to explore a scary yellow room and escape from it.

The game takes you to a maze with interconnected rooms. Your mission is to solve the puzzle and escape from there. However, things are not easy, as unnamed entities are always lurking around you. Fear of being in a strange place with the unknown permeates your entire journey.

Flickering fluorescent lights: The success of a horror game is to immerse players in fear and suspense. What sets The Backrooms Game apart is its eerie atmosphere with dim lighting and fluorescent lights. This causes players to have hallucinations.

Strange sounds: The sound coming from nowhere makes players feel scared. It comes on suddenly or throughout the process, making it difficult for players to brace for heart-pounding moments.

Level 1: Level 1 immerses players in a series of desolate and dimly lit hallways that seemingly stretch on endlessly. Flickering fluorescent lights create an unsettling ambiance. The challenge is to find the correct path amid identical-looking hallways, with the risk of encountering strange entities.

Level 2: In level 2, players have to find key items to unlock new areas or uncover hidden messages. Players must also contend with an increased sense of isolation. Strange sounds can cause confusion.

Level 3: This level takes players into the heart of an expansive library. Towering shelves create the illusion of infinite knowledge. The air is described as thick with an ancient, musty scent. The goal of this level is to unearth forbidden knowledge that unravels the deeper mysteries of the backrooms.

Backroomswho tf paying the electricity bill in the placeGeneralTypeLobbyMiscellaneousSoundtrack10 Hours in the Backrooms (Pre-V0.8)ReferenceThe BackroomsStatusIn-Gamebackrooms is a lobby in item asylum. It orginated from a creepypasta made in 4chan.

The lobby holds similar features as the original Backrooms. The map has walls with mono-yellow 'ugly' wallpapers, mono-yellow tiled ceiling and a mono-yellow wet carpet. The lobby is not large as it is from its source, and is pretty small, having a few hallways, and a short dark hallway behind the spawn. The voting area is placed in front of the spawn. 152ee80cbc

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