Alias:
KN9-8.
Summary:
With the power of foresight, he's a powerful asset for war. New and old pacts are forcing him to greater heights, yet all constraints are finally gone.
Quote:
“The constraints of my deal are no longer.”
Status:
Dead.
Notable traits:
1. Possess the ability of foresight with limitations, allowing him to easily predict attacks.
2. Always wields 2 barbed tungsten spears lined with lead and rust. As well as a chain sword, which works as a barbed whip.
3. Azalo-K runs a side division called “The Shock Troopers,” a division under CO-3 working as an assassin force before “The Black Sheep” are used.
4. Genetically modified to be at ungodly levels flexible.
5. Usually wears form-fitting clothing to extend his ability to fight and move in general.
6. Frequently roams proper human society due to looking relatively normal compared to other cult members.
Backstory:
Azalo-K
Azalo-K was what most considered an “adrenaline junkie, unable to sit in one place for long, being extremely arrogant and cocky, and it goes on. After failing to graduate from high school, he began searching for alternative means of support, including any available work or a place to live. Atlas found nothing, Azalo-K soon found a job by being a test subject at an old lab while receiving free housing and food.
During his “work,” Azalo-K was frequently put in situations where most would reconsider their choice or even die, though Azalo-K couldn't care less. The lab scientist frequently tested him against entities from what they called “limbo,” though Azalo-K didn't care.
Final test
After a few years of working as a subject/lab rat, the scientists decided to give him an ultimate task: to venture into the unknown dimension they named “limbo” for endless housing and necessities for the rest of his life. Azalo-K, given a spear, shotgun, food, water, and apraisal, happily took the offer and then adventured through the maroon portal, ready to face hell.
Venture
As Azalo-K roamed the vast space of “limbo,” he became progressively paranoid yet oddly empowered, a whole new world for his adrenaline-starved mind to explore. Eventually, as Azalo-K roamed, the entities of “limbo” started to hunt him, yet he showed zero fear; this is exactly what Azalo-K wanted. During his venturing time, Azalo-K became proficient at using the spear, modifying it to his liking and needs while developing powerful flexibility and technique.
Familiar faces
Azalo-K then met another man, who called himself “Castiel” or something. Castiel and Azalo-K quickly became good friends as they were in the same situation. As they ventured, they fought together to live inside of “limbo,” wishing to one day leave this place. During this span, Castiel and Azalo-K met Azalo-W, who would aid them in their escape. Soon after years of pain, suffering, and endless sacrifice, Azalo-W, Castiel, and Azalo-K remade the Gateway System to return to the real world, where Azalo-W would recruit them both to Jeremiah's dies iudicii.
After the war, with the cult broken up, Azalo-K returns to limbo. He finds a devil trying to make a pact with him again, yet it looks… familiar. Azalo-K doesn't hesitate to make the deal, then slice the devil's head off as soon as the pact takes effect. At last, Azalo-K can finally feel.
Physical stats:
Height: 5’10.
Age: Unknown.
Gender: Male.
Blood type: “True masters of prediction never bleed, like myself.” (A-)
Personality:
Extremely arrogant and cocky due to his gifts, yet easy to push around.
Unable to feel most emotions of sadness.
Gets bored extremely easily and runs on adrenaline to keep himself well.
Special abilities:
The foresight: able to see up to 10 seconds into the future, being a heavy aid in combat and general decision-making. At a price, Kanine cannot use foresight when in smoke or after a stunning attack like a flashbang. Kanine’s senses slowly go numb the longer he uses foresight, and will only fully heal after he rests for the time he had foresight active or longer. A temporary cure for this is cutting himself in sensitive areas, effectively waking him up.
Overall stats:
Lifting strength: Small Car level.
Striking strength: Large truck level.
AP: Small building level.
DC: Large truck level.
Speed: Peak superhuman.
Striking speed: Inimitable.
Agility: Ungodly.
Defense: Small building level.
Stamina: Superhuman.
Tolerance: Incredible.
Endurance: High superhuman.
Survivability: Indefinite in most habitats.
IQ: 78th percentile.
Willpower: Crazed.
Creativity: High.
Morality: None.