Aspiring Game Programmer and Computer Science Student
I was the general/audio programmer for Gravebound, a 3D fantasy rogue-like. I implemented statistics tracking and achievement systems, as well as core player systems and abilities, using Unreal Engine 5 Blueprints.
As the lone developer, I created a 2D puzzle game in Unity Engine where the player changes color to progress through levels. This project was made for the UTD Student Game Developer Association's Fall 2025 game jam.
I was the primary programmer for Jax Attacks!, a 3D hack-and-slash action game developed in Unity for the UTD Student Game Developer Assocation's Spring 2024 game jam.
I am currently a computer science student at The University of Texas at Dallas with plans to graduate in Spring 2026. I am passionate about gameplay and UI/UX programming. Experience-wise, I have worked in Unreal Engine 5 on multiple collaborative projects utilizing C++ and Blueprints, as well as in Unity Engine on 2D and 3D game projects. I am proficient in the C#, C++, and Java programming languages and am currently expanding my skills in computer graphics.
Highly adaptable and eager to learn, I am excited to apply my technical skills in an engaging, innovative setting.