Audacity is proudly open source. This means its source code remains open to anyone to view or modify. 

 A dedicated worldwide community of passionate audio lovers have collaborated to make Audacity the well-loved software it is today. Many third-party plugins have also been developed for Audacity thanks to its open source nature.

Capture your recordings in stereo MP3 or PCM format. The popular MP3 file format allows you to play back your files virtually anywhere and simply share them with others. The PCM (WAV) format allows stereo recording of lossless, uncompressed sound in CD-like audio quality.


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The high-capacity Li-polymer battery can be easily charged through a standard micro USB jack. This guarantees extended battery life for extra-long recording up to 50 hours, ensuring that your recorder will always be ready to work when you are.

The high-capacity Li-ion polymer battery can be easily charged through a standard USB C jack. This guarantees extended battery life for extra-long recording up to 36 hours, ensuring that your recorder will always be ready to work when you are.

This is the only feature I badly miss from Evernote - the simple ability to reliably record audio, sync it across devices, scrub through it with a standard player, and drag the file out into other software later.

A good start would be adding in any case 'start if sound', so that a new file should be created when sound starts; but in order to have a new file, first the recorder must be made to stop when there is no sound. 'stop if silence' is not a good option, as it creates a lot of small useless files; a better option is 'stop if silence 1 sec.'. 'stop if silence 0.5 sec' may also be a good option. (This should be enough for the stated purpose. Using audio threshold timer commands seems to me more complicated.)

Do you have Loopy Pro? If so, I can tell you what settings you need. In my opinion, Loopy Pro is much quicker to use as a simple audio recorder. it'll take a minute to setup a template that will be available any time you create a new project.

OK. Cool. So I'm best always recording these things to audio and arranging them that way and just treating the AUv3/IAA inputs as creation points for the audio ideas rather than solid tracks in their own right. Thanks for the clarity.

To be honest I don't know if "32 Bit" is integer format or floating point format in Loopy Pro.

I would expect floating point, and in this case audio should not clip and yes, this is the preferred recording format for audio, as it can also recover best from low volume recordings compared to 24 or 16 bit integer format.

Note that 32-bit floating point is what most audio apps use for their internal audio processing. Even with 32-bit floating point, individual synths or effects can end up clipping (maybe because internally they aren't using 32-bit floating point, I am not sure).

This is confusing because I would assume trying to prepare a recorder would not need an already-prepared recorder, and even more troubling, there are no google results for it other than the code listings: expo "recorder not prepared" - Google Search

Easy! Yes! Just select one of the options with the screen and webcam - you will appear on video in the corner of the screen, while your desktop image is recorded, and audio is captured by the microphone. Pretty handy, right?

You can do a whole lot more than just create audio recordings online using VEED. You can create screen recordings, webcam recordings, Instagram videos, videos for YouTube and more! VEED is a full-suite online video editing platform that allows you to edit your video and audio files however you want! Try it out for free, now!

I'm using Gravity Forms on my Wordpress site with Cart66. One of the things some of my customers will need to submit is an audio file. In searching (and searching!) for a solution that will simplify the process for the customer, I discovered a plugin from Evoca. The problem: their recorder requires Flash. Due to the nature of my upcoming business (arvertise.net), it's safe to assume that many of my customers will be using iOS devices.

It would be extremely awesome if you could integrate an audio recorder that's included within the Gravity Forms plugin. The MP3 files could automatically be saved within the comments area, awaiting approval to keep the files private.

Personally, I think that integrating a webcam video recorder (which, of course, would also be able to accept audio recordings) would be far more useful, because it could be used to verify the identity of the form submitter, as discussed here:

Agreed! I do a lot of audio notes and use Otter and Sonix to transcribe them. I made a few Zaps using Zapier to automatically save the audio files to my Loqseq Assets folder, append the txt transcription file with metadata (tags, date, linked audio file, embedded Google map using Evernote location data), convert the txt transcription file to markdown, and save to my Loqseq Pages folder.

Hi,

I think an audio recorder or plugin feature would be great and would be another great feature for logseq, since it is a wonderfull studying and working tool. I am studying law in Germany and I use logseq as my main studying tool alongside anki, which integrates very nicely.

But I also use notability for classes, since it features a great audio recording feature. I also stumbled over an app called noted, which is also great for notetaking and audio recording.

I think an integration of one of these apps or an inapp feature for recording with timestamps and dictation would really be another step towards a great and fersatile study app. I think lots of people nowadays work with audio recordings, that can be searched easily.

It would add another layer (hearing) besides typing, whiteboard with its drawing feature.

Thanks

So my vote would be for an audio recorder feature where every block generates a timestamp in the recording when it is created so that you can click a playback button in the block and playback what was being said at the time you made the note.

for the following three lines: pipe.setup("sndfile-write", 65536, false, false);,

while((ret = pipe.readNonRt(buf, numItems) ) > 0) 

and pipe.writeRt(context->audioIn, context->audioFrames * context->audioInChannels);. 

I haven't used Pipe to send data before, so not too sure how to resolve the issue in order to test this approach.

That's great! Thanks Giulio. Tested the code and it works really well. 

My intention is to use the Bela as a mini recorder for a microphone array. I have an audio expander capelet that I would like to utilise, so that I can record more than one microphone. I know I can activate the audio expander and its inputs in the settings within the IDE, but I assume that the code requires some modification to accommodate the additional inputs for recording?

I was also wondering when external power (such as a power bank supplying 5V) is connected to the Bela, am I right in thinking that after it boots up it automatically begins running the project? Or can it only run from the IDE (connected to laptop)? I only ask as I essentially would like the Bela (acting as a mini recorder) to be portable.

Is it possible to utilise more than one pipe so that I can record both the audio and analogue inputs. So I adapted the code (which was originally for recording the audio input) to work with the analogue inputs to use the 8 channels (audio expander capelet) but would like to also be able to record the audio input. As using the same pipe causes issues but attempting to use two pipes (one for audio, one for analogue) causes errors when the code is running.

I assume it is probably best to record to two separate files (one for recording analogue, one for recording audio and fairly straightforward to implement the code) because of the different sampling rates, due to the analogue channels being sampled half as often as the audio channels etc.

Using one Pipe is also fine, you should just make sure that you are sending data in exactly the same format and order as you are receiving them. In the example below I send audio first and analog second, and I receive them the same way. The while(1) with break is to make sure that if the thread didn't get a chance to run between invocations of render(), it gets a chance to run and empty the content of gPipe.

The files are showing up in resources in the IDE, as I open, write buffer and then close them. At present when the new files for example audioCh1.wav or audioCh2.wav are created and its recording, the original file is overwritten at the same time. Once it gets beyond audioCh1.wav that file is fine. audioCh2.wav is created and the original file is overwritten and so on for each new audioCh.wav file that gets created. I believe that this is the section of code that is causing it: ff782bc1db

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