update:

If you use a white image and zoom to the beginnig of the file in audacity, you can delete everithing after the header and put in your audio file afterwards. Now you dont have any distortion.

Here is the sample music from windows as a .bmp


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When we are free to leverage ourselves, our difference, and our process, we can work counter to toxic currency, with audacity instead of apprehension. This is how we carve out space for ourselves to think and create instead of being trapped in the exhausting grind, or trying to fly under the radar, or struggling to feel safe.

To have the audacity or to be audacious means that one is shamelessly bold, unafraid to offend conventional ways of thinking and living. Without question, Black communities across the diaspora represent the epitome of audacity as we consistently defy the restrictions society places on us.

One audio thread is started by PortAudio code and interacts directlywith the audio device. This is what drives recording or playback.This thread has to be responsive or packets will get lost. Thethread, under the control of PortAudio code, callsaudacityAudioCallback which, when recording, adds newly arrivedsmall packets to a larger (five second) capture buffer. When playingback it takes small chunks off a five second playback buffer. ThePortAudio library knows nothing about wxWidgets and so this threadcreated by PortAudio is a pthread.

A second thread is started by code in Audacity's class AudioIO. Whenrecording, AudioIO takes the data from the capture buffer and appendsit to Audacity's tracks so that it will eventually get displayed.Additionally, when enough data has been added, AudioIO writes the datato disk. This same thread also does the disk reads for audioplayback. The function AudioIO::FillBuffers is the keyfunction here and depending on the settings of some Boolean variables,handles both recording and playback in the one function. It'simportant that the one function handle both directions. Both therecording and playback parts are used at the same time when doing"software play through," where you overdub what was previouslyrecorded. In the AudioIO thread we are totally at the mercy of theoperating system's disk IO. We may stall for an unknown length oftime reading or writing to a disk. We could not do those reads orwrites in audacityAudioCallback because of the need to beresponsive there. 0852c4b9a8

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