Where do humans look while navigating a 3D maze? Here we show the saliency maps generated from Saliency Attentive Model overlaid on a sequence of frames encountered by the agent during navigation in a 3D maze. Visualization of these heat maps depicts where humans look in such stimulus.
UNREAL agent and Visually-Attentive UNREAL agent are evaluated once training is stopped for transfer learning. Transfer is evaluated on three variations of training categorized as - Easy: Simple Gaussian noise is added in the original frames, Moderate: Tinting of frames is done by randomly flipping a coin with the same hue of 0.25, and Difficult: At random, some frames are tinted with different amounts of hue ranging from 0 to 1.
Maze Navigation with tinting of frames at random with same hue
Maze Navigation with tinting of frames at random with different hue
Maze Navigation with tinting of frames at random with same hue
Maze Navigation with tinting of frames at random with different hue