Asphalt is a series of racing video games developed and published by Gameloft. Games in the series typically focus on fast-paced arcade racing set in various locales throughout the world, tasking players to complete races while evading the local law enforcement in police pursuits.

Asphalt: Urban GT, the first game in the series, was released for the Nintendo DS and N-Gage in 2004 alongside simplified J2ME versions for mobile phones. Incarnations of the game for various other platforms soon followed, the latest in the main series being Asphalt 9: Legends released in 2018; a number of spinoffs were also released, such as the endless runner Asphalt Overdrive, Asphalt Nitro, a minimal version of Asphalt for low-end devices with procedural generation as a selling point, Asphalt Xtreme, an off-road-centric entry into the series, and the drag racing game Asphalt Street Storm.


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The series puts emphasis on fast-paced, arcade-style street racing in the vein of Need for Speed, along with elements from other racing games such as Burnout; the spin-off game Asphalt Xtreme takes place in an off-road racing setting, with open-wheel buggies, sport-utility vehicles and rally cars in lieu of supercars as in previous games. Each game in the series puts players behind the wheel of licensed sports cars from various manufacturers, from entry-level models such as the Dodge Dart GT, to supercars like the Bugatti Veyron, and even concept cars such as Mercedes-Benz's Biome design study.[1]

A free-to-play spinoff entitled Asphalt Overdrive was released for iOS and Android in September 2014.[6] Unlike prior titles in the series, the game is presented as an "endless runner" similar to the Temple Run franchise and Subway Surfers, and does not offer a traditional racing mode. Overdrive was then followed by Asphalt Xtreme, which focuses on arcade-style off-road racing, and in 2016 with Asphalt: Street Storm, a rhythm-based drag racing game in the vein of NaturalMotion's CSR Racing. Street Storm was quietly released in the Philippines in December 2016 for iOS devices.[7] Asphalt 9: Legends was released worldwide in July 2018, for macOS in January 2020, and for Xbox One and Xbox Series X/S on August 31, 2021.

I've had a chance to race my car on both asphalt and dirt. I am by no means a great driver and I'm sure I don't get my set-up's close a lot of the time. But in three years I have driven about 10 asphalt races and about 30 dirt races at tracks all over the state in my vintage mod.

There has been a lot of talk about T-Mac needing asphalt experience to have a shot at being succsesful in the Trucks or Busch. Personnaly, I think racers are racers and the good ones get it done on any surface or configuration. A lot of the folks on the board disagree.

Question - if you have actually raced on both surfaces as I think for example, "The Jet" has - what do you think? Which is tougher? I read an article about Lee Osborne (for you young-in's one of the best asphalt mod and sprint car drivers of the 60's - 80's). He said he thoguth that Daytona was the easiest track he ever drove and could have ate a sandwich going down the backstretch there if he wanted to. Anyway, from my limited experinence trying to handle a car on dry slick dirt track seemed a hell of a lot more challenging than running asphalt. Again - this is only coming from a novice so take it for what it's worth, but I'm curious what others think who have done it.

A driver with dirt experience will make for a better asphalt driver. My impression of the drivers that run just asphalt and have no dirt experience is that they are missing the car control skills. If their car gets a little sideways, they panic. Either they let it come all the way around, or they over react and wreck. A driver with dirt car control skills isn't phased at all when his car gets a little out of shape. He just counter steers and drives it out of trouble. I've actually seen instances where the asphalt-only drivers were so intimidated by getting loose that they wouldn't run over speedi-dri. They all went around or tip-toed through it. Well one of the former dirt drivers in the same race took full advantage by driving right through the slippery spot and passing to win the feature race.

As far as FUN goes, it also depends. A well prepared dirt track is a ball. But, sadly many of the dirt tracks are in such poor condition that asphalt would be more fun. The thing with asphalt is at least you know what to expect every time. Sure there are variations, but not nearly as extreme as in dirt racing. The best nights on dirt are better than the best nights on asphalt, but the worst nights on dirt are much worse than the worst nights on asphalt.

I can say that after running asphalt, I don't have as much tolerance of the dust and mud anymore. Also, the equipment stays much nicer on the pavement (and that goes for everything from the helmet to the trailer and tools and tow rig).

Track size and layout are a big factor too. Like everyone says that the asphalt killed Flemington. Well when it was dirt they drove each corner separately like a square. When they paved, the quickest way around was to run the place almost like a circle. It completely changed the strategies and the way races played out. A better configuration for asphalt is a paper clip. Long straights, but tight turns that require a lot of braking and maneuvering in the turns which leads to more passing (like Martinville). Nose-to-tail racing is no fun for the drivers or the fans. And it's not like you'd ever see that on a slicked over dust bowl of a dirt track!??!

In conclusion, I don't really know which I like better. I lean towards asphalt, but the tie breaker really is in the fact that there is less work to do to the car and equipment each week. Unfortunately, we're in dirt country so there aren't too many choices anyway.

Kenny Schrader sent Carl Edwards to dirt to learn how to really drive a car, his performance on asphalt this year proves it's a great way to learn how to really drive a race car...asphalt will force you learn how to set one up perfectly.

Just keep in mind that of all the asphalt tracks, the Catskill Mtn (previously White Lake or Kauneonga) track is run the most like a dirt track. Bigger asphalt tracks or short but with sweeping turns need to be driven much differently. You can go to Catskill with a dirt set up and dirt driving skills and do pretty well because of the configuration and size of the track. Nobody would ever try backing a car into the corner at Stafford or Oswego.

Reading one of the other posts and Cory brought up some good points about Asphalt and Dirt Racing. What is the difference between dirt and asphalt? Now I know there is some obvious ones but why is it that dirt tracks are surviving and thriving and reopening across the country and asphalt tracks are slowly becoming things of the past. Its still racing and it doesn't matter if your running an eco-stock or a sprint car its going to be expensive. But why is it that CBS can pull 75+ cars every weekend and full stands and stay open. Asphalt tracks run once a month pull 100+ cars and stands are almost full and they are closing all over the place. Here is a couple things I see:

You got asphalt drivers that prefer asphalt and dirt drivers that prefer dirt, simple as that. The issue with asphalt tracks closing isn't because a lack of drivers, the issue is more complicated than that I would have to guess.

Location is the biggest problem. In generality most asphalt tracks in Texas are in prime real estate locations whereas the thriving dirt tracks are in less prime areas. Look at the industry as a whole and you will see that a large portion of both dirt and asphalt tracks close because the property is more valuable for other uses. Its not that the racing venue is un-profitable its just not as profitable as using the property for housing, commercial sales, etc... It would take a very risky investor in today's market to choose building a new race track outside the city limits for a very small margin of profit potential to keep a track in a local area. Our local economic growth is really to blame.

Everyone has a favorite. many (like myself) have done both. I had fun on dirt but asphalt is what i prefer. 

There is no which is better. So please dont get into well this one is cheaper. if there is anything I have ever learned about racing, racers will always spend way more then they make. No matter the class, rules or definitely the track surface.

Dirt guys and gals please carry on gettin it sideways and asphalt guys and gals please keep praying for things to work out on the other side of the fence. We all just wanna race, please dont turn this into an opportunity to convert people. Stay positive in this please. 2016 was a messed up negative year, lets not follow in its footsteps.

It does not really matter what it costs to race. Racers spend it all regardless. If you have $10,000 to blow racing and it cost $10,000 per race, you race once. If it cost $1,000 to race, you race 10 times. Dirt or pavement, it is an addiction to which there is no cure. Now all that is needed is an enabler (track owner)

I like both . ..they both have their good and bad .racers will always find a race somewhere .. going back to the 70.s and 80.s a dirt track could hardly stay open around cc .. .cc has had a few dirt tracks .ccs started that way .dirt ...cost they both cost ..dirt has one thing asphalt wont have .. more groves to pass on ...asphalt is more technical getting your car to handle and being good enough to pass others is a ton more tougher .......

I've always run asphalt. It's a preference. But I respect the dirt loyalist to do that, and get disappointed if they lose a track. The more racing opportunities the better. What I have noticed over the years is if an asphalt track closes, the dirt guys try to promote dirt at our funeral. I've never understood that. It should be a shared passion whether it's asphalt, dirt or drag racing. Hate to see others get satisfaction when the other guys type of racing goes under. I just hope 2017 gives everyone the opportunity to race on whatever surface they prefer. ff782bc1db

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