Hi all, i just installed as my first modlist skyrim SE the phoenix flavour, did everything correcly, run the game, all works good but the resolution is weird, i dont see a portion of the lower and right part of the screen, its like zoomed as you can see in this PIC where 1 is what i see and the rest is out of screen. i changed the resolution in the skryrimprefs.ini, manually and with mod organizer, changed it with the normal launcher, tried to change in the ini between fullscreen and borderless but no matter what i do the resolution is always the same. the modlist comes with an enb installed i tried to see if there is something regarding the res on the enb settings but i found nothing usefull in the enblocal & enbserie ini, if someone has idea of why this is happening im all ears

I recently downloaded a mod pack through wabbajack and have gotten issues with my screen resolution when I start from mod organizer. No matter what setting I can change for the resolution it stays a unusual size and wont change unless I unplug my second monitor. Even when I start my game with 1 monitor the resolution still messes up. I have changed the resolution from launching the base skyrim launcher while changing the setting through it in MO and changed the skyrimpref.ini files as well but nothing fixes it. If anyone else has had this issue and could help it would be greatly appreciated.


Mod Organizer Skyrim Resolution


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In MO v1.3.11 each profile will use the configuration files for that profile. If you run the game launcher from inside of MO you can you can set the resolution for that profile. None of the other profiles or the default configuration files will be touched.

HELP! I'm not sure if this is the place to ask this, but I'm having trouble finding an answer through google searching. (every result is about Skyrim's resolution, not the resolution of the mod organizer program itself).

I've recently installed Mod Organizer 2 and I've run into an issue where the size of the mod organizer window is too tall for my screen. I cannot get to the bottom corner of the window in order to drag it in to a shorter size: it cuts off half the word 'Overwrite' at the bottom of the mod list, and the log section showing what action has just completed is totally hidden past the bottom of my screen. All the text is also really large.

I managed to sort it out by starting the game uisng the Skyrim launchrer withing SMO. Then changed the resolution there, whicih was set differenctlyh tto the vanila skyrim launcher. After I change the resolution there, it now worked for SKSE and Skyrim launches from SMO.

For future reference, each profile in MO has its own set of configuration files. When doing anything that requires editing the configuration files look in Mod organizer \ profiles \ profile_Name folder.

Hi all, my XSTAR DP2710 just arrived today and as I feared, skyrim doesn't want to run at 2560x1440. I've changed the height and width in my skyrim.ini, but it still launches in a 1920x1080 window. I have modded my game heavily, so my guess is I need to change another setting somewhere else. The only graphics mod I use is ENB. Thanks in advance!

EDIT: Problem solved! I went into mod organizer's ini editor and changed my iSizeH and W (height and width) and that solved my problem. no idea why going through mod organizer worked but I'm happy to have it fixed.

But when I start the game, it launches at 1024x768, and I have the go back into the Options from the main menu and reselect the resolution. My choices from the launcher don't appear to ever be honored, and my chosen resolution always resets between launches. (And since this game crashes to desktop often on Windows 10, constantly going into the Options menu and setting it becomes tedious.)

One of the primary roles of xEdit is for conflict detection and resolution, so that multiple mods that modify the same records can work together successfully. Conflicts and Overrides are not always bad, and in fact the entire idea of "modding" is to make changes to the game that replace (and thus create a conflict or override for) the original records that came with Fallout3. That is why our goal is to detect conflicts, determine their nature and resolve the bad conflicts while leaving good changes in place.

Conflict Resolution is really a simple process that you repeat multiple times for each conflict in your load order. It is also the point at which your CPU (brain) gets involved in the process, as determining the action to take for each specific conflict requires your input. There are really only four options available to us for conflict resolution:

This conflict resolution did not unfortunately fix our level-cap problem, and loading the Broken Steel.esm file last is not an option. To resolve this conflict, we need to create a patch plugin. The patch plugin always loads last in the mod-list order, so that the records we copy into it will win all conflicts and solve poor Jericho 's problems.

xEdit provides an automatic method of generating a merged patch, which is the same as a patch Plugin but contains resolved conflicts from All of the loaded mods for the records listed above. This will greatly speed the conflict resolution process, as most of the common types of conflicts are automatically merged into the patch Plugin. It's very unlikely that the generated patch is going to be any worse then using the originally conflicting mods without the patch would be, and as such this method is recommended for everyone that runs mods.

Now it's time for you to take the reigns and do some serious conflict resolution while the knowledge is still fresh in your brain. Take your own mod-list and create a merged patch just as described in this chapter, then manually de-conflict it. It will give you some real-world exercise in conflict resolution, and will help your own game at the same time!

To round-out our discussion on conflict detection and resolution, we have included the main algorithm (in textural, descriptive form) for your reference. You do not have to read this unless you have an interest in the internal mechanism of how xEdit determines a conflict/override from un-conflicted records.

TIP: It seems that letting SteamVR to set your application resolution (super-sampling) automatically is a good strategy as it automatically sharpens the graphics on some games based on your current PiTool settings. Change the per application resolution in SteamVR only if you have performance issues.

PP OFF and Small POV resolution = 150%. So FOV from normal to small makes a pretty big difference. I still get artifacts mostly at outer 25% of the screen (flickers, flashes, brief blurred areas). Trees and sharpness was very good because of the high super-sampling (best of all the settings). Characters close up are amazingly sharp and clear.

Let's kick off by talking about resolution. While docked, Skyrim operates at a native 1600x900, while playing in mobile mode shows us the first sign of compromise. When we looked at the Switch port at Gamescom, everything indicated a native 720p resolution, but the final code reveals more: a fairly basic form of resolution scaling designed to sustain smooth performance. Under load, resolution drops back suddenly to 896x720 - 70 per cent of the native pixel-count.

But of course, the Switch version can also be played docked, which locks you to 900p resolution, adds a tiny amount of extra detail and invites comparisons with the existing versions of the game, where we chose PlayStation 4 as our target. It's here where you can see the various cutbacks necessary in bringing the game across from the Microsoft and Sony platforms. Resolution aside, the most taxing graphical effects are downgraded or removed altogether, and more substantial tweaks are made to the level of detail settings.

The existing Special Editions brought across the impressive volumetric lighting from Fallout 4, which is pared back or missing altogether in some cases on Switch. Shadow quality is necessarily shifted to a lower resolution (though edge filtering is fine, making the drop hard to pick up on) while ambient occlusion also seems to have taken a hit. Texture resolution is also visibly pared back in some areas, but by and large, this is only noticeable up-close - further back, Switch compares favourably. In terms of intelligent, well-chosen compromises to make, all of these changes are perfectly understandable and while the Switch version starts to lose some of the more subtle, pleasing effects of the full-fat current-gen console versions, the game still manages to impress - and the impact is even less of an issue when playing in handheld mode.

Have some games on Steam Deck that won't get the right resolution? Now you can force them into what you want. This will be useful for quite a lot of retro games especially, and some that just won't behave.

The screens below show the greatest differences. It must be noted not all textures in the game are improved; some are left stagnant (grass), and some are already of quite a high resolution as is (bridges). On the whole, though, the contrast, while it could always be greater, is much welcomed, particularly for the once blurry textures on clothing and trees, for example.

A simple fix which works for a majority of the people is launching the game in Windowed mode. It is possible that the resolution you are trying to launch Skyrim in is not supported or the game is unable to scale itself up to that size.

Better body models, head models. Better textures for skin, eyes, hair, brows, beards etc. Usually, you can install as many eyes and hair mods as you want - just be sure these mods are standalone. Situation with body and skin mods is different - you can have only one in each category (on top of UNP or CBBE, usually), so choose which you like the most. Absolutely all choices here are nothing else but matter of taste - so read the mod pages, look at screenshots and choose whatever you like.

 Note: Mods in this section often have textures from 1k to 4k and even 8k resolution for skin, 2k or 4k resolution for beards etc - use such high-res version only in case you're aiming on screenarchery. For regular gameplay, taking something like 8k skin or 2k brows makes no practical sense and will just waste your VRAM. FPS hit will depend completely and only on your resolution choice. be457b7860

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