Are you ready for some zombie action?
I bet Arsenal Pixel could be the best zombie shooter ever made in Scratch!
You don't believe me? Try it out!!
There are more than 80 weapons in the game!
5 Different types of guns: Pistols, rifles, shotguns, snipers, explosive guns!
Total of 24 melee weapons!
Which weapon will you choose? And how many zombies can you kill?
Version: 0.4 beta | Status: Playable, glitchy
Blocks of code: 5,787 | Assets: 824 | Bugs: 11
Zip file size: 35 GB
Note: This is NOT the earliest version of the game.
The earliest version of the game is version 0.5b. (Ammo update)
You can find that version under the list of downloadable versions.
Version: 0.6 beta
Blocks of code: ~6,000 | Assets: Unknown
File size: Unknown
Version: 0.5 beta | Status: Playable
Blocks of code: 6,100 | Assets: 863 | Bugs: 2
File size: 44,6 MB
Version: 0.4 beta | Status: Playable, glitchy
Blocks of code: 5,787 | Assets: 824 | Bugs: 11
File size: 43,9 MB
Version: 0.3 alpha | Status: Playable, glitchy
Blocks of code: 4,324 | Assets: 621 | Bugs: 10+
File size: 44,1 MB
Version: 0.2 alpha | Status: Testing
Blocks of code: 3,028 | Assets: 474 | Bugs: 4+
File size: 40,5 MB
IMPORTANT TO READ BEFORE PLAYING - How to play:
Movement - W, A, S, D or arrow keys
Fire, punch, attack - Left click
Weapon selection - Keys 1, 2 and 3
Change weapon - Space bar
Select fist - 4
Other keys:
Start the zombie rounds (arena only) - Q key
Pause menu - P key
Kill all zombies instantly - T key
Update log
My top 6 rules to achieve the final goal of finishing the game.
✅ Game file size under 45 MB
✅ No soft locking in-game
✅Fix all needed layers of the sprites by key [F key]
✅ No glitchy movement in the surroundings
🛠️ No glitchy UIs
🛠️Balanced sound effects & music volumes
Things that are done:
✅ Fair use warning screen
✅ Finished game settings & credits
✅ Working game pausing [P key]
✅ Working blood splatters and acid splatters
✅ Working explosions: small, big and giant
✅ Interactable surroundings: Archery targets
✅ Interactable surroundings: Glass bottles
✅ Interactable surroundings: Bushes
✅ Ground type sound effects: Grass
✅ Ground type sound effects: Sand
✅ Ground type sound effects: Watter
✅ Inventory improvement
✅ Improved ammo capacity
✅ Improved player movement (movement engine v2)
✅ Packet parachuting (idea from the original game)
✅ Backpacks
✅ Better, realistic melee weapons
✅ Improved zombie AI
Things that im still working on:
🛠️ Working menu button in the pause menu [P key]
🛠️ Better, realistic explosions
Things coming up in the new version:
⚙️ Add all the zombies to rounds in arena
⚙️ Armor
⚙️ Dead zombie bodies
Things that still need to be done:
❌ Fully playable story mode (test only)
❌ Zombie manual in-game
❌ Chance of zombie horde spawning
❌ Zombie collection or some kind of rewards
❌ Items: Bandage and first aid kit
❌ Items: Pills and syringe
❌ Items: Mine, bear trap and granades
❌ Items: Root beer and mead
❌ Arena map selection
❌ Arena difficulty selection
❌ Arena time selection: day, night and nightmare.
❌ Story mode: Chapter I
❌ Story mode: Chapter II
❌ Story mode: Chapter III
❌ Story mode: Chapter IV
- version 0.4b update log -
Additions:
- Added game pause to version info, cheat sheet and layering list
- Added screen zoom when having weapon with scope attached
- Added red corners when healt lower than 50% of max health
- Added explosion blasts that are interactable with obstacles
- Added player bleeding when in contact with explosion
- Added smoke from the crate when landed on ground
- Added slight screen shake when the explosion occurs
- Added more melee weapons: 19 new melee weapons
- Added explosion craters when an explosion occurs
- Added screen movement following mouse pointer
- Added more short key combinations for cheating
- Added sprite layering list [Press L key to access it]
- Added short cooldown to explosive weapons
- Added ability to drop items only on floor
- Added update log to the game menu
- Added bullet shatters and fragments
- Added hit sound effects to obstacles
Changes:
- Reduced MGL Grenade launcher explosion size from 2 to 1
- Reranged and changed size of the game menu background
- Separated explosion from splatter list: Added explosion list
- Removed zombie slowness effect when zombie is in water
- Reworked walking engine and slight changes in walking
- Removed FPS warning screen when frame rate is low
- Arsenal Pixel is officially set to stage of beta versions
- It is now impossible to get the same weapon twice
- Swapped money counter with zombie kill counter
- Reworked game menu beckground smoothness
- Changed start zombie waves key Q to key X
- Changed health points of obstacles
- Slight changes in game credits
- Slowed down heart beating
Visual bug fixes:
- Fixed multi cloning by clicking arena button in the game menu
- Fixed airplane force X positioning and Y positioning
- Fixed bullet lock position when game is paused
- Fixed many sprite layers
Other bug fixes:
- Fixed negative weapon inventory veriables
- version 0.3a update log -
Additions:
- Added airdrop military plane that releases crates that can be looted to get weapons and ammo
- Added hurt sound effects when the player takes damage from zombies or shattered glass
- Added inventory list clear that resets inventory when zombie round starts in the arena
- Added metal hit sound effect to explosive barrel when being punched by fists
- Added sound effects to melee weapons and other weapons when selected
- Added version update log and information list about the game's controls
- Added splatter to the player that spawns when the player is hurt
- Added weapon selector on the top right corner of the screen
- Added function to the settings button in the pause menu
Changes:
- Changed shotgun blast separation, now each shotgun fires 6 bullets, instead of 4 bullets
- Reworked credits: fixed some grammar issues and added more info
- Game background darkness increased from 80% to 90%
- Changed exit and reset settings button, black to white
- Reduced player speed when in water from 4 to 3
- Changed starting ammo amount from 999 to 0
Visual bug fixes:
- The crosshair now, when in the pause menu, stays in place instead of following the cursor
- The bullets are now in front of the splatter, instead of being behind the splatter
- The explosion now doesn't end at the first costume but at the last one
- The crosshair is now in front of the UI, instead of behind the UI
Other bug fixes:
- Fixed infinite health when in invincible mode, changed 999 hit points value to infinite hp
- Fixed walking sound effects, now sound effects play even when the player isn't moving
- The pause menu can no longer be opened while in the main menu
- Zombies are now slowed down when they are in the water
- version 0.5b update log -
Additions:
- Added ghost effect to the parachute when player is under it
- Added scope zoom to Termasha RT7 and RPG-7
- Added bunch of sound effects to the game
- Added ammo list to dropped weapons
- Added ammo type to weapons
- Added grenades to RPG-7
Changes:
- Crates now drop guns with loaded ammo instead of empty guns
- Increased wrench power by 1, so now it can open DELTA crates
- FPS is now on the left side of the screen & other changes in UI
- Increased bush spawning in an area from 8 to 12 bushes
- Able to pick up weapon while holding another weapon
- Smoothed out pause menu game background
- Crates now destroy bushes when land on
- Increased sniper bullet speed by x1.5
- Reduced zombie damage to buildings
- Changed parachute behaviour
- Renamed Bazooka M1A1 to RPG-7, NEHMG to IWI Negev
- Renamed Unknown to Edgun Matador & TAR-21
- Renamed Golden pistol to Gold Desert Eagle
- Renamed Silver pistol to Desert Eagle
Visual bug fixes:
- Fixed shotgun bullet freeze glitch (this will be fully fixed in v0.6)
- Fixed no acid splatter bug when show blood option is turned off
- Fixed player bleeding bug while the splatter option is turned off
- Fixed zombie X and Y positioning & wall and obstacle collision
- Fixed no explosion bug when show blood option is turned off
- Fixed UI Glitch: Pause menu in main menu glitch [I/L/V keys]
- Fixed hardcore health: Removed healing in hardcore mode
Other bug fixes:
- Fixed crate glitch: hammer not able to open DELTA crates
- Zombies can no longer destroy unopened DELTA crates
- Fixed crate glitch by adding crate index list
Thank you for stepping by. :)
- TinerX