A puzzle game where your play a lost trick or treater trying to collect candy.
Explore a Halloween themed cube world and find your way back home.
This was a prototype based on Nintendo's Captain Toad: Treasure Tracker made in Unity (C#). Finished after 3 months of development, with 8 to 10 hours spent working each week in between other classes.
What I did
As a programmer on the team, I worked on: player, camera, pickup, menu, bomb, UI and UX functionality.
Other noteworthy things would be, teaching myself how to create an icon font for storing very compact input prompt and UI symbols. And also learning how to make my own input manager that handles dynamic input prompt UI switching when different types of controllers are used.