A puzzle game where your play a lost trick or treater trying to collect candy.
Explore a Halloween themed cube world and find your way back home.
This was a prototype based on Nintendo's Captain Toad: Treasure Tracker made in Unity (C#). Finished after 3 months of development, 8-10 hours spent working each week in between other classes.
As a programmer on the team I worked on: player, camera, pickup, menu, bomb, UI and UX functionality.