School project:

Oil Rig BF9


Click here to download now on: mirror 1 (mega.nz) or mirror 2 (sourceforge.net).


Description

A map created in the Unreal Tournament editor for Unreal Engine 4. Based on various American oil platforms and mixed with an industrial sci-fi theme.

This was an exercise in the utilization of various level editing and texturing techniques such as: trim textures, modular building, gray packing, blueprints and shaders in Unreal.

Applications used

  • 3dsMax 2016
  • Unreal Engine 4
  • Adobe Photoshop
  • xNormal

Breakdown

  1. First I created a blockout using simple volumes to play test for several hours and iterate on.
  2. After polishing the overall feel and layout of this blockout, I started modeling and unwrapping a handful of meshes and textures.
  3. These meshes then got shoved together and scaled in various ways to make a multitude of unique and new shapes in the map.
  4. And then lastly, I added various decals and some additional power ups after more play testing.

Gameplay footage

Screenshots

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