Arno De Keukelaere

Game development portfolio



Professional work


TL;DR

A new version of the company's audio book app for children's books. You can read, listen, play games and record videos with assets from each book.


Tools

  • C#
  • Unity

TL;DR

8 digital extension games for various card games. I worked on porting the existing games over, as well as implementing concepts for several others.


Tools

  • C#
  • Unity

TL;DR

A prototype for a VR/AR game where kids get to use the STEM methodology to learn whilst playing with a board game and cards.


Tools

  • C#
  • Unity
  • Vuforia



Personal projects


TL;DR

I'm currently working together with one of my friends on a game made in Unity.

It's a mix of the platformer and puzzle genre. Inspired by the various games I've enjoyed playing the past few years.


Tools

  • C#
  • Unity

TL;DR

An action platformer about a small blob-like alien crash landing on a mysterious planet. Rescue your friends, mercilessly hop on your enemies and escape the planet!


External Links


Tools

  • Stencyl



School projects


Sci-fi virtual reality stealth game.

Hack n' Slash village pillaging game.

Halloween themed puzzle game.

Cave Story tribute C++ game.

Arkanoid for Android made with Cocos2d-x.

Unreal Tournament custom map.

Unreal Engine particle effects.

3dsMax modeling and PBR texturing.



About me


Hey there! I'm Arno, a Belgian with a bachelor in game development from Digital Arts & Entertainment with prior education in graphic design.

I graduated in 2018 and have had the absolute pleasure of being a part of the game industry ever since.

My native language is Dutch but I'm equally fluent in English.

I'm currently employed as a Junior Programmer at d3t.

For more detailed information about my employment history, my CV and my email you can visit my: LinkedIn.