NATO and CSAT Pacific Forces consist of existing Arma 3 soldiers, re-deployed to Tanoa, and equipped with weapons and gear suited to the South Pacific environment, plus a few small additions such as the Chinese radio protocol and heads/faces for CSAT.

The AKS-74U is basically a shortened AK-74, which enabled significant production savings. Like the 

AK-74, this variant is also chambered in 5.45x39 mm, but its compact dimensions make it suitable for special forces, vehicle crews, police patrols, etcetera. However, the lower muzzle velocity makes the 

AKS-74U effective up to around 400 meters only.


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The AKM gas-operated assault rifle with a rotating bolt is a modernized version of the older AK-47. Its improvements over the AK-47 made mass manufacturing simpler, but also decreased the weight, and increased accuracy, of the weapon. The gun's exceptional wear and corrosion resistance has been preserved.

The AK-12 is a modern assault rifle designed to replace the legendary AK-74 as the general issue weapon for the Russian army. The weapon introduces many improvements over its predecessors: better recoil control, suitable for various ammunition types, compatibility with several accessories, and better ergonomics. This particular version is chambered in 7.62x39 mm, so it trades a bit of accuracy for a bigger punch and better penetration.

The light infantry machine gun 85 is an iteration of a special purpose weapon. Combining a high fire-rate and relatively easy maintenance, it was adopted by several armies around the world. It features standard accessory rails and 200-round box 5.56x45 mm magazines. It weighs 7.1 kilograms, which is less than its predecessors.

The PM is a Russian semi-automatic pistol, which became the Soviet Union's standard military and police side arm in 1951. Although its nominal caliber was 9.0 mm, the actual bullet was 9.22 mm in diameter, since caliber in Russia is measured between the grooves and not the lands of the rifling. Being shorter and wider, the 9 mm cartridge is thus incompatible with pistols chambered for 919 mm cartridges and vice-versa.

The SPAR-16 is a standard issue assault rifle of CTRG units in Pacific, chambered for 5.56 mm ammunition. The gun is a reliable rifle compatible with a large number of accessories. Multiple variants of this rifle exist, each suitable for a different role. The SPAR-16 GL is equipped with an underslung grenade launcher, the SPAR-16S with its thicker barrel and drum magazine works as a light support weapon.

A bullpup style assault rifle used by CSAT Pacific forces. It works as a common platform for different weapon types: a standard rifle, GL variant with attached grenade launcher, and a light support version with a longer barrel and drum magazine. The CAR-95 uses polymer materials in its construction and fires 5.842 mm small-caliber, high-velocity bullets.

The Type 115 is a modern multi weapon. It consists of two separate weapons combined into a single unit: a lower semi auto rifle chambered to fire .50 rounds and an upper automatic/semi auto rifle chambered in 6.5 mm. The gun can be modified with attachments to fulfill various roles in battle. Its versatility turns every soldier into a universal threat against both infantry and armored targets.

Designated marksman rifle of an Eastern origin. It is a gas operated, semi-automatic rifle of a bullpup construction. The housing is made of polymer. The rifle is chambered in 6.5 mm and therefore is most suited to ranges from 500 to 700 meters. 

The CMR-76 is missing both the sides and the bottom rails but is equipped with a bipod by default.

The SPAR-17 designated marksman rifle is in many ways similar to the SPAR-16. The main difference is the chambering to 7.62 mm which also means a longer, thicker barrel and more weight. Thanks to the more powerful ammunition, the SPAR-17 is most suitable for ranges from 600 to 800 meters. The rifle offers a single and full auto mode and is, like the SPAR-16, compatible with a large number of accessories.

A lightweight, air-cooled, selective fire, delayed blowback operated submachine gun with a roller-delayed bolt. The compact size, accuracy and high rate of fire of the Protector are highly regarded and the gun is used in many variants by numerous military, law enforcement, intelligence and security organizations all around the world.

This was by far the largest CSAT joint development project, and it eventually became one of the most expensive programs in military procurement history. The final solution was based upon the most promising prototype designed in Xi'an, which was able to meet most of the requirements. High running and maintenance costs remains in issue that plagues the reputation of the otherwise extremely progressive aircraft with many unique features and cutting-edge technologies.

This autonomous/remotely controlled helicopter drone is mainly used as close air support and can be deployed in the most dangerous zones thanks to its unmanned construction. The Falcon is equipped with a laser designator and can therefore handle surveillance, reconnaissance and target designation tasks. Its greatest strength, however, lies in its armament. It carries two rocket pods, each with 12 unguided rockets and six Scalpel air-to-ground missiles. MQ-12 Falcon can also use countermeasures for self-defense.

The KH-3A Fenghuang is an unmanned aerial drone based on Chinese design. The UAV adopts the unusual canard layout and is propelled by a pusher engine. This multipurpose drone is equipped with modern tracking and tracing systems, countermeasures and also carries four air-to-ground laser guided missiles.

The MB 4WD is a modern four-wheel drive off-road vehicle with a distinctive construction. The vehicle was produced in the US and exists in a number of different editions. Thanks to the powerful engine, durable chassis and great maneuverability, this vehicle can handle difficult terrains from dry deserts to humid jungles or artic wastelands. The MB 4WD can be used as a civilian car.

Caesar BTT is a single-engine, fixed-gear, low-wing general aviation aircraft built from composite materials. The Caesar BTT is one of the fastest fixed-gear, single-engine piston aircraft, reaching a speed of 235 knots (435 km/h) true air speed at 25,000 feet (7,600 m). It is used by civilians and smaller shipping companies all around the world.

The rigid-hulled inflatable boat, (RHIB) is a light-weight but high-performance and high-capacity boat constructed with a solid, shaped hull and flexible tubes at the gunwale. The boat can fit 7 passengers and a driver. RHIB can be used for multiple tasks. It can be a simple transport boat with some countries deploying them for coast guarding. This is in contrast to criminals on Tanoa who use RHIBs as a fast and small smuggling boat.

A Personal WaterCraft of sit-down type. This small-hulled craft driven by a jet-propulsion system offers seats for 3 people. Its powerful engine and great maneuverability make this craft a lot of fun to drive. And of course this water transport vehicle is perfectly suited for military use as well.

Can't stand this near-future-caseless-ammo-scifi-vehicle-pos. Yes, I know I can mod it (and how to do it) but apart from looks it is still not as good as A2 in my opinion. Arma 3 should have been what Arma 2 with ACE mod was but with updated graphics and a new engine. And my pet peeve with Arma 3 - they spent time making underwater stuff but forgot to make maps with rivers etc so that spec ops divers and mini-subs would make any sense. Arma 3 is just a monument of wasted potential (and yeah, my name is in the credits)!

Arma died for me when DayZ, Wasteland, King of the Hill and Chernarus/Altis Life RPG servers sucked all the life out of the good multiplayer servers. Used to love some Insurgency, MSO, Domination. Before it was team based tactics and co-operation, now it's all Let's turn Arma into another brain dead FPS for morons and hackers with a side of desynch, global chat spam and perpetual bugs because the mission makers have no idea about muh finite system resources.

I did get some fun out of murdering idiot "snipers" in Day Z for a while though. Fools would spawn in, run to get basic gear, run to NW airfield, run to favourite sniper spot with scoped rifle and there I'd be, waiting under a pine tree nearby. Prone up to them, double tap to the back of the head with a Makarov and thanks for fetching me all this gear bro.

I like the ideas of simulation behind the ArmA games, but for me the straw that eventually broke the camel's back was the lack of overall optimization. A close second though, which seems to be consequently endemic to simulation games, was - sterility. This last symptom of course becomes more pronounced as games like GTA 5, BF, and others flesh out better terrain, particle effects especially, character animations, environmental DM, sounds, etc. Add to that the sheer amount of time needed to tweak and mod the game, not to mention the time needed to familiarize yourself with the game's basic functions and its ME. It's all too much anymore. ArmA 3 does have some of the best looking tracers though.

Problem with Arma is the direction it has taken. I remember the old Flashpoint games (not the Codemasters rubbish) where buses went by on a time table. The old games in the series were much less sterile than Arma 3. It has snakes and sharks but no furniture and civilian life. Makes sense... If Bohemia had developed that concept instead of trying to make a near-future Call of Battlefield game it would have been happy days. The relative realism from Flashpoint, Arma and Arma 2 went out the window with body armor and made up nonsense. Of course the fanboys (that never played either Flashpoint or Arma/Arma 2 won't agree since they come from the world of Call of Battlefield. But a military "simulator" isn't much of a simulator when you can shoot somebody in the eye at point blank range with a 9mm pistol without them even falling to the ground. And small stone walls still stops 50t tanks in their tracks and all windows are made of kevlar. That is what happend to Arma! 152ee80cbc

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