Design an augmented reality app to play the basketball game H-O-R-S-E.
Make a successful flick-to-shoot physics based game.
We want to be able to play our app whenever we want, wherever we want.
Our project will consist of:
Using the Vuforia AR platform and a game engine such as Unity or libGDX to build our app.
Using the camera to display a 3D basketball hoop on a flat surface anywhere. We will then be able to shoot shots from various spots around the room while the hoop is stationary.
Using the phone’s capabilities to make a multiplayer game, potentially even peer-to-peer.
Using the phone’s touch screen to respond to the user’s swiping motion to shoot the basketball towards the hoop.
Final Presentation:
Best-case scenario will be everything is working smoothly with multiple players on multiple devices participating in the same room.
Worse-case scenario will be that players will have to take turns shooting on a single device and the gameplay may not be perfectly smooth.
Team Updates:
5/19:
Successfully created team project website to be updated regularly.
Got Unity Vuforia project running on Android phones
Successfully created hoop object in augmented reality using the camera and Vuphoria.
Goals for next week: Implement shooting mechanisms and gameplay.
5/25:
Created ball, made it follow camera
Calculated distance from ball to hoop. can get up to about 15 feet away
Added basic shooting mechanism
Started animating net
Added scoreboard, shot counter
5/30:
Created main menu and navigation
Created algorithm to apply a mostly accurate shot to the ball
Created new user interface
6/1:
Completed "Shootaround" game mode
Implemented basic "H-O-R-S-E" game mode with 2-4 players