AR H.O.R.S.E.
Ben Patient, Peter Ginty, Sam Goyal
Objectives:
Objectives:
- Design an augmented reality app to play the basketball game H-O-R-S-E.
- Make a successful flick-to-shoot physics based game.
- We want to be able to play our app whenever we want, wherever we want.
Our project will consist of:
Our project will consist of:
- Using the Vuforia AR platform and a game engine such as Unity or libGDX to build our app.
- Using the camera to display a 3D basketball hoop on a flat surface anywhere. We will then be able to shoot shots from various spots around the room while the hoop is stationary.
- Using the phone’s capabilities to make a multiplayer game, potentially even peer-to-peer.
- Using the phone’s touch screen to respond to the user’s swiping motion to shoot the basketball towards the hoop.
Final Presentation:
Final Presentation:
- Best-case scenario will be everything is working smoothly with multiple players on multiple devices participating in the same room.
- Worse-case scenario will be that players will have to take turns shooting on a single device and the gameplay may not be perfectly smooth.
Team Updates:
Team Updates:
5/19:
5/19:
- Successfully created team project website to be updated regularly.
- Got Unity Vuforia project running on Android phones
- Successfully created hoop object in augmented reality using the camera and Vuphoria.
- Goals for next week: Implement shooting mechanisms and gameplay.
5/25:
5/25:
- Created ball, made it follow camera
- Calculated distance from ball to hoop. can get up to about 15 feet away
- Added basic shooting mechanism
- Started animating net
- Added scoreboard, shot counter
5/30:
5/30:
- Created main menu and navigation
- Created algorithm to apply a mostly accurate shot to the ball
- Created new user interface
6/1:
6/1:
- Completed "Shootaround" game mode
- Implemented basic "H-O-R-S-E" game mode with 2-4 players
6/8:
6/8:
- Fixed bugs
- Added in-game music
- Final Presentation