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SIGGRAPH 2019 Course

Are we done with Ray Tracing?

Organizer

  • Alexander Keller, NVIDIA

Abstract

  • Are we done with Ray Tracing?

Presentations

  • Are we done with Ray Tracing? (Alexander Keller, NVIDIA)
  • Acceleration Data Structure Hardware (and Software) (Timo Viitanen, NVIDIA)
  • State-of-the-Art and Challenges in Game Ray Tracing (Colin Barré-Brisebois, SEED – Electronic Arts)
  • Reconstruction for Real-Time Path Tracing (Christoph Schied, Facebook Reality Labs)
  • From Raster to Rays in Games (Morgan McGuire, NVIDIA)



See previous SIGGRAPH courses organized by Alexander Keller starting at Machine Learning and Rendering

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