Are we done with Ray Tracing?
Organizer
Abstract
Presentations
- Are we done with Ray Tracing? (Alexander Keller, NVIDIA)
- Acceleration Data Structure Hardware (and Software) (Timo Viitanen, NVIDIA)
- State-of-the-Art and Challenges in Game Ray Tracing (Colin Barré-Brisebois, SEED – Electronic Arts)
- Reconstruction for Real-Time Path Tracing (Christoph Schied, Facebook Reality Labs)
- From Raster to Rays in Games (Morgan McGuire, NVIDIA)
See previous SIGGRAPH courses organized by Alexander Keller starting at Machine Learning and Rendering