Following my game development inspirations, I decided that I wanted to be able to design the models for games, which later led me to discovering how to use that skill to create computer graphics and augment reality with 3D models. The first work was my first attempt, using a limited animation cycle and short clip with camera tracking. The second, featuring my model roommate, was my second attempt at a solid camera track animation.
I think I was able to improve my compositing abilities, resulting in more realistic shadows in the result. With the second attempt, I had more practice weight painting, texture painting, model rigging, and the camera tracking workflow in Blender 3D which created a longer and higher quality result that featured more unique and visually exciting features.
In the future I hope to learn the scripting features of blender to automate the generation of 3D models to experiment with Machine Learning and AI to see the kinds of models I can generate. I learned about the Adversarial Learning model that is used to generate very life-like 2D portraits of “fake-people,” and it got me wondering if the same could be done in a 3D format using the positions and of vertices rather than pixels.