The past week or so I have noticed that sometimes when I load MSFS and get to the World Map screen there is an applause of loud clapping and also when I touchdown on landing. It is really weird because I have not added any 3rd party utilities or sceneries. Is anyone experiencing this?? I find it quite annoying but not sure where to look to investigate.

The source is from the latest version of FSUIPC7 v7.0.8 which I updated a week ago. My previous version v7.0.5 does not create this sound file.

After I receive an answer from FSUIPC I will report back so others may know.


Applause Clapping Sound Download


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John - I stand to be corrected. ver. 7.0.5 also causes the applause sound. However, when I start MSFS without FSUIPC7 (by renaming the FSUIPC7.exe file) the sound file does not get activated. That's why I originally thought it had something to do with FSUIPC7 - but I certainly could be wrong.

For the time being, start your flight and keep the main UI of VoiceMeeter open. Keep an eye at the local section of apps for audio activity - I hope that you have your main virtual B1 local input bus mapped to your hardware A1 with your Realtek integrated sound card tied to it and set as the default audio device ?

Anyway, take a good look at all those sources, start the VB monitor for each of those buses and find out where the applause is coming from - you can identify the source executable if it is coming from any of the local virtual sources, it will appear on the main VoiceMeeter UI.

The sound file is coming from an addon for P3D. I installed this addon in 2019 when I was using P3D but have not flown P3D since MSFS was launched. The file addon is Landing Rate Monitor (LRM.exe). I have turned the source off by renaming it and now I do not get the clapping.

Applause is nothing more than the sound of many people gathered in one place clapping their hands. Clapping your hands together is one of the simplest ways in which we can approximate an impulse, or short broadband sound, without the need for any equipment. Impulsive sounds are used for rhythm, for tagging important moments on a timeline, or for estimating the acoustic properties of a room. clappers and clapsticks are musical instruments, typically consisting of two pieces of wood that are clapped together to produce percussive sounds. In film and television, clapperboards have widespread use. The clapperboard produces a sharp clap noise that can be easily identified on the audio track, and the shutting of the clapstick at the top of the board can similarly be identified on the visual track. Thus, they are effective used to synchronising sound and picture, as well as to designate the starts of scenes or takes during production. And in acoustic measurement, if one can produce an impulsive sound at a given location and record the result, one can get an idea of the reverberation that the room will apply to any sound produced from that location.

Understanding of applause, beyond the synchronization phenomenon observed by Neda, is quite useful for encoding applause signals which so often accompany musical recordings- especially those recordings that are considered worth redistributing! And the important spatial and temporal aspects of applause signals are known to make then particularly tricky signals to encode and decode. As noted in research by Adami and colleagues, the more standard perceptual features like pitch or loudness do not do a good job of characterising grainy sound textures like applause. They introduced a new feature, applause density, which is loosely related to the overall clapping rate, but derived from perceptual experiments. Just a month before this blog entry, Adami and co-authors published a follow-up paper which used density and other characteristics to investigate the realism of upmixed (mono to stereo) applause signals. In fact, talking with one of the co-authors was a motivation for me to write this entry.

If possible I would like to lower the noise of the clapping which is a lot louder than the rest of the recording without damaging the recording itself. I tried to use the Equalization, Compressor, Normalize, clipfix and a few other effects but nothing really worked as I wished. The only way I was able to lower the spikes that were caused by the clapping was using the Hard Limiter option but it distorted the recording.

Steve, I have the same problem with someone clapping along with the band (at least they were keeping good time). Your snippet works very well. I am interested in a plug-in since this problem comes up often.

Mike

I'm looking for the sound effect of men cheering found playing beside the victory fanfare here. I've searched countless sound libraries for it and I still can't find it, and only found one previous reddit post about it that turned up fruitless.

At first I thought I was going crazy but I have already confirmed that in fact my mac suddenly makes a clapping sound out of nowhere I might just be working in a homework with pages and it sounds. It is really annoying, does anyone know what this is or how to fix it?

Hahaha, might as well be it. I have already checked the notifications preferences but most of them are not chosen as to give a sound alert. Still the sounds that appear in sounds section in preferences do not include the clapping sound I am hearing

Any other program or webpage you may have open, even in the background, that may receive periodic updates and use the clapping to warn you? Skype, Facebook, Messenger, etc.? Some older stuff may not know how to Notify you and do so directly.

I don't know if you ever worked this out but I've just experienced the same thing and it's iMessage - the clapping sound is when people become available. You can switch this off from the Preferences in iMessage.

@iAlino79, hmm great question. I'd suppose you'd hear the overlapping output of clapping, however, with 100 audio inputs (all unmuted), I don't believe you'd really notice all 100 participants 'clapping' individually... if that make sense? Not sure as I haven't tested this, but from the experience of how it works, I would suppose that would be the outcome.

As far as I know from my idiom experience, the layout options and the size of your screen in Zoom determine the maximum number of participants that can be shown on the screen at once. Zoom shows a maximum of 25 participants in the gallery view by default. However, you can change the settings to view up to 49 participants at once when using the gallery view. You won't be able to hear all 100 applause sounds simultaneously in a Zoom meeting if there are 100 connections and all 100 open their microphones and applaud at the same time. This is because Zoom prioritizes and optimizes the audio experience for participants by using audio processing techniques.

Zoom employs a voice-activated automatic feature that concentrates on the audio of the active speaker. It dynamically adjusts the audio levels to highlight the speaker or source of the loudest sound at any given time. This makes conversation clarity and background noise less distracting.

Zoom's audio processing algorithms will probably suppress or lower the volume of the applause sounds from the non-active speakers in a scenario where all 100 participants are cheering at once. You would primarily hear the loudest applause coming from a particular participant or the active speaker.


The precise number of applause noises you will hear will also depend on the audio settings you have chosen, such as microphone sensitivity and speaker volume. You probably won't hear all 100 applause sounds at once, but it's important to keep in mind that the Zoom audio system is made to optimize the audio experience by reducing overlapping sounds and emphasizing the active speaker.

Can anyone suggest a method of removing applause that overlaps the music?I use CoolEdit, and can remove sections containing only applase of 

course; but I do not know if there are settings in the Noise Reduction 

function that will remove only the sound of the clapping.This happens often in recordings of live performances.Many thank for your advice.Joan

>I use CoolEdit, and can remove sections containing only applase of 

>course; but I do not know if there are settings in the Noise Reduction 

>function that will remove only the sound of the clapping.

>

>This happens often in recordings of live performances.

No. All you can do is apply some limiting so that the level of the

applause is brought down to the level of the music. If you have a

limiter with an adjustable threshold, you can ride the threshold

with the music by ear, which is often a lot better than just leaving

it fixed. Another thing you can sometimes do, if there are only a few claps you

want to be rid of (like when people start ^%$%^^$% applauding between

movements at classical concerts... usually before the last note has died

out), is just cut and paste over the claps. If you have a similar note

elsewhere or you have a long note that is longer than the clap, you can

paste over it.But there's no magic bullet other than better miking.

--scott

-- 

"C'est un Nagra. C'est suisse, et tres, tres precis."

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