Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks.[1][2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic.

These compiled languages allow the programmer to write programs in terms that are syntactically richer, and more capable of abstracting the code, making it easy to target varying machine instruction sets via compilation declarations and heuristics. Compilers harnessed the power of computers to make programming easier[15] by allowing programmers to specify calculations by entering a formula using infix notation.


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In computer programming, readability refers to the ease with which a human reader can comprehend the purpose, control flow, and operation of source code. It affects the aspects of quality above, including portability, usability and most importantly maintainability.

Following a consistent programming style often helps readability. However, readability is more than just programming style. Many factors, having little or nothing to do with the ability of the computer to efficiently compile and execute the code, contribute to readability.[20] Some of these factors include:

Various visual programming languages have also been developed with the intent to resolve readability concerns by adopting non-traditional approaches to code structure and display. Integrated development environments (IDEs) aim to integrate all such help. Techniques like Code refactoring can enhance readability.

The academic field and the engineering practice of computer programming are both largely concerned with discovering and implementing the most efficient algorithms for a given class of problems. For this purpose, algorithms are classified into orders using so-called Big O notation, which expresses resource use, such as execution time or memory consumption, in terms of the size of an input. Expert programmers are familiar with a variety of well-established algorithms and their respective complexities and use this knowledge to choose algorithms that are best suited to the circumstances.

It is very difficult to determine what are the most popular modern programming languages. Methods of measuring programming language popularity include: counting the number of job advertisements that mention the language,[21] the number of books sold and courses teaching the language (this overestimates the importance of newer languages), and estimates of the number of existing lines of code written in the language (this underestimates the number of users of business languages such as COBOL).

Different programming languages support different styles of programming (called programming paradigms). The choice of language used is subject to many considerations, such as company policy, suitability to task, availability of third-party packages, or individual preference. Ideally, the programming language best suited for the task at hand will be selected. Trade-offs from this ideal involve finding enough programmers who know the language to build a team, the availability of compilers for that language, and the efficiency with which programs written in a given language execute. Languages form an approximate spectrum from "low-level" to "high-level"; "low-level" languages are typically more machine-oriented and faster to execute, whereas "high-level" languages are more abstract and easier to use but execute less quickly. It is usually easier to code in "high-level" languages than in "low-level" ones.Programming languages are essential for software development. They are the building blocks for all software, from the simplest applications to the most sophisticated ones.

Although programming has been presented in the media as a somewhat mathematical subject, some research shows that good programmers have strong skills in natural human languages, and that learning to code is similar to learning a foreign language.[24][25]

The term computer language is sometimes used interchangeably with programming language.[2] However, the usage of both terms varies among authors, including the exact scope of each. One usage describes programming languages as a subset of computer languages.[3] Similarly, languages used in computing that have a different goal than expressing computer programs are generically designated computer languages. For instance, markup languages are sometimes referred to as computer languages to emphasize that they are not meant to be used for programming.[4]One way of classifying computer languages is by the computations they are capable of expressing, as described by the theory of computation. The majority of practical programming languages are Turing complete,[5] and all Turing complete languages can implement the same set of algorithms. ANSI/ISO SQL-92 and Charity are examples of languages that are not Turing complete, yet are often called programming languages.[6][7] However, some authors restrict the term "programming language" to Turing complete languages.[1][8]

Another usage regards programming languages as theoretical constructs for programming abstract machines and computer languages as the subset thereof that runs on physical computers, which have finite hardware resources.[9] John C. Reynolds emphasizes that formal specification languages are just as much programming languages as are the languages intended for execution. He also argues that textual and even graphical input formats that affect the behavior of a computer are programming languages, despite the fact they are commonly not Turing-complete, and remarks that ignorance of programming language concepts is the reason for many flaws in input formats.[10]

In most practical contexts, a programming language involves a computer; consequently, programming languages are usually defined and studied this way.[11] Programming languages differ from natural languages in that natural languages are only used for interaction between people, while programming languages also allow humans to communicate instructions to machines.

The domain of the language is also worth consideration. Markup languages like XML, HTML, or troff, which define structured data, are not usually considered programming languages.[12][13][14] Programming languages may, however, share the syntax with markup languages if a computational semantics is defined. XSLT, for example, is a Turing complete language entirely using XML syntax.[15][16][17] Moreover, LaTeX, which is mostly used for structuring documents, also contains a Turing complete subset.[18][19]

Programming languages usually contain abstractions for defining and manipulating data structures or controlling the flow of execution. The practical necessity that a programming language support adequate abstractions is expressed by the abstraction principle.[20] This principle is sometimes formulated as a recommendation to the programmer to make proper use of such abstractions.[21]

Slightly later, programs could be written in machine language, where the programmer writes each instruction in a numeric form the hardware can execute directly. For example, the instruction to add the value in two memory locations might consist of 3 numbers: an "opcode" that selects the "add" operation, and two memory locations. The programs, in decimal or binary form, were read in from punched cards, paper tape, magnetic tape or toggled in on switches on the front panel of the computer. Machine languages were later termed first-generation programming languages (1GL).

The next step was the development of the so-called second-generation programming languages (2GL) or assembly languages, which were still closely tied to the instruction set architecture of the specific computer. These served to make the program much more human-readable and relieved the programmer of tedious and error-prone address calculations.

The first high-level programming languages, or third-generation programming languages (3GL), were written in the 1950s. An early high-level programming language to be designed for a computer was Plankalkl, developed for the German Z3 by Konrad Zuse between 1943 and 1945. However, it was not implemented until 1998 and 2000.[22]

At the University of Manchester, Alick Glennie developed Autocode in the early 1950s. As a programming language, it used a compiler to automatically convert the language into machine code. The first code and compiler was developed in 1952 for the Mark 1 computer at the University of Manchester and is considered to be the first compiled high-level programming language.[24][25]

In 1954, FORTRAN was invented at IBM by John Backus. It was the first widely used high-level general-purpose programming language to have a functional implementation, as opposed to just a design on paper.[26][27] It is still a popular language for high-performance computing[28] and is used for programs that benchmark and rank the world's fastest supercomputers.[29]

Another early programming language was devised by Grace Hopper in the US, called FLOW-MATIC. It was developed for the UNIVAC I at Remington Rand during the period from 1955 until 1959. Hopper found that business data processing customers were uncomfortable with mathematical notation, and in early 1955, she and her team wrote a specification for an English programming language and implemented a prototype.[30] The FLOW-MATIC compiler became publicly available in early 1958 and was substantially complete in 1959.[31] FLOW-MATIC was a major influence in the design of COBOL, since only it and its direct descendant AIMACO were in actual use at the time.[32] 2351a5e196

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