Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Blue Byte, and published by Ubisoft. Anno 2070 required Uplay to operate as an always online DRM System, later removed for receiving severe criticism from players.

The scenario is set in the year 2070. Global warming has melted the Arctic ice cap, which has raised the global sea level so that the coasts were flooded.[4] As a result, many old cities have vanished under the ocean, and much of what was once highland has been turned into chains of new islands. Responsibility for settling and exploiting these new frontiers is given to a select group of people, who captain mobile ocean-going bases known as Arks.


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In Anno 2070, politics are no longer defined by countries, boundaries, religions, races, etc., but how humans choose to produce energy. All humankind rally under one global government where the three main factions of the game control the world's decisions. Players can also vote for a World President and vote in Senate Council. Participation will give different effects to all players, depending on who is president or what bill was passed, until the next cycle of voting begins. For example, voting for the Tycoons' CEO Skylar Banes will increase productivity of manufacturing buildings.

This generated wide criticism as legitimate players faced different problems with such online only systems.[6] In 2012, Ubisoft decided to release a universal patch removing the online only DRM from several games including Anno 2070.[7] The SolidShield DRM with its activation limit was entirely removed on July 8, 2020.[8]

Critical reception for Anno 2070 has been positive since the game's release, with a majority of critics considering it a big step forward in the Anno series. Criticism of the game is heavily influenced by the requirement to be always online to access all game options. Without being online the player can still access an offline mode, but one can't edit their own profile information, and the player is unable to update their Ark base, place cargo into it, or upgrade it with equipment. Early reception at the time of release was also negatively influenced by constant crashes, server issues, and critics pointed out that the game worked better on pirated versions instead of the official one with Ubisoft server access.

 2011 Ubisoft Entertainment. All Rights Reserved. Anno 2070, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Produced by Blue Byte. Blue Byte and the Blue Byte logo are trademarks of Red Storm Entertainment in the US and/or other countries. Red Storm Entertainment Inc. is a Ubisoft Entertainment company. Developed By Related Designs.

The latest in the award-winning strategy series, Anno 2070 offers a new world full of challenges, where you will need to master resources, diplomacy and trade in the most comprehensive economic management system seen yet in the Anno series.

 2020 Ubisoft Entertainment. All Rights Reserved. Anno 2070, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Anno, Blue Byte and the Blue Byte logo are trademarks of Ubisoft GmbH in the US and/or other countries.

I wanted to play Anno 2070 again after a long time, but I can't seem to save the game. When I press the save button, the message "Game saved" appears, but there is no loading button in the main menu. Moreover, when I try to save again, there is no old save file to overwrite.

The older anno games up until 1404 were recently given a polish and some new features through the 'history edition' release, but of course 2070 being still a bit too recent I guess to be considered a classic probably meant it was omitted.

There is still so much potential in that game (and to be fair, in 2205 as well). Anno 1800 has received game updates and DLC well beyond the usual scope of anno games, suggesting the developers aren't averse to breaking with orthodox. Over at Paradox, they've essentially decided to bring 'Surviving Mars' back from the dead with more DLC.

So is it totally out of the question that we might get some kind of remaster of 2070, even if it's just got some of the more modern tools like building movement or selecting and pasting multiple buildings (which would be so useful, especially in 2070). I've also felt as though the game could've done with way more variety in ornamentation. What are your thoughts?

Anno 2070 is a real-time management sim that tasks you with creating the biggest and happiest empire you can in a future where resources are scarce as a result of climate change. It's a shift from the historical foundations of the previous games in the series in favour of something socially-minded and forward-looking.

It's a fair question. Anno 2070 squanders the topicality of its subject matter with factions that are cartoonishly good and evil. Eden Initiative workers are soft-spoken and demand only tea, vegetables and a concert hall. Global Trust, meanwhile, fill their workers with booze, fast food, casinos and aspirational TV programmes. It's Eco-Jesus going up against Scrooge McDuck in Ayn Rand cosplay.

You're lead by the hand almost all of the way, as the game (very slowly) imparts the techniques you'll need to succeed. There's a story, but it's a bit of a non-starter and Anno 2070's voice-acting can't carry it.

The single mission and free play modes are much more successful. At its heart, Anno 2070 is a game of creative engineering: building a big, interconnected machine that looks like a city but purrs like an engine. You're free to problem-solve as you see fit, answering demand for resources with trade, research and expansion. You're also constantly being given additional objectives ranging, such as headhunting a certain number of employees.

Playable and polished, Anno 2070 is a steady improvement on what has come before. If anything, it plays things too safe, with innovations like online elections and undersea bases making little impact. Worth your time, but lacking the resources to become a management great.


Blue Byte and Related Designs recently finished their latest trading and building game, Anno 2070 - this time set in later part of the current century, in a world where climate politics underlie the tale of commercial striving - and released it onto the wild seas of the internet. I've been wading through its depths for the past week or so and I am now able to tell you Wot I Think. 


The Anno games exhibit a formula that is unusual without ever being weird. That is to say they are uncommon within the general landscape of games, but nonetheless unexotic as experiences. Essentially they are about building towns and reaping resources, with a hint of high-seas naval activity. The limits to this are what makes the challenge of them interesting.

Anno works like so: Building relies on a meticulous tech tree in which technologies are only unlocked if the right kinds of people live in your settlements. "Levelling up" neighbourhoods (a sort of formalised gentrification) is essential to accessing the higher tiers of the tree. The collection of resources cannot, as in most RTS games, be done in isolation, either. Trading, with merchants, and with other factions, is essential. Most limited of all is conflict. There is some capacity to make war with your little navy, but it's all but relegated to occasional missions and the most tenuous end-game situations. Not an afterthought as such, but certainly at the bottom of the list.


All this is true of Anno 2070, which blasts out of the traditional historical setting to create a game set in the future, and against a backdrop of global climate disaster. It feels extraordinarily similar to its immediate predecessor, Anno 1404, with your time split between city building and resource tinkering (which you do most of the time) with a bit of pootling about controlling a ship to perform various errands on the side. Unlike 1404, however, it's all gone a bit techno-futurist, and your activities are conducted from an "Ark", a giant submersible which can be used a generalised mobile base and trading platform.


Where Anno actually fails, perhaps, is in making enough of the tools it offers. Settling islands - and doing it competitively with the other factions - is enormously satisfying, but Anno 2070 had me wanting more. Perhaps it was the inconsistency of the setting, but I would like to have had some way of achieving something greater than the few goals supplied by the single missions (build the biggest building on the tech tree, for instance) or the weak storyline supplied by the campaign.

Download Anno 2070 DLC packs to unlock a host of new missions, skins, buildings, ornamental decorations and world events that shape the world you create. The E.V.E. package provides an updated UI for the game, while the Silent Running package gives you access to a nuclear submarine that provides valuable long-range missile capabilities. Explore Former technologies in the Eden Project DLC pack, and face the ramifications of a worldwide financial crisis in the Global Distrust package. Whether you engage in conflict or beautify your cities with green technology, each Anno 2070 DLC pack enriches gameplay and the function of your cities. be457b7860

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