Portfolio
Angela Yanberdina
2D Game Artist | Concept Art
Angela Yanberdina
2D Game Artist | Concept Art
Solitaire Story Map
- sketch, colordraft and render/overpaint by me
- 3D blockout was done by one of my Colleagues
at Game Art Brain
The Guild 3 - Illustrations
-render by me
-Sketch and Colordraft was done by one of my Colleagues at Game Art Brain
Wrap your head and wire around numerous puzzles of Robot Detour, and become the smartest and strongest robot of them all!
OUT NOW!
Robot Detour on steam
-illustration ang logo design by me
Sketch and 3D blockout was done by one of my Colleagues at Game Art Brain
-2d render/overpaint by me
"Tour the States" - Illustration
-Sketches, compositions, 2d render/overpaint by me
-Final lineart, Colordraft and 3d models was done by my Colleagues at Game Art Brain
Souvenirs from Berlin: starter pack
Daruma dolls have one eye left blank. The right eye is filled when a wish is made, and the other when it comes true.
Practice with materials
-Kitchen set icons for the game 'Fun Fair' by Flying Sheep
-Sketches, rendering by me
Personal Project
My workflow
Personal Project - Character Design for the RPG ROOT
Characters for the “Playmobil FIGURES” App available on the stores
-sketch, render, spine preparation by me
A card battling game about growing roots of misanthropy.
Avoid real life! Kick back. Take root!
Worked in a 5-person team to create a game in 48 hours, focusing on collaboration and efficiency under tight deadlines.
UI concept and Mockups for the game 'Fun Fair' by Flying Sheep
ABOUT
2D Game Artist | Concept Art
I'm a 2D Game Artist with 2+ years of experience in mobile games.
As a freelance artist, I specialize in concept art, environment, character and prop design. I deliver game art from idea to final artwork for Hyper Casual and Casual Games, using Photoshop, Procreate, and occasionally Blender/Blockbench to create stylized visuals.