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After Fall Guys suffers from cheaters, to the point where the developer put in place a task force to punish cheaters, now it's Among Us's turn. Some players are complaining about hacks that allows the impostor to kill all the crew at once. InnerSloth Studio is working on a solution, but still undated.
The first (and most obvious) question to ask is: what drives a person to cheat in a party game? Among Us has an even less competitive profile than Fall Guys itself. Most people are even cooperating during gameplay. Some players are pretty angry about it and rightly so.
Among Us is a multiplayer where you are a crew member of a ship trying to survive in space. Undercover on your team, there's an alien impostor who needs to eliminate everyone else. Humans need to find out who this alien is before everyone dies while performing tasks and repairs on the space station.
You must play with friends or strangers on the Internet. And it is in this second form of gameplay where the real problem, in relation to cheats, lives.
Not that closed matches between friends are free of cheaters. But it's easier to identify and expel a cheater among people you know than a stranger in random matches, when you don't have enough acquaintances to close a team of 10 people.
InnerSloth Studio has a very complicated situation on its hands. Unlike the people at Mediatonic (Fall Guys), which has many more people, the developer of Among Us has only three members. The game was released in 2018, but only this year exploded in popularity.
The InnerSloth trio were already even preparing to begin the game sequence, but given The Among Us's unplanned success, they decided to continue focusing on the current title.
According to the website Kotaku, the game has more than 300,000 daily players in the PC version (Steam). This makes Among Us the third most popular title on Valve's platform today. The game is also the most popular, among free games, for iOS and Android.
Regarding cheats, through hacks, Forest Willard (programmer and business manager of the studio) told Kotaku that one of the reasons the team has previously planned to leave for the second project is the degree of difficulty of making any change in the current game without breaking it, filling it with bugs or things like that.
Even so, InnerSloth is trying to fix things (as much as possible). "We're rushing to implement an account system so we can have better ways of moderation and reporting," Willard explained.
"We're also getting help making servers better at detecting and blocking hacks. I'm struggling to put all the right people in place and I'm attacking this problem from multiple angles so that it improves in many ways; i hope at once," he said.
These solutions can take time, even with the studio committed to solving the problem. Just now know if players will be patient to wait for a patch or leave for a next one.