A full-game is a MUGEN Build that features a Screenpack and Characters. If the characters included are not custom, it can also be called a compilation. I can't make characters, so I only make Compilations.
These might have "Team Cross" as a credit, that's me lol. Team Cross was a group I was in for M.U.G.E.N compilation development and as the one guy who could actually make compilations I got all the work.
Second Team Cross project, it's the Project Cross screenpack with JUS-style characters instead of regular sized.
Third Team Cross project. It's a cleaned-up Project Cross, using the Slots feature of I.K.E.M.E.N GO to add the JUMP Cross chars.
WBJFC is technically a Team Cross project, it's mostly the result of the Team Cross name going into the Weekly Broke Jump umbrella, which didn't impact us at all.
Anyway, it's also my second ever widescreen compilation!
STTGR is a co-project made with Laura Team. A game focused on members of Sonic Twitter in mine and their timelines, it's a more shitpost-y compilation featuring sound and palette edits. it also features ME as a playable character!
USB is a project i made for summon of the day to pat myself on the back for getting to 3 seasons of this thing. My first IKEMEN GO compilation to use Nightly, so it has a custom opening and everything!