Romero Games | Remote | Feb. 2025 - Jul. 2025 (layoffs)
New co-op multiplayer FPS IP made in Unreal Engine 5 by a team of 100+ devs. Unfortunately the rest of the details are under NDA.
Main responsibilities:
Owned design of one of the game modes, coordinating with a multidisciplinary team to bring it from concept to alpha.
Created, integrated and balanced compelling enemy encounters in collaboration with level designers.
Designed and prototyped procedural mission archetypes.
Contact me for more information under NDA.
Baby Robot Games | Barcelona, Spain | Nov. 2018 - Present
Ereban: Shadow Legacy is a 3rd person fast-paced stealth platformer game where you become Ayana, the last descendant of a forgotten race. Harness mystical shadow powers, high-tech gadgets and avoid or kill to uncover the truth about your past and the key to saving a dying, morally grey universe.
Main responsibilities:
Game direction and product owner, managing a team of 10 in-house developers + several external developers and partners.
Designed, prototyped, documented and oversaw implementation of core gameplay systems and mechanics. Key contributions:
3Cs design and fine-tuning.
Shadow traversal mechanic design and fine-tuning.
Player progression system and abilities.
AI design and fine-tuning in collaboration with the AI Programmer.
Designed 4/8 levels from graybox to final product and oversaw the other 4.
Pitched, negotiated and secured deals with publishers and platforms.
Genre: Stealth
Engine: Custom Engine
Roles: Game Designer & Programmer
Genre: Meme / Simulator
Engine: Unity
Roles: Game Designer & Programmer
Hi there! I'm Alex.
Avid player since as long I can remember, I'm driven by giving back this same joy and memories to people out there.
My journey has taken me from co-founding an indie studio and leading our game’s creative direction from concept to release, to contributing as a specialised designer within a mature AAA production. That mix of many hats and focused expertise has shaped me into a versatile, end-to-end game designer.
Main core skills:
Game, AI and level design
Effective design documentation
Technical background and experience with tools such as Unreal Engine and Unity
Main soft skills:
Experience at managing and leading
Team player
Highly dedicated to improving skills, communication and processes