You are are currently at: TOOLS&FUN/Procedural Generation
------------------------------------------------------------------------------------
Pixel Smorse Generator 0.11
Procedural generator for toy-ponies similar in style to Hasbro's classic My
Little Pony line. Generate your very own Smorses (small-horses), share them
with friends, or even manually modify their DNA to create your own!
ABOUT
The most recent entry in my line of procedural pony generators called Smorses.
The goal of these projects was to serve as a test for a Pokemon clone featuring
many procedurally generated elements, including but not limited to random
monsters. This iteration of the Smorse generator differs from the previous two
by featuring pixel art graphics, easy importing/exporting as files, rare
shiny/effect Smorses, a more robust and future-proofed DNA structure, and
superior tools for viewing and browsing Smorses.
FUTURE PLANS
I wish to at some point move onto a fourth iteration of Smorses including a new
art style, improved modularity, and easy code to copy-paste their
implementation between projects. I'd love for Smorses to feature in every game
I release, in some way.
------------------------------------------------------------------------------------
Samazing
Explore randomly generated mazes.
ABOUT
A game featuring 70-ish levels of randomly generated mazes, featuring my
character Sam. Includes a grid-based movement system, crude inventory, and the
main gameplay is high score driven. My goal in creating this project was to
experiment with practical implementation of procedurally generated levels, as
well as experiment with liminal space horror and establish some basic backstory
for Sam. In particular, I was testing the waters for a procedurally generated
NES Zelda clone.
FUTURE PLANS
I have considered making a sequel to this one that's more fleshed out,
featuring more environments, more items, more complex mazes, and infinite
floors. While, I may not end up doing that, I still wish to make that NES Zelda
clone, which will use a lot of these ideas. I also plan to include this as
Sam's unlockable bonus game inside of Shrubble Tale.
------------------------------------------------------------------------------------
Metroidvania Map Generator
Procedurally generate maps for a metroidvania. The circles on the maps
locations of minor items, and the numbers/letters are upgrade locations.
ABOUT
It's what it says on the tin! Forked off from my Overworld Generator, where I
was originally using this to generate dungeons for it. Both the Overworld
Generator and the Dungeon Generator were planned to be used in my eventual NES
Zelda Clone. This one is crude, but functional. An updated version is included
in the Conceptualize Hack Button.
If you wish to see this basic concept done a lot better, check out Logan's
ProMeLaGen, a feature-complete and heavily customizable map generator, or the
Planet Enigma gamemode in VacantShade's Metroid Planets, which builds an
entire playable game out of prefabricated rooms that you feed it.
FUTURE PLANS
If I finish my Open Metroid Map Format/Conversion Tool, I wish to create a
generator for it, too.