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Pixel Smorse Generator 0.11
     Procedural generator for toy-ponies similar in style to Hasbro's classic My 
     Little Pony line. Generate your very own Smorses (small-horses), share them   
     with friends, or even manually modify their DNA to create your own!
ABOUT
     The most recent entry in my line of procedural pony generators called Smorses.
     The goal of these projects was to serve as a test for a Pokemon clone featuring
     many procedurally generated elements, including but not limited to random            
     monsters. This iteration of the Smorse generator differs from the previous two
     by featuring pixel art graphics, easy importing/exporting as files, rare
     shiny/effect Smorses, a more robust and future-proofed DNA structure, and
     superiortools for viewing and browsing Smorses.
FUTURE PLANS
     I wish to at some point move onto a fourth iteration of Smorses including a new
     art style, improved modularity, and easy code to copy-paste their      
     implementation between projects. I'd love for Smorses to feature in every game
     I release, in some way.
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Samazing
     Explore randomly generated mazes.
ABOUT
     A game featuring 70-ish levels of randomly generated mazes, featuring my       
     character Sam. Includes a grid-based movement system, crude inventory, and the
     main gameplay is high score driven. My goal in creating this project was to
     experiment with practical implementation of procedurally generated levels, as
     well as experiment with liminal space horror and establish some basic backstory
     for Sam. In particular, I was testing the waters for a procedurally generated
     NES Zelda clone.
FUTURE PLANS
     I have considered making a sequel to this one that's more fleshed out,      
     featuring more environments, more items, more complex mazes, and infinite
     floors. While, I may not end up doing that, I still wish to make that NES Zelda
     clone, which will use a lot of these ideas. I also plan to include this as    
     Sam's unlockable bonus game inside of Shrubble Tale.
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Metroidvania Map Generator
     Procedurally generate maps for a metroidvania. The circles on the maps
     locations of minor items, and the numbers/letters are upgrade locations.
ABOUT
     It's what it says on the tin! Forked off from my Overworld Generator, where I
     was originally using this to generate dungeons for it. Both the Overworld
     Generator and the Dungeon Generator were planned to be used in my eventual NES
     Zelda Clone. This one is crude, but functional. An updated version is included
     in the Conceptualize Hack Button.

     If you wish to see this basic concept done a lot better, check out Logan's
     ProMeLaGen, a feature-complete and heavily customizable map generator, or the
     Planet Enigma gamemode in VacantShade's Metroid Planets, which builds an
     entire playable game out of prefabricated rooms that you feed it.
FUTURE PLANS
     If I finish my Open Metroid Map Format/Conversion Tool, I wish to create a
     generator for it, too.