All That Time is a psychological horror experience set within a surreal set of dreamlike memories of patients stuck inside their own mind. Explore unstable liminal environments, solve environmental puzzles, and uncover fragmented lives while the system around you begins to break down.
In All That Time, gameplay is a balance of exploration and puzzle-solving. Collect objects tied to the lives of others, uncover hidden pathways, and unlock secrets tied into the world itself. Each fragment you gather not only reveals personal stories of those stuck here, but also brings you closer to freeing those who have been stuck in this liminal space. The puzzles are atmospheric, the exploration is rewarding, and every step forward uncovers a deeper layer of the narrative.
Travel through environments that feel familiar. From warm and nostalgic sounds of your childhood, to surreal, shifting liminal spaces, each location is crafted to evoke emotion, wonder, and sometimes unease. This games world is alive with subtle details: drifting objects and visual cues that hint at stories waiting to be discovered. Every level invites you to pause, look closer, and lose yourself in its haunting beauty.
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FREQEUNT QUESTIONS
The targeted released date is NOW aimed for mid to early summer of 2026.
All That Time is a first-person nostalgic adventure game where you wander surreal spaces, dreamlike environments and memories, and solve hidden mysteries.
All That Time will be available on PC via Steam. Console editions will be considered after the initial PC release.
The cost of the game is not set in stone. But, a price range of about $7-8 CAD is the consideration.
All That Time is being developed as a solo expierence.
The game will support 5 different languages (English, French, German, Spanish, Italian).