I rallied from my warm dry retreat at the Daniel Boone Coffee Shop and headed down into the Red River Gorge minutes after finishing this post. To get into the gorge, you first have to pass through the spectacular Nada Tunnel, which was created in the early 20th century to transport lumber out of what was then still an old growth forest. After passing through, the road dives down into the gorge. Route 613, still a pot-holed dirt track in some places but worth the effort, winds its way down the bottom of the gorge along the Red River, past several caves and rockshelters that are famous (at least, to me) for their contributions to our knowledge of the lost crops.

This got me at least in the right region! (Thank you!). However, now the points are in the right spot but all lined up (on the right) rather than in the wrong spot and spaced out according to their location (on the left). I wonder if it has something to do with how it is being projected?


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I just had my ah ha moment! You were right and it was something with the data: the previous "care taker" of the data chopped the coordinates down about six decimal places for convince. I went back to the original data set and correct it and now it is as right as rain!

Then there's the ending, in which Quark must fight Grilka's unhappy bodyguard to prove himself. Since Quark doesn't stand a chance, Worf helps him out by being a sort of "puppeteer" with the use of a special technological brain wave gizmo. This way Quark can exactly mimic Worf's actions during the fight. I've never seen physical comedy quite like this; it's original and filled with punctuated moments of hilarity (like Quark's posturing once he gets into the role). And when things go wrong, Quark's improvisation is one of the silliest yet funniest moments in the last several seasons of Trek. I must say I was pleasantly surprised at the effectiveness of the comic mayhem.

In my Vue+Vuex project, I am trying to debug using Visual Studio Code. I have the debugger launching properly using Chrome debug tools, and properly using a map, but when I try to place breakpoints in my .js or .vue files, VS Code seems to be placing the breakpoints in the wrong place. For example, here I try to place a breakpoint in one of my getters on line 40, but it ends up 15 lines later:

This is important because authors have frequently used statistical evidence of positive selection to support the argument that a specific gene has played a role in adaptive evolution. For example, it has been claimed that changes to the microcephalin protein in the primate lineage have played some role in the evolution of increased brain size of hominids (Wang and Su, 2004). But the fact that the methods used do not clearly differentiate positive selection from the relaxation of purifying selection means that the same data might just as plausibly be interpreted as evidence of a reduction in the importance of microcephalin in the higher primates. Relaxation of purifying selection on microcephalin in higher primates might have occurred because changes in the pattern of brain development in the primates have rendered some previously important role of microcephalin no longer essential. Of course, it is not possible at the present time to decide between these two hypotheses. But the prevalence of a selectionist mentality and the use of nonconservative methods places biologists in a very undesirable position, where there are no clear-cut criteria for deciding whether a given protein is particularly important or particularly unimportant for a given biological process.

But a game-changing event took place over 2000 years ago, and it changed everything about this tribunal. When we forget this, when we relegate this fact to a part of our lives just reserved for Sunday, we miss out on the peace we are promised. We are looking for peace in all the wrong places.

Sadly, many people today are still unknowingly searching for God in the wrong places: in the bottom of a bottle of alcohol, in dance halls and concerts, in unhealthy relationships, in seemingly religious gatherings, and the list goes on. Yet, God is much closer to us than we can ever imagine.

I was given an iPhone 5s, it had already been restored to factory settings for me. The screen is playing up and clicking in different places from where I am actually clicking. For example I was trying to open a text message but it was registering that I was clicking on the edit button or swiping across the to delete the message. The only way I have found to resolve the issue temporarily is to lock the phone. Is anyone else experiencing this issue and is there a way to fix it? Does this fall under a software problem that apple will replace the phone for? Thanks.

Conversely, I can also stress about sensations on my skin that doctors can find no evidence for; and feel so unwell before a thunderstorm I want to curl up in a ball and hide away. More than once I have visited the doctor with physical symptoms only to be told there is nothing wrong with me.

Sometimes Bot clicking in the wrong places or even if it is clicking at the correct place it is not performing actions(Click not working). We checked for selector issues but the selectors are correct. It is happing only for some click activities.

The start/end markers are always off by anywhere from a few seconds to a minute or more. The video displayed in the playback window in Custom Cuts is NOT in sync with the time code for the video, therefore all the start/end points are wrong. I can prove this by opening the exact same video in avidemux and navigating to the exact same commercial start/end points and comparing the times. Avidemux will show the correct time and I can then copy/paste those corrected times into Custom Cuts. If I do that, the resulting .edl file is correct and MCEBuddy can remove the commercial successfully. Basically, Custom Cuts works as an EDL editor but not as a video previewer for finding/validating the edit points. I have tried this on two different PCs and the behavior is consistent.

I try to model a city. I have a group of buildings that act as the hairs of a particle system. The hairs should grow on the faces of a plane. Now this works for the buildings that were initially added to a Group. But later I added two more buildings to this group and these buildings are not "neatly" positioned on the faces of the plane. Either on two faces instead of one face and also on another plane. So it seems that there is something wrong with those buildings

Homing moves the spindle to the lower left corner of the reachable area.

When I select the home position for the project, I move the spindle to the lower left corner of my work piece (the board I want to carve). I assumed this position corresponded with the lower left corner of my image. Is this assumption wrong? 2351a5e196

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