I didn't expect to laugh out loud within a few seconds of revisiting Aliens Versus Predator. I remember this game being too scary to play. I remember the beeping of the motion tracker, the dingy corridors of Hadley's Hope, the terror of meeting a facehugger in the dark. I remember the cathartic thrill of becoming a xenomorph and the rush of terrorising marines as the predator. This was, in my head, one of the great atmospheric shooters, and I revisited it in the hope of rediscovering those strengths. That bubble burst the moment the first in-game video flickered to life.

This was a hugely technically accomplished game when it was released, and it's important not to lose sight of work that went into realising three diverse player-characters, large maps with extensive dynamic lighting, and an AI system that was just about capable of supporting a linear campaign as well as a freeform skirmish mode. I dare say it earned its 90% from PC Gamer at the time. Today, however, those novelties have worn off.


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The fact that the AI is capable of surprising you is still a positive, but it's inconsistent in a bad way: aliens run into walls, civilians drop firebombs on themselves and burn to death, some marines will barely get a shot off if you run them through with your predator claws while others will stand and fire, seemingly invulnerable, until you lose the war of attrition. The alien campaign actually holds up fairly well because of this, as you dismember people so fast you've hardly got time to consider the flaws.

This was the era before the developers of first-person games started to seriously consider how to embody the player in the character they controlled. Aliens Versus Predator's atmospheric ambitions are built on the movement and combat structures of Quake, and coming back to it in the modern day is deeply jarring. As an alien, your incredible velocity makes some sense although it can be disorientating in narrow spaces. You're faster than the creature in the films ever was, but there's a sense of power in shooting through the innards of a ship like an F-22 that eats people's faces. As a marine, your extreme freedom of movement contributes to the game's lack of tension. You're basically playing a man with a gun on a go-kart who is occasionally inconvenienced by a geriatric-looking alien. Given that you can strafe and backpedal as fast as you can shoot, combat lacks impact.

None of this takes away the effect that AvP had on players when it was released, nor does it detract from the tremendous impact that the game subsequently had. It hasn't aged well, and that has made me realise just how reliant certain types of horror game are on the technology of their time. Games like Aliens Versus Predator that set out to immerse the player in familiar settings depend tremendously on your ability to believe in those settings. AvP's movement and combat model, visuals and map design have all been exceeded so many times that they no longer feel like they used to.

Joining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast."}), " -0-7/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); }Chris ThurstenSocial Links NavigationJoining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast.

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The three most ferocious species in the universe in a bloodthirsty battle for the ultimate prize: survival. Take your pick: be a Colonial Marine, a Predator or an Alien. Fight through suspense-filled environments: from starships and space stations to colonial bases and eerie planetscapes. One wrong move turns you from hunter to prey.

If you've tried to play Aliens versus Predator Gold Edition in the last ten years or more, you've probably run into a very frustrating problem. The game will load and the menu will be fine, but the levels and the gameplay will have extremely messed up graphical issues. As I understand it, the problem is that newer versions of DirectX can't figure out what to make of the engine's graphics. You will end up getting huge clouds of black or, worse, the screen copying itself over and over as you look around.

Up until now, there were a couple of ways to reduce the problem. The first way is to simply stay in the marine's image intensifier mode or, as a predator, stay permanently cloaked and/or stay in green vision mode. For some reason, those vision mode changes would not cause the graphical issue. Unfortunately, there is no way to play as the alien without graphical issues if you used this method. The other way was to download sirlemonhead's AvPx mod. This is a standalone .exe which resolves the issue for single-player and skirmish mode. Sadly, there is no multiplayer mode, and this mod also does not solve the graphical issues for the Cancer Black mod or for the MelPyth mod.

Fortunately, UberFoX discovered a fix that allows you to play the original Aliens versus Predator Gold Edition (NOT Classic 2000 or AvPx) without graphical errors. This fix allows you to do everything you could do with normal Gold Edition, that is, namely, run multiplayer as well as the Cancer Black and MelPyth mods without graphical interference.

1. You will obviously need Aliens versus Predator Gold Edition on disc. If you don't have it, get it. Install the game (I assume you're not brain-dead and can figure out how to install a 16-year old game). Near the end of the installation process, it will ask you if you want to install DirectX 6. Do NOT install it. At the end of installation, it will ask you if you want to read the readme and run the game; don't do either.

4. Once you've downloaded dgVoodoo v.2.45, open it up in winrar. Return to your Fox\Aliens versus Predator folder and create a folder called dgvoodoo. Copy the contents of dgVoodoo2_45.zip and paste them into your newly created dgvoodoo folder. Once pasted, find the folder called MS. Inside should be two .dll files, one called D3DImm.dll and the other called DDraw.dll. Copy both of these files and paste them into the regular Aliens versus Predator folder.

5. Now go back to your dgvoodoo folder. Launch dgVoodooSetup.exe. At the top of the menu, you will see a directory. Add this directory to it: YourDrive:\Program Files(x86)\Fox\Aliens versus Predator. Then click Add. Look at these three screenshots and adjust your program so that it matches these.

Note that this game still has an audio bug: if you interrupt the startup movie with the Fox Interactive and Rebellion logos, as well as any other of the game's intro/outro videos, the audio will loop endlessly. To prevent this from happening, you can do one of three things:

Spam the Enter button at the opening logos so you skip them before they launch. Then at the menu, go Audio/Video Options and set Intro Videos to Off (this is my personally preferred method).

Never interrupt the opening logos or intro/outro videos.

You can download UberFoX's AVP Launcher, which skips all videos (including the opening logos). The launcher can be found here:

If your game crashes when loading a level: Try different Videocard options in the DirectX tab of dgVoodoo. Also try "Disable and passthru to real DirectX" located above the Videocard options. In the Glide tab, try the different 3dfx card options.

Here's a little bonus for anyone who wants to edit levels or HUD/NPC models in the game. The same (or a similar) problem as above will occur for the game's editor, Inteng. The same method as above works for getting this program to work. I will briefly summarise in bullet-points.

Install Gold Edition if you haven't already. Then install the AVP Gold Tools if you haven't already.

Download dgVoodoo if you haven't already. Open the zip file but don't do anything yet.

Go to your Fox\Aliens versus Predator\Tools folder. Create a new folder called dgvoodoo.

Extract the contents of the zip file you downloaded to the dgvoodoo folder.

Go inside the dgvoodoo folder and find a folder called MS. Inside should be two .dll's. Copy them, go back two folders, and paste them into the tools folder.

Go back into the dgvoodoo folder and open up dgvoodoosetup.exe. Under Config folder/Running instance, click Add, then add this directory's location (YourDrive:\Program Files (x86)\Fox\Aliens versus Predator\Tools) to the program.

Make sure your setup is the same as mine in the above three screenshots.

To run Inteng, first go to your avp_rifs folder. Right-click one of the level files (they end in .rif) and click Open With -> . Select "Choose default program." Then find Inteng.exe. Now when you double-click a .rif file, it should open in Inteng and you shouldn't get any draw distance problems.

For a long time I only thought that you'd have to either re-buy the game from GOG.com or Steam OR that you must use the fanmade patch by sirlemonhead, but apparently you figured it out entirely how to get around the DirectX and Video incompatibility problems.

Also, I want to add that I think this guide is best for those that want to play the "Cancer Black TC MOD" for AvP Gold as that AvP Mod had never been updated to work on modern Windows operating systems. 152ee80cbc

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