Alien Shooter is an isometric, top-down shooter video game developed and released by Sigma Team, a Russian games development studio. Released on May 18, 2003, it was initially available on Microsoft Windows, iOS, and Android. The game's conclusion was realized in two expansion packs, both consisting of five-levels and released in 2014: Fight for Life, released on June 14, and The Experiment, released on September 22.

Alien Shooter is presented in a top-down, third-person view (3/4 perspective), and takes place across nine levels of increasing difficulty. The main objective of each level is to eliminate all the aliens. To do so, players must access all of the areas that the level has to offer (by completing tasks such as reactivating power generators, destroying walls, and disabling force fields, etc.) and removing the alien threats within. Later levels feature teleportation devices, which spawn enemies indefinitely, and can only be destroyed by special explosives scattered throughout the level.


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Once exterminated, alien enemies drop loot consisting of money, health, ammo, and other items. Between levels, players can purchase upgraded, more powerful weapons in the shop, along with permanent stat upgrades. Temporary upgrades can also be purchased, including "Lives", Body Armor, Attack Drone, etc. Most items in the shop can also be found scattered throughout the levels.[3]

In the early year 2030, scientist from M.A.G.M.A Energy Corporation created the bio engineering creatures by mixing both DNA animals and alien cells from a meteorite they've been found. Those creatures have been successfully created such as mutant frogs/spawn frogs, multi-armed bipeds/raptors, giant spiders, and tank rhinos. However, something bad happens, the aliens plan to escape from their cage while using a teleporter device as their plans. Protagonist's task to eliminated the aliens inside of abandoned experiment lab places.As the protagonist explores the lab, the root of the problem is revealed to be a malfunction with an experimental teleportation device. Somehow, the aliens have managed to flood through en masse, killing the scientists and guards who were working in the lab. Delving deeper into the complex, the protagonist encounters ever more powerful aliens and realizes that all the teleporters must be destroyed. The game reaches its conclusion when the protagonist has eliminated all of the aliens and destroyed all the teleporters in the laboratory.

Alien Shooter: Vengeance (also known as Alien Shooter 2) is a top-down shooter video game for Microsoft Windows developed and released by Sigma Team in 2007 as a sequel to Alien Shooter. A remade version called Alien Shooter 2: Reloaded features changed game mechanics and a few new levels.

The game starts with the player arriving at the on-site M.A.G.M.A facility at some point in year 2030. After meeting with the local commander, General Baker, the player goes on their first mission: searching for survivors within the facility while fending off waves of aliens. Non-player characters in this mission include Nicholas, an engineer who provides rewards if the player fulfills his requests, and Kate Lia, a mercenary hired by M.A.G.M.A. who is abducted by the aliens when the player becomes trapped in the facility's computer room. While at the facility the player is also asked to disable a self-destruct program that threatens the facility. Once the program has been shut down, General Baker concludes that the aliens must have a leader, and it is the leader who activated the self-destruct program. The player also discovers that the M.A.G.M.A. Energy Corporation has made a deal with General Baker in sometime, asking him and the rest of the mercenaries to shut the entire base down in return for a large amount of money. The player is then sent to the next facility, the ME2 Base.

After battling through hordes of aliens, the player finally manages to enter the ME2 Base. While clearing more aliens from inside the base, the player is asked to download research data and destroy some experiment capsules. General Baker asks the player to rescue Kate after M.A.G.M.A.'s research is destroyed. He has located an alien breeding ground deep within a coalmine nearby and sends the player and a few soldiers to destroy the breeding ground, eliminate the Alien Queens (Alien Mother Scarabs), and remaining aliens once and for all. Before reaching the final room, the alien's leader and Baker will both tell the player to give them the research disk and the alien leader threatens that Kate will die if the player doesn't give him the disk. After that, the player will need to make a choice.

If the player chooses to go to the alien leader and save Kate, General Baker will scold the player for disobeying him. He also reveals that the downloaded data contains information on how to control the aliens and that he plans to use it. In a confrontation with the player, Baker true goal to rule over mankind was revealed and had to be killed. On their way to save Kate, the player engages the aliens, leading to a final battle in which the player kills the Alien Basilisk (alien leader). After defeating the alien leader, the player discovers that Kate is dead already by the time the player reaches her. The disk containing the data on controlling the aliens and the portals is destroyed. Without the leader control, factions in the alien army have begun to fighting each other instead of attacking humans, enabling human military to take down the disorganized alien force gradually over time. The game ends as cities suffering from alien invasions begin to recover peacefully.

However, if the player decides to go back to General Baker instead of rescuing Kate, the alien leader will send teleporting minions to attack him and gives the player as one final warning. If the player gives Baker the disk, he will teleport away, and M.A.G.M.A. will order the player to find General Baker as quickly as possible. After the player finds the remains of Baker strewn throughout a M.A.G.M.A. base, the Alien Basilisk organizes the alien hordes into a powerful organized army and manages to overrun most of the major cities, causing most of the humans to perish, the Earth Government using nuclear weapons to destroy cities overrun with aliens, and M.A.G.M.A. still trying to recover its experimental energy weapons, all these events being described in the final journal entry of the last human on earth.

A stand-alone add-on was released in 2010, titled Alien Shooter 2: Conscription. It features a new campaign, a few new weapons, and new types of monsters. The story is a prequel to the original game, telling the story of a new recruit of the M.A.G.M.A. corporation, who is stationed on one of the military bases. Suddenly, the base is attacked and the player is forced to fight for his life. Later, he is assigned by General John to assist Officer Donaldson and his squad in the protection of a secret bunker. The mission is a failure, all the squad is killed by aliens, and the player heads to the evacuation site, where he is ambushed by his own troops. Surviving the ambush, he heads to the bunker in order to find out what dark secrets are hiding. After discovering the bunker is full of alien eggs, the player, allying himself with Corporal Jane who was also betrayed, destroys the facility and travels to another base using a teleporter device. The player and Jane get separated and the player learns these aliens were being used to fight the invasion. Even though Jane is killed by General John, the player succeeds in defeating both hordes of escaped aliens and General John's personal army. The player confronts General John, who is piloting a giant mech-suit and kills him, and then blows up the bases' reactors. The game ends with the aliens escaping the base, leading up to the events of Alien Shooter: Vengeance.

GameSpot gave it a rating of 7.5 out of 10, concluding that "Retro shooters don't get any bloodier or more intense than this."[2] William Usher of Gaming Blend calls it "an adrenaline-pumping experience that has non-stop thrills and top-notch action," giving it a 4.5 out of 5.[3] Dominic Dansin of Game Industry News notes that with this game, "you know what you are going to get" and while it will likely not win any awards, it is still "a lot of fun."[4]

The endless darkness and the somber, long passages of a military complex have become the abode of evil, as thousands of blood-thirsty creatures fill its offices, storehouses and mysterious laboratories. 


Your mission is simple: clear the base at all costs. You will be provided with explosives to help you gain access to the teleports from where thousands of pitiless creatures pour. A stationary gun will aid in the defense of the area. You have been granted access to the most advanced weapons technology money can buy. As you earn your pay, you can equip yourself with additional weapons in the arming area and biomechanical implants that will make your fighting abilities super human. 


The alien invasion has begun, we have one chance, and that is to stop them cold in their staging area. Do not allow them escape this facility, you are our last hope. The fate of humanity now depends on you!

This is the export for "Alien Shooter 2 Reloaded demo Steam release" (one must be very specific, since there are tons of different versions of this game available!). It works more or less with the same features and tricks as the former episode (still obfuscated, no rendering resize, need for WM_NCHITTEST mouse processing) plus the need to hook D3D9.

No traces here of the FreeLibrary errors and crashes, I hope that the new setting will fix things for you as well, but in case just tell me.

Now I think I'm going (to relax and ...) to mind the resizing problem: it is very curious that a D3D game would show such a behaviour. It sounds quite interesting. In the meanwhile, please mind that aliens won't bother us earthly creatures!

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