Algodoo (/ldu/) is a physics-based 2D freeware sandbox from Algoryx Simulation AB (known simply as Algoryx) as the successor to the popular physics application Phun. It was released on September 1, 2009 and is presented as a learning tool, an open ended computer game, an animation tool, and an engineering tool.

In 2008, Emil Ernerfeldt created an interactive 2D physics simulator for his master's thesis project in computer science at Ume University in Ume, Sweden.[6] This project was released for public and non-commercial use under the name "Phun" and gained considerable attention after a clip of Ernerfeldt using the software went viral on YouTube.[7][8]


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In May 2008, Ernerfeldt brought the Phun project to Algoryx Simulation AB, a company founded in 2007 by Ernerfeldt's former supervisor at Ume University, Kenneth Bodin.[6] In 2009, Phun was rereleased under the name "Algodoo" (a combination of the words algorithm and do). The name change was motivated by the fact that the word "phun" is used by many sites deemed inappropriate for younger users and the fact that trademarking "phun" was nearly impossible.[9]

In October 2011, Algoryx released two new versions: Algodoo for Education and Algodoo 2.0.0.[citation needed] In February 2017, Algodoo for iPad was updated to version 2.1.2 to maintain functionality with iOS 10.

Users of Algodoo can share the scenes they create via Algobox; the platform currently houses over 200,000 unique user-created scenes and is continuing to rise. Due to the decrease in the number of recent updates and Algodoo becoming free in 2013, many users have assumed that Algodoo is discontinued. Algoryx has yet to release a statement to confirm or deny this, but many long-time users have abandoned the program, leaving Algobox to have a sharp decline in scene submissions. During this time, there has been a rise of marble races, algothons (which is a portmanteau of Algodoo and -athlon), camps (where a bunch of people sign up and complete challenges to win), and "whodunnit" scenes.

I wanted to get into making my own sims/scenarios and was wondering if you all on tildes had some recommendations. I've been trying algodoo and it seems very nice but I've heard its mostly abandonware and theres some features I find lacking. So I wanted to look into options for my little tinkering. I understand that there may not be a perfect one but I'd love to have some options to try and tinker in, and my research has led me to lots of them that seem at first look to be purely for academic purposes.

I've been working in unity today and so far ive got the basic functionality behind a generic "marbles roll to a place" project, including the goal that has functionality when a marble touches it. I've been struggling with making a spinning object that rotates around a pivot point and making the marbles react similarly to how i see them react in algodoo videos. Progress is great thus far though, maybe ill finally crack open a tutorial to see if that covers spinning obstacles. 2351a5e196

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