Image: DLR (CC BY-NC-ND 3.0)
Room Ponente
Robot hands and manipulators are vital for interacting with the environment, humans and other robots. To address the lack of versatility in current robotic manipulators, recent advances include soft and compliant manipulators, multimodal sensing and novel or combined actuators. In this workshop, expert hand developers present successful examples for these strategies. We foster in-depth discussions both through questions from the audience and moderated roundtables to understand the advantages and challenges of the different design strategies together with the expert developers. Thereby, we give an overview of existing strategies and promote innovative design ideas to push the capabilities of robotics manipulators.
The goal of this full-day workshop is to discuss recent advancements and upcoming challenges in the mechatronic design of robotic hands and grippers. Recent work in this field has adopted several competitive strategies, including compliant kinematics, advanced sensing and control, task-optimized kinematics, adhesive grasping and novel actuators leveraging material characteristics.
09:15 - 09:25: Welcome
09:25 - 10:05: Talk 1 (Yuri Gloumakov)
10:05 - 10:45: Talk 2 (Markus Grebenstein)
10:45 - 11:15: Coffee break
11:15 - 11:55: Talk 3 (Giorgio Grioli)
11:55 - 12:35: Talk 4 (Enrico Turco)
12:35 - 12: 45: Abstract presentation
13:00 - 14:00: Lunch
14:00 - 14:40: Talk 5 (Antonio Morales)
14:40 - 15:20: Talk 6 (Cristina Piazza)
15:20 - 16:00: Talk 7 (Kenjiro Tadakuma)
16:00 - 16:30: Coffee break
16:30 - 17:10: Talk 8 (Maria Fossati)
17:10 - 17:15: Closing remarks
Yuri Gloumakov, University of Connecticut
Dexterity Through Mechanical Intelligence
Robotic hands typically achieve dexterity by increasing actuation inputs, which in turn demands additional sensing and control complexity. This talk presents an alternative path: embedding task-relevant intelligence directly into the mechanical structure. I will introduce the PhaseHand, a sequentially underactuated robotic hand that passively transitions among power, tripod, and pinch grasps through its transmission architecture and joint design. I will discuss the underlying design principles and show how phase-based mechanisms can expand the versatility of low-cost manipulators while minimizing control requirements.
Markus Grebenstein, German Aerospace Center
From Space to Ground to Industry: Mission-Led Robotic Hand Design & Development at DLR
The German Aerospace Center (DLR) has a long-standing tradition in robotic hand and grasping research, dating back to the early 1980s. Driven by diverse mission requirements, these efforts have yielded a wide range of distinct solutions. This presentation provides an overview of DLR’s robotic hands, tracing their development from initial mission goals through functional requirements to final design implementations. It outlines the evolution and underlying rationale of our research roadmap, concluding with a perspective on the future trajectory of humanoid robotic hand technology.
Giorgio Grioli, Italian Institute of Technology | University of Pisa
Designing Robust Soft Hands: From Synergies and Compliance to Real-World Applications
Soft and underactuated robotic hands offer a promising approach to robust manipulation in real-world environments, where objects, tasks, and interaction conditions are often uncertain. By exploiting mechanical compliance, adaptive morphology, and synergistic actuation, these systems can simplify control while improving safety, versatility, and resilience.
In this talk, I will discuss the mechatronic design principles behind robust soft hands, drawing from the development of synergy-based robotic and prosthetic platforms such as the Pisa/IIT SoftHand and related systems. The talk will focus on how design choices involving compliance, underactuation, sensing, and control affect the trade-off between simplicity, dexterity, robustness, and usability.
I will also discuss how these principles translate into real-world applications, including robotic manipulation, prosthetic hands, assistive technologies, and soft end-effectors for uncertain environments. The aim is to highlight soft hand mechatronics as an integrated design problem, where morphology, actuation, sensing, and control must be co-designed to move from laboratory prototypes toward reliable and deployable robotic systems.
Enrico Turco, Italian Institute of Technology
Embodied Mechanical Intelligence in Gripper Design
Robotic manipulation in cluttered and constrained environments is often addressed by increasing the complexity of perception, planning, and learning algorithms.
The talk presents a complementary perspective: designing grippers whose morphology embeds part of the intelligence required for manipulation.
The talk will first introduce how passive compliance and mechanical design can turn environmental constraints into useful resources for robust grasping. This principle will then be demonstrated in a learning-based decluttering scenario, used as an application case to show how gripper design can simplify the manipulation problem.
Within this scenario, a soft–rigid gripper is compared with conventional rigid and soft grippers to investigate how morphology influences learning.
The results show that an appropriate gripper design can physically embed useful interaction strategies into the grasping action itself, enabling effective decluttering strategies to be learned with a simpler action space.
Antonio Morales, Universidad Jaume I.
Design of Variable Stiffness Grippers for Handling Delicate Products
Cristina Piazza, Technical University of Munich
Towards Dexterous Manipulation with Soft Prosthetic Hands
Kenjiro Tadakuma, Osaka University
Inventing Robotic Hand Mechanisms
Conventional omnidirectional wheel mechanisms are limited in their ability to climb steps and cross gaps. The Omni-Ball, consisting of two connected hemispherical wheels, overcomes these limitations by enabling the crossing of higher obstacles and larger gaps than previously. By elongating the Omni-Ball longitudinally into a cylinder shape, we obtained the Omni-Crawler, which enables omnidirectional mobility on rough terrain. In addition, transforming the cylinder shape into a torus with inner-outer membrane motion not only enables robotic mobility in murky water, but makes it possible to further transition from Omni-Crawler to Omni-Gripper. Conventional soft grippers are not suitable for objects with sharp sections such as broken valves and glass shards, but the torus shape solves this problem by using a three-layered variable stiffness skin-bag made of cut-resistant cloth. A similar function could also be achieved using a string of beads made of titanium which can grip objects of almost any shape, even when they are on fire.
Maria Fossati, Italian Institute of Technology
Corpi Aumentati: Prosthetic Design Between Mimicry and Non-Anthropomorphic Approaches
Upper-limb prosthetics have long been guided by the ambition to reproduce the human hand in form, appearance, and function. While this mimetic paradigm has driven major advances in robotic and prosthetic design, alternative approaches are increasingly expanding the field beyond anthropomorphic models. This talk explores the tension between mimicry and non-anthropomorphic inspiration, asking how prostheses can address not only technical performance, but also lived experience, identity, social interaction, and imagination. It will also present Corpi Aumentati — Augmented Bodies, an interdisciplinary project at the Italian Institute of Technology that combines robotics, design, humanities, theatre, and expressive arts to rethink prostheses as interfaces between bodies, environments, and society.
Towards the Next Level of Dexterous Hand Control: Cleaning as a Benchmark
Clara Pham and Jochen J. Steil
Julia Starke
University of Luebeck
Ashok M. Sundaram
German Aerospace Center
Werner Friedl
German Aerospace Center
Giovanni Berselli
University of Genova | Italian Institute of Technology