In classical mechanics, impulse (symbolized by J or Imp) is the change in momentum of an object. If the initial momentum of an object is p1, and a subsequent momentum is p2, the object has received an impulse J:

The term "impulse" is also used to refer to a fast-acting force or impact. This type of impulse is often idealized so that the change in momentum produced by the force happens with no change in time. This sort of change is a step change, and is not physically possible. However, this is a useful model for computing the effects of ideal collisions (such as in videogame physics engines). Additionally, in rocketry, the term "total impulse" is commonly used and is considered synonymous with the term "impulse".


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The application of Newton's second law for variable mass allows impulse and momentum to be used as analysis tools for jet- or rocket-propelled vehicles. In the case of rockets, the impulse imparted can be normalized by unit of propellant expended, to create a performance parameter, specific impulse. This fact can be used to derive the Tsiolkovsky rocket equation, which relates the vehicle's propulsive change in velocity to the engine's specific impulse (or nozzle exhaust velocity) and the vehicle's propellant-mass ratio.

Sorry if this is posted I cant find it. To sum it up, I want my character to leap forward, longer than a jump but lower as well. I tried playing about with add impulse but I cant seem to think of the math to get the player to propel in the direction...

For nearly 30 years, IML's research has focused on the development of novel manufacturing solutions using impulse-based processes. We discovered that materials can be shaped and joined in unique ways by moving metals at high speeds. e24fc04721

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