ELECTIVE ADVENTURES
safe and smart
Learn About the Adventure
Current requirements can be seen HERE as well as found in your rank manual - along with great ideas for completion. We guide you through the completion of the requirements in bold below.
Complete 1-8. Requirement 9 is optional.
Memorize your address, and say it to your den leader or parent/guardian/other caring adult.
Memorize an emergency contact's phone number, and say it to your parent, guardian, or den leader.
Take the 911 safety quiz.
Show you can "Stop, Drop, and Roll."
Show you know how to safely roll someone else in a blanket to put out a fire.
With your parent/guardian or other caring adult, make a fire escape map of your home and explain it to family members and your den.
With your parent/guardian or other caring adult, try a practice fire drill at home.
Find the smoke detectors in your home. With the help of your parent/guardian or other caring adult, check the batteries.
Visit an emergency responder station, or have an emergency responder visit you.
Office/ School Supplies
Colored Pencils (Red, Yellow, and Green)
#1 & #2 | Address & Emergency Phone Number
Activity #1: Memorize Your Phone Number
The Phone Number Song:
First three numbers
(repeat)
Second three numbers
(repeat)
Last four numbers
(repeat)
That’s my number
That’s my number
Example
8-3-2
8-3-2
6-4-8
6-4-8
5-9-8-4
5-9-8-4
That’s my number
That’s my number
Activity #2: Memorize Your Address
Learn your address by singing it to the tune of B-I-N-G-O.
The Address Song:
There was a scout
Her/His name was [Your Name]
And this is where she/he lived
[House Number]
[House Number]
[House Number]
On [Street] in [City]
Example
There was a scout
His name was Bob
And this is where he lived
2-2-2-5
2-2-2-5
2-2-2-5
On North Loop West in Houston!
#3 | 911
Get your 911 Quiz Sign print out.
Fold it in half so you see 911 on one side and the crossed out 911 on the other.
Optional: Glue the sides together.
DIRECTIONS: A den leader or older family member lead the scout or scouts through the following prompts. If the answer is to call 911 the scout holds up that sign (facing the questioner). If not, hold up the sign the other way.
911 Safety Quiz
If your friend falls down and scraped his elbow, should you call 911? (No)
Should you call 911 if a person is unconscious? (Yes)
Should you call 911 if your sister breaks your toy? (No)
Should you call 911 if you see a fire or smell smoke? (Yes)
Should you call 911 if your pet is missing? (No)
Should you call 911 if you are mad at your brother or sister? (No)
Should you call 911 if a stranger is following you? (Yes)
Should you call 911 if you broke a window? (No)
When you call 911 for someone who is hurt, should you whisper on the phone? (No)
Should you hang up after you say you need help? (No - stay on the phone until first responders arrive)
Should you call 911 if you see someone breaking into a car? (Yes)
If you are hiking with a friend and he falls and hurts himself very badly, should you call 911? (Yes)
Should you call 911 if you need help with a school project? (No)
Should you call 911 if you see a car accident where someone is hurt? (Yes)
Should you call 911 if your parents put you in timeout? (No)
#4 | Stop, Drop, and Roll!
Watch Pack 157 Stop, Drop, & Roll the practice rolling those fires out!
#5 | Now Roll Someone Else!
Always try to get the person to Stop, Drop, and Roll first. It is the most effective way to extinguish fires on clothing.
If you don’t have a fire blanket a blanket made of natural fibers (cotton or wool) is next best.
If you are unsure of how to do this watch this video, then practice rolling your friends:
#6 -8 | Fire Escape Plan, Fire Drill, and Smoke Detectors
Activity #1: Map Your Home
Draw a map of your home. Include:
Yellow Circle = Smoke detectors (check their batteries as you identify their locations)
1 Thick Red line with an arrow showing the main way to exit every room
1 Dotted or dashed red line with an arrow showing the alternative way to exit each room
Big Green X outside of your house showing a meeting place.
Activity #2: Make an Exit and Meeting Plan
Determine how you would get out of the house in the event of a fire and where you will safely meet once outside.
Think about how you would escape from different places in the house.
Consider who might need help escaping?
Adult partners, make sure you show how to open windows and remove the screen, if windows are part of your exit plans.
Activity #3: Practice and Edit
Practice the plan!
Adult partners should randomly call a fire drill when the family is not expecting.
Time them and repeat until you can get everyone out in two minutes or less.
Block off certain exits so people have to think about alternate routes.
For a second drill, try to find doorways blindfolded or crawling.
Review the plan.
Did it work?
Should you change anything?
Just For Fun | Hospital Tag
Determine the game area and how long you will play for.
Designate an area just outside of the boundary as the “hospital”
Then the game begins by everyone trying to tag each other.
If a player is tagged they put a hand over the spot they were tagged to stop the “bleeding.” They can continue to tag other players with their free hand.
At any time a player may go to the “hospital” and do five jumping jacks. Then they are healed and can return to the play area!