CAD stands for Computer-Aided Design, and typically refers to a piece of software (program/app) where you create digital models or representations of physical objects/systems
There are many different kinds of CAD that all serve different purposes for different industries including:
Architectural CAD (ex: AutoCAD, Revit)
Mechanical CAD (ex: Fusion 360, Inventor, Solidworks, CATIA, Siemens NX)
2D Mechanical CAD
3D Mechanical CAD
Electrical CAD (ex: Eagle CAD, TinkerCAD)
Computer Graphics/Animation CAD (ex: Blender)
For this course and many courses continuing into your program, you will primarily be using Mechanical CAD software, but it may make sense at various points in your education/career to learn and adapt to new & different types of CAD software. The best practices you will learn in this course are relatively universal, so transitioning or learning new CAD/other software should be viewed as a regular occurrence and not something to dread, prolong, or avoid.
For this course, the CAD software we will use is called Fusion 360, which is a product from the company Autodesk, a software company based in the US. There are several reasons we will be using Fusion 360:
FREE for students & educators, including all advanced features/options (ex: generative design), without limits
Cloud Data Management, meaning you can log-in to Fusion 360 account on any computer at any time and have access to all your files (exporting files to "local" storage is still possible, but cloud is default)
Collaborative Workspace, meaning you can easily work on & share files with anyone else who uses Fusion 360
Unified CAD/CAM/CAE/PCB, meaning you can use one piece of software to perform a wide variety of CAD, Computer Aided Manufacturing (CAM) & Computer Aided Engineering (CAE) functions, as well as Electronics/Printed Circuit Board (PCB) design & manufacturing
Greater Accessibility for those who do not have high-end computers at home, as Fusion 360 can run in a browser on even a Chromebook
CAD more than anything is a visual communication tool that allows you to very precisely illustrate what you are trying to do or make to yourself or your customer, before you make it. Additionally, using CAD to design 2D & 3D objects has many advantages over both traditional, hand-drawn designs, as well as not drawing anything at all:
Improved Quality
Computers draw perfect lines, curves, & geometric shapes & objects to exact specifications effortlessly
Improved Efficiency
You can quickly & easily adjust any & all dimensions and features of a CAD model
Easier & Clearer Communication
Allows you to show someone in exact detail what you are designing, as well as illustrate potential problems with your design in relation to other objects/environments
Easier Manufacturing
You can directly use the geometry within your design to create required commands for computer-controlled machines using "CAM" (Computer Aided Manufacturing) software
The Workflow (sequence of steps for a process) for most 3D Mechanical CAD software is to start with 2-Dimensional (2D) Geometry, then create 3-Dimensional (3D) Geometry/Features, using the 2D geometry to do so. When creating 2D Geometry, we use a function called "Sketching", and when we turn that sketch into 3D, we do so with functions known as "Features".
For example, if I want to draw a 3D Cube, I would first start by drawing a 2D representation of a Cube (a Square), then turn that into 3D with a function (Extrude, in this case)
The steps to following this workflow are:
Draw 2D shapes/lines (ex: square, arc, polygon)
From those 2D shapes/lines, create 3D features (ex: Cube)
Repeat or Modify until you have your final part!
Sketches
There are many Sketch tools you can utilize to draw anything from simple lines to complex geometric curves. When using sketch tools, you select the tool you wish to use, then follow the prompts that appear near your mouse cursor that instruct you on what to do.
Oftentimes, text boxes will appear with highlighted number values in them. These are dimensions, quantities, angles, etc. to specific and apply to the geometry you are creating. You can easily enter these values in by typing into the box before the geometry is finalized.
Article: "Sketches in Fusion 360"
Features
The two most common methods for creating 3D objects/features from 2D geometry are:
Best used to create non-concentric (round) 3D objects/features
Can use Extrude not just to create new objects/components, but also to "Cut" shapes & features out of objects, or isolate the intersecting geometry between multiple shapes
Similar to stacking blocks (like Legos or building a Pyramid) or "drilling" through objects
Best used to create concentric (round) 3D objects/features
Can use Revolve not just to create new objects/components, but also to "Cut" shapes & features out of objects, or isolate the intersecting geometry between multiple shapes
Objects that have circular symmetry:
Spheres
Cylinders
Tubes/Pipes
"Vase-like" shapes
RECOGNIZE THE SUNK COST FALLACY
Just because you spent hours on a design does not mean it is worth continuing if you have painted yourself into a corner
Especially when you are first learning CAD, you may spend many minutes/hours/days on a design and be struggling with how to proceed/make changes
More often than not, if you start completely fresh with a new file and redesign what you've done, you will take significantly less time to get back to where you were, and do it more efficiently (with less features/mistakes)
SAVE EARLY & OFTEN + Version Control
Before even creating your first Component, we recommend saving the file
Try to organize all your files within Fusion 360. For example, maybe create a Project/Folder for anything you model in for course, called "CAD-DFM"
Any time you adjust your design - especially major changes - we recommend saving a new version, and naming the versions in a way that describes exactly what was done at each change
NAME AS YOU GO (Clearly Document Everything)
Name all your sketches, features, bodies, planes, etc. with names that are intuitive and make sense for anyone looking at your CAD file
This not only helps you when you are trying to understand or adjust your designs, but also others who may look at your designs (subcontractors, customers, etc.)
ALWAYS START WITH A COMPONENT
"Components" are how objects and design history are organized within a CAD file in Fusion 360
Components can be individual objects or multiple objects
Components can also be nested within other components, which is how you organize multi-object assemblies, subassemblies, etc. (think Systems Approach: System → Module → Component)
MODEL AROUND THE ORIGIN
The origin is a common, referenceable point regardless of which plane you are sketching on
USE THE DESIGN TIMELINE
To change a dimension/shape you have already created, DO NOT make another sketch/feature to adjust - instead, utilize the design timeline & edit your existing features
You can "scroll back" the timeline to the sketch/feature you need to change, make the change, then scroll the timeline back
You can also "Play" the timeline to see a visualization of how a design was created in Fusion 360
Make a CAD model of a 6-sided die (dice), dimensioned according to the technical drawing here: D6 Dice Technical Drawing
Follow Best Practices!
Once modeled, create a "D6 Dice" Project page on your portfolio website, and upload documentation of your progress, including:
Pictures(s)/Gif(s) of your sketch(es)
Picture(s)/Gif(s) of the Dice model, showing all sides
Descriptions/summaries of what you did/learned