Further criticism of the Alien included the behavior of the alien creature itself. Whereas the alien creatures were capable of using their surroundings to their advantage and displaying basic problem solving skills, (such as cutting the power and using elevators in Aliens) these aliens displayed a rather high amount of unintelligent behavior that is unusual for a creature as intelligent as the alien. An example of this is during the sewer scene, the aliens spend an absurd amount of time pointlessly stalking Wolf instead of attacking him when they have the advantage in numbers or setting up an ambush, therefore giving Wolf enough time to prepare for battle and when it ensues Wolf easily overpowers the aliens, tossing them around with little to no effort and holding two of the aliens up by their throats without them retaliating, this is in contrast to the first film in which one Alien is easily able to match the strength of a predator and even over-power them. This is also evident during the power plant scene where an alien manages to shove Wolf over a railing and impale him with a metal pipe and instead of finishing him off the alien sprints away with Wolf attempting to shoot the alien with his Plasmacaster and causing a city wide blackout in the process and making the situation worse.

Levels involve getting from A to B, shooting lots of aliens along the way. Sometimes you will have to overcome obstacles by pressing a single button to smash an electric switch or use a computer console or operate a lift and so on. In case you're stupid, there are big glowing red triangles and exclamation marks and arrows everywhere to indicate what to do next.


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The aliens are not hard to defeat, even using the basic weapons you start out with. If they're at a distance it's just a matter of pressing both shoulder buttons to lock-on then firing away. Close-up you can melee them to death using your big old claw. As the game progresses there are other weapons, such as throwing discs and a hand cannon, to collect. None are very exciting.

The vision modes are rarely useful. It's not difficult to spot aliens when they're running towards you flailing and screaming, or easy to miss giant bits of alien technology left lying round high school gyms. The invisibility mode is good for sneaking past humans but that's about it.

There's no variation in the way levels play out and little of interest to look at. Expect lots of jagged edges, bland backgrounds and oddly coloured lighting. Your character sports a decent amount of detail, as do the enemy aliens, but on the whole it's just dull.

There are three branching storylines but none take more than a few hours to play through. After that you're left with Skirmish mode, where you have five minutes to kill as many aliens as possible within one of the level environments. As the main game is about killing as many aliens as possible this seems a bit pointless. In multiplayer mode, you and a wireless friend run round killing as many aliens as possible - you can't take each other on. It's not much fun.

For this you can thank a combat system balanced too heavily in your favor, as well as level objectives marked out in painfully obvious detail. When it comes to fighting, you're basically invincible. Your health bar can be depleted, but if you're feeling particularly low you can simply bring up the map screen and literally choose the ability to restore all your health. The price for drinking at this fountain of eternal life? Your energy bar (which fuels cloaking and certain types of optional weaponry) depletes for a brief 10 seconds. On top of that, taking down enemies is as easy as pressing both shoulder buttons to lock on and using your preferred ranged weapon to kill them from afar; the need to mix up weaponry never once arises. Battling swarms of aliens and armed military personnel amounts quickly enough to more of a mild nuisance, akin to swatting flies, than anything resembling a compelling challenge.

That said, the levels themselves do have a nice bit of variety. Early on you'll be prowling through a dense forest, whereas down the road you might find yourself going toe-to-toe with aliens on a basketball court--no, that's not a metaphor for shooting hoops--in the game's high school level. What's more, you get to choose your path in the game. For example, you can make your way through the town by going underground, through the suburbs, or via the industrial buildings. But these branching paths all wind up at the same final level with the same ending. The foregone conclusion of a finale really puts a damper on this feeling of choice. Equally disappointing is the fact that these levels, though varied in setting, tend to look consistently drab and uninteresting with their lack of light and muddy textures. It's not bad, by any means--just really bland. The same can be said for the game's limited sound effects and easily forgotten music.

As mentioned before, it's awfully easy to drift off while playing AvP because none of the game's peripheral elements do much to keep your interest. This is true for the bonus skirmish mode as well as the ad-hoc multiplayer. In skirmish, you're given five minutes to clear out as many aliens as you can in one of the levels from the main storyline. The final score is tallied up in honor points, but nothing really comes of it. No rewards, no unlockables, nothing. The ad-hoc multiplayer is basically co-op skirmish in which you play alongside a friend. Even in this mode, you're still not given anything of value for your efforts, just a meaningless score and the feeling that you've wasted the last five minutes.

By the time Alien: Resurrection arrived in 1997, the aliens were swimming, Ellen Ripley was playing basketball and the fear factor had long gone. Likewise Alien Vs Predator, the 2004 film that brought the Alien and Predator universes together in a murky comic book adventure set in an ancient temple. Aliens Vs Predator: Requiem trudged after it three years later, attempted to bring back the gore of the earlier films, but also added ill-advised elements of teen soap operatics and questionable B-movie schlock.

Cheerfully sowing their evil seeds inside a group of homeless people, the facehuggers and their Pred-Alien leader build up their ranks of soldiers, ready to take over the sleepy town and its fleshy, unwary inhabitants. Weirdly, none of the aliens emerge with bits of loo paper stuck to them or anything.

The Predator tracks the aliens to the city's sewer system. He dispatches several but is caught off-guard by the Predalien. The Predalien and other aliens escape into the city and begin to attack the citizens. The Predator follows one to the city's nuclear power station. In the ensuing battle, the station is damaged and the city loses power. Morales realizes that the entire county is in danger and orders the town evacuated. He also requests National Guard assistance. The Predalien realizes he can use fertile women to create hordes of aliens without needing facehuggers. At the local hospital, it injects alien larvae into all of the pregnant mothers in the maternity ward. Within hours, a small army of aliens has been created.

Morales makes contact with the arriving National Guardsmen. All he hears, however, is the sound of them being slaughtered by the aliens. Then aliens appear in the sporting goods store. However, the Predator has followed them there and kills the aliens. Dale's face is melted off by alien acid blood but the others escape. They make their way to the scene of the Guardsmen slaughter. Kelly knows how to drive the tanks, so they all climb in. Morales contacts Col. Stevens, who tells them to head to the center of town to be airlifted out of town. However, the plan is not to airlift anyone to safety but instead to use the townspeople as bait to draw the aliens to one area and then destroy everyone with a small nuclear bomb. Kelly realizes that they will all die if they do as Stevens tells them but Morales doesn't believe her. When they encounter a number of other people headed towards the center of town, Morales joins them; Kelly, Molly, Dallas, Ricky and Jesse head for the hospital, where they will use the medevac helicopter to fly to safety.

The hospital is overrun with aliens, and the Predator arrives to destroy them. Making their way up the stairs, the humans run into the middle of a Predator-Alien battle. Jesse is impaled by Wolf's shuriken. Enraged, Ricky attacks Wolf with a machine gun but before Wolf can kill him, the aliens knock it down an elevator shaft. Ricky is wounded but will live. Wolf leaves behind a plasma pistol, which Dallas picks up. They make their way to the roof, but aliens block their path to the helicopter. As Dallas uses the plasma pistol to hold off the aliens, Kelly gets the helicopter started. Just as the aliens are about to surround and kill Dallas, Wolf arrives and kills off the remaining aliens. Dallas boards the helicopter and they fly away as Wolf and Predalien duel to the death.

At the center of town, the humans are surrounded by aliens. Looking up to the skies in hopes of seeing rescue helicopters, Morales instead sees a jet fighter drop a bomb; he realizes Kelly was right as the town and all of the remaining aliens are incinerated, including Wolf and the Predalien who are locked in each others death grip. Kelly manages to pilot the helicopter to a fairly safe crash landing. They are surrounded by other Colorado National Guardsmen of the U.S. Army Special Forces who disarm them and provide medical care to Ricky. They confiscate the Predator plasma pistol from Dallas. be457b7860

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