Program
Accepted papers can be accessed here: https://www.dropbox.com/sh/5y54zlq175h7c5n/AADJ_KNYW4U8kvRucUDMxCRAa?dl=0
Theme 1 - the broader metaverse
Disconnected from Reality: Do the core concepts of the metaverse exclude disabled individuals?
Mark Quinlan
The perception of an inclusive metaverse for the visually impaired
Paula C. Fernandes, Daniela C. Tavares, Bruno N. Coelho and Saul Delabrida
Reawakening the Ghosts from the Past? Accessibility Lessons Learned from Second Life
Annika Kaltenhauser and Johannes Schöning
Children in virtual reality deserves more attention
Devin Stapleton, Alex Quezada and Sharif Mohammad Shahnewaz Ferdous
From Metaverse to Bodyverse: Centering the Technological Discourse around Inclusive Embodied Experiences
Giulia Barbareschi, Midori Kawaguchi, Ximing Shen, Ando Ryoichi, Jun Nishida and Kouta Minamizawa
Theme 2 - hardware and interaction
DasherVR: Evaluating a Predictive Text Entry System in Immersive Virtual Reality
Sebastian Pape, Jan Jakub Ackermann, Tim Weissker and Torsten W. Kuhlen
PixelClay: making the metaverse accessible for people who are blind and partially sighted through a novel high fidelity malleable pin display
Albert Higgins, Tigmanshu Bhatnagar, Yu Yan, Wen Mo and Catherine Holloway
Inferring Gestural Intent as a Model to Support Accessible Virtual Reality Interactions for People with Upper-Limbs Motor Impairments
Siyu Zhang, Kirsten Cater and Oussama Metatla
Alt Text and Alt Sense in VR: Engaging Screen Reader Users within the Metaverse Through Multisenses
Yu Sun, Carolin Stellmacher, Annika Kaltenhauser, Nadine Wagener, Daniel Neumann and Johannes Schöning
Magical or Natural Interactions? Towards Accessible Music Therapy Approaches for Autistic Children With Virtual Reality
Ali Adjorlu, Valentin Bauer and Stefania Serafin
Theme 3 - evaluating accessibility and prototyping
Initial feasibility study of a child friendly animated cybersickness questionnaire
Paula Arroyave, Elliot Topper, Malcolm Kahora and Sharif Mohammad Shahnewaz Ferdous
INCLUVERSO 5G: Designing and validating the technology for the Incluverse
Pablo Pérez, Diego González-Morín, Jaime Ruiz Alonso, Jesús Gutiérrez, Marta Orduna, Carlos Cortés, María Nava-Ruiz and María Julia Sánchez Silva
Towards a More Inclusive Metaverse via Designing Tools That Support Collaborative Virtual World Building by Users With and Without Disabilities
Ken Jen Lee and Edith Law
The Empathic Metaverse: An Assistive Bioresponsive Platform For Emotional Experience Sharing
Yun Suen Pai, Mark Armstrong, Kinga Skiers, Anish Kundu, Danyang Peng, Yixin Wang, Tamil Selvan Gunasekaran, Chi-Lan Yang and Kouta Minamizawa
Theme 4 - human factors and design considerations
Towards Accessibility Guidelines for the Metaverse: A Synthesis of Recommendations for People Living With Dementia
Robin Abendschein, Shital Desai and Arlene Astell
Design Considerations for Metaverse Applications to Reduce
Geographical Healthcare Disparities
Youngho Lee, Hyoseok Yoon, Choonsung Shin, Jae Hyuk Kim, Jongmyung Choi and Sun Kyung Kim
Designing for Equity: Creating Accessible and Inclusive Educational Virtual Reality
Qiao Jin and Svetlana Yarosh
A Metaverse for All: Pushing the Boundaries of Inclusive Design
Vanja Garaj, John Dudley and Per Ola Kristensson