BluffTitler 16.4.0.3
- Completely revised installer templates
- Glow maps accessible in the MEDIA > Change texture... dialog
- MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported.
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Support for STL models
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 1 new style in sketch layer: Escalator
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 2 new properties in model layer: Glow & Joint explosion
- 1 new property in sketch layer: Escalator speed
- 5 new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- Number of textures per layer increased from 4 to 5
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
- Bugfix: GLB models using colour-per-vertex are now correctly loaded
- Bugfix: GLB models with lines are now correctly loaded
- Bugfix: GLB models without index buffers are now correctly loaded
- Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
BluffTitler 16.4.0.2
- Completely revised installer templates
- Glow maps accessible in the MEDIA > Change texture... dialog
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Support for STL models
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 1 new style in sketch layer: Escalator
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 2 new properties in model layer: Glow & Joint explosion
- 1 new property in sketch layer: Escalator speed
- 5 new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- Number of textures per layer increased from 4 to 5
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
- Bugfix: GLB models using colour-per-vertex are now correctly loaded
- Bugfix: GLB models with lines are now correctly loaded
- Bugfix: GLB models without index buffers are now correctly loaded
- Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
BluffTitler 16.4.0.1
- Completely revised installer templates
- Glow maps accessible in the MEDIA > Change texture... dialog
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Support for STL models
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 1 new style in sketch layer: Escalator
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 2 new properties in model layer: Glow & Joint explosion
- 1 new property in sketch layer: Escalator speed
- 5 new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- Number of textures per layer increased from 4 to 5
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
- Bugfix: GLB models using colour-per-vertex are now correctly loaded
- Bugfix: GLB models with lines are now correctly loaded
- Bugfix: GLB models without index buffers are now correctly loaded
- Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
BluffTitler 16.4.0.0
- Completely revised installer templates
- Glow maps accessible in the MEDIA > Change texture... dialog
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Support for STL models
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 1 new style in sketch layer: Escalator
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 2 new properties in model layer: Glow & Joint explosion
- 1 new property in sketch layer: Escalator speed
- 5 new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- Number of textures per layer increased from 4 to 5
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
- Bugfix: GLB models using colour-per-vertex are now correctly loaded
- Bugfix: GLB models with lines are now correctly loaded
- Bugfix: GLB models without index buffers are now correctly loaded
- Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
BluffTitler 16.3.1.2
- Completely revised installer templates
- Support for STL models
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 1 new style in sketch layer: Escalator
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 2 new properties in model layer: Glow & Joint explosion
- 1 new property in sketch layer: Escalator speed
- 5 new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- Number of textures per layer increased from 3 to 4
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
- Bugfix: GLB models using colour-per-vertex are now correctly loaded
- Bugfix: GLB models with lines are now correctly loaded
- Bugfix: GLB models without index buffers are now correctly loaded
- Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
BluffTitler 16.3.1.1
- Completely revised installer templates
- Support for STL models
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 1 new style in sketch layer: Escalator
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 2 new properties in model layer: Glow & Joint explosion
- 1 new property in sketch layer: Escalator speed
- 5 new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- Number of textures per layer increased from 3 to 4
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
- Bugfix: GLB models using colour-per-vertex are now correctly loaded
- Bugfix: GLB models with lines are now correctly loaded
- Bugfix: GLB models without index buffers are now correctly loaded
- Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
BluffTitler 16.3.1.0
- Completely revised installer templates!
- Support for STL models
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 1 new style in sketch layer: Escalator
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 2 new properties in model layer: Glow & Joint explosion
- 1 new property in sketch layer: Escalator speed
- 5 new effects: ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- Number of textures per layer increased from 3 to 4
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
- Bugfix: GLB models using colour-per-vertex are now correctly loaded
- Bugfix: GLB models with lines are now correctly loaded
- Bugfix: GLB models without index buffers are now correctly loaded
- Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
BluffTitler 16.3.0.3
- Completely revised installer templates!
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 1 new style in sketch layer: Escalator
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 2 new properties in model layer: Glow & Joint explosion
- 1 new property in sketch layer: Escalator speed
- 4 new effects: Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- Number of textures per layer increased from 3 to 4
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
Fixed:
- GLB models using colour-per-vertex are now correctly loaded
- GLB models with lines are now correctly loaded
- GLB models without index buffers are now correctly loaded
- Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
BluffTitler 16.3.0.2
- Completely revised installer templates!
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 1 new style in sketch layer: Escalator
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 2 new properties in model layer: Glow & Joint explosion
- 1 new property in sketch layer: Escalator speed
- 3 new effects: Filters/Crop, Filters/RoundCorners & Special/ShadowOnSkybox
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- Number of textures per layer increased from 3 to 4
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
Fixed:
- GLB models using colour-per-vertex are now correctly loaded
- GLB models with lines are now correctly loaded
- GLB models without index buffers are now correctly loaded
- Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
BluffTitler 16.3.0.1
- Completely revised installer templates
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 1 new property in model layer: Glow
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- 3 new effects: Filters/Crop, Filters/RoundCorners & Special/ShadowOnSkybox
- Number of textures per layer increased from 3 to 4
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
- Bugfix: GLB models using colour-per-vertex are now correctly loaded
- Bugfix: GLB models without index buffers are now correctly loaded
- Updated translations: English, Nederlands, Kreyol, Français, Español, Japanese, Magyar, Chinese(Simplified), Chinese(Traditional), Suomi, Arabic, Slovenian, Tamil & Croatian
BluffTitler 16.3.0.0
- Completely revised installer templates
- Support for GLB models with ambient occlusion maps
- Support for GLB models with roughness maps
- Support for GLB models with metalness maps
- Support for GLB models with glow maps
- Support for GLB models with animated morph targets
- Scale model joints with SX properties
- Animation blending. Learn more
- Physically based rendering (PBR)
- Soft shadows
- Glow icon on model thumbnails in file dialog
- Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow
- 3 new properties in camera layer: Glow intensity, Glow range & Glow colour
- 1 new property in model layer: Glow
- 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe
- 3 new effects: Filters/Crop, Filters/RoundCorners & Special/ShadowOnSkybox
- Number of textures per layer increased from 3 to 4
- Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog
- Possibility to clear model texture. Learn more
- Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures...
- now renders all child layers when the active layer is a container layer
- Bugfix: GLB models using colour-per-vertex are now correctly loaded<
Free Blufftitler Templates Download