I bought the game 5-10 years ago and installed it on my families desktop. I thought it was great but then disaster stuck; I lost the disk, and on top of that no longer live with my family. I can't play the game, it is not playable on the desktop. So there would be no way for it to be played by anyone other than me (under my ethics) if I were to pirate it, and I had purchased it legally before. Thanks for answers in advance.

Edit 1: I don't have my key so that rules out most legal options. I think I will pirate it as my conscience is prepared for that. Do any of you know where to pirate it from? PM me if you do. Thanks.




Simcity 4 Mac Download Pirate


I have never pirated before (unless you count old nes/snes roms). I will purposely pirate this game as I refuse to support online only play for single player games. Diablo 3 was cracked, and server emulators were released. It will happen with this game. Myself and many others will be there to spread the word.

Pirate BaySpecializationMayor's Pass (Specialization)Boost Area10x30Boost30%Building Size4 tiles wideRequirementsReach Tier 19, Premium PassDescriptionYo-ho-ho! Experience pirates, larger-than-life parrots, tattered sails, cannons up close, and even a treasure box if you are lucky!

On a side note here, I'm guessing when Maxis had a vision requiring constant monitoring of the playerbase that would effectively act as anti-piracy tech, EA execs reacted more favorably than they would have to a vision of a self-contained offline game that players could mod or pirate as they saw fit.

@chompykaleburger hmm about the ''pirate imp''.. maybe your kid meant about the ''Scallywag Imp'', yes that character is under legendary category, which means you can obtain it from the sticker within the Sticker Shop in game, you have to buy the Wondrous Pack of greatness, which costs 35,000 coins, but have in mind that the drop ratio isn't so great, you'd have to spend great amount of coins to get the 2 character pieces needed to unlock it, second option is to wait the DLC to be available for purchasing, they come and go after sometime, but in my opinion is better to play the game make coins and keep purchasing the Wondrous Pack as i mentioned above, so good luck

and just a picture preview from me unlocking the Scallywag Imp from the Sticker Shop, so yes is possible 

I agree but you have to wonder at content makers who cripple their work so that the pirate versions are in every way superior to the legitimate product. Then are shocked that their product is pirated.

However, that's about where the DOS' advantages end. The first immediate thing to notice is that it sounds horrible because DOSBox by default doesn't have sound cards built in. You can correct this by adding SoundBlaster ROMs to DOSBox, but that defeats the purpose of "legality" because those ROMs are still copyrighted by Creative Technology, so congratulations, you're a pirate either way. The other thing is that the Mac version got a Version 1.1, which was a small collection of bug fixes, QoL features, and other improvements (which were implemented in Windows 1.0) but there isn't a "v1.1" for DOS. (There is a "v1.1" DOS version but it just is a patch for a few odd processors that didn't run the game for some reason).

If the game detects that it is pirated (in versions of the game before it was made free-to-play), then after a Sim performs an action that induces the "mosaic censor" effect (showering, using the toilet, etc.), the mosaic will permanently expand to the entire screen, eventually turning the game into a nearly-unplayable pixelated mess.

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Sorry but I dont endorse piracy even if Simcity 3000 Linux edition is not avaliable for purchase anymore I wont give you a copy of it. So dont ask for It. I hate Linux pirates if games ported by Loki Games werent pirated so much, maybe Loki Games could still be around. And We could still be having more games being ported to Linux. Unfortunately they werent profiting much from selling games for Linux thanks to pirates and people not being interested in buying games for the Linux platform.

Hardware was also expensive, so many Polish gamers played older games that would run properly on older machines---older games that they tended to pirate. In order to get gamers to actually buy games rather than pirate them, CD Projekt struck upon a novel idea: make purchasing games convenient and affordable.

Its only a matter of time Maxis. Someone will Jailbreak SimCity to allow saves and even fix the population issue and unlike Apple which benefited because the jailbreak community pushed the iPhone forward into development, people will (if possible) mod and expand the pirate version.

eg. Angry Birds on the iPhone. Even if somebody pirates the game first, he might decide to buy it just because of the auto update function. (+ the new free content will give a feeling of getting much more for the money and that you are a decent developer)

Besides, pirates are usually the people that buy the most. The best you can do is make your product reasonably priced, don't piss off the consumer, make a good product, and make it accessible (steam, app stores, etc). Last one is very important. People pirate cause its hard or inconvenient to get it legitimately.

Your game will be cracked, and it will be pirated. Having said that... Keeping the pirates at bay is an old article about an old game for an old system, but it still makes for interesting reading, and may give you some ideas to keep a game 'uncracked' for a little while.

First, another reason why your game WILL be pirated is that pirates' resources are greater than yours. Maybe there are a dozen people trying to crack your game, for every one person on your dev team assigned to the task of "copy protection." You just cannot compete on man-hours.

Second, even professional big-budget AAA games get cracked, often within a week or two of release. For major titles, that may be worth the extra expense: an extra week of sales for a million-plus seller is big money, easy to justify spending a few tens of thousands -- not to keep pirates out for good, but to buy an extra few days of release sales. If your game is more modest in budget, and you don't expect to make the majority of your sales on release day, it's probably not a good use of your time from a pure cost/benefit analysis.

Third, remember that SOME people pirate because the company doesn't release a demo, and they're using this as a "try-before-you-buy" approach. It doesn't matter what you think of this practice ethically, but if you release a reasonable gameplay demo that serves this purpose, you will at least cut out one chunk of piracy.

The first recommendation I have is for you to make it easier to purchase/download the game than for a pirate to torrent and crack it. For example, steam makes it very easy for me to buy a game, so much so that it takes far less effort to buy a game than to crack it. Therefore, if you make your paying customers jump through hoops to play your game, by putting in some crazy DRM or registration system, you could be shooting yourself in the foot.

Another thing to consider is that you should not think about pirates as lost sales. These people may never have bought your game even if no crack existed. But more importantly, they may actually be helping spread the word about your game to people who may not even know about it. Their friends wont necessarily pirate the game. Also, some pirates may enjoy your game enough to actually consider buying it.

The most effective type of DRM is to make sure that at least one part of the game is not actually included with the installer and cannot be duplicated by pirates. For example, have all the maps be stored on a server which you maintain and downloaded when the user runs the game. You can make this somewhat more effective by making users sign in with a username and password before the game can download this content.

All can be pirated. Yet though you can stop a big amount of more newbie people using certain sofwtare like Asprotect or ExeCryptor. But keeping a glance on if it lowers too much performance, specially at initial load.

Sell your game cheap. People will buy a legit copy of a game if its only $5 (unless it looks really basic like a tetris clone), $10 if it seems like a fairly solid game (decent 3D graphics, gameplay, etc...). The problem is what people are willing to pay and what is worth it for the game developers don't necessarily line up but there will be a price point where people who would have pirated it or passed it over will buy, you might make more money selling for less.

Just accept piracy. There is a whole bunch of talk that if you make a really good game then people will buy it to support you rather than hitting a torrent site. Maybe that's true for a small % of the community but pirates don't go by how much they enjoy a game. I doubt Minecraft would have sold as well as it did if it wasn't for the online portion.

Virginia (a.k.a. Ginny) is a Sim who loves to dress up and play make-believe. She owns a pirate themed tavern, and even dressing the part, and serves as the sheriff in Cowboy Junction, and a fire chief in Speedville, even participating in races. Ginny is also a police officer in Autumn Bay and a pilot.

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