I ripped a show from from a Blu-ray disk; The episodes were dual audio and had subtitles encoded in them. When I try to increase the volume of a specific audio track, the subtitles and remaining audio tracks get deleted!

The Rise of Nations soundtrack is composed of several instrumental songs from various world strategy games. The tracks play at randomized intervals, changing every song, but the melody's tone depends on a nation's conditions. Relaxing and soothing music will play during peace, while the audio transitions into a dramatic tune when involved in a war, and sorrowful songs play during an event of low stability.


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On March 22, 2022, Roblox initiated a site-wide purge[1] by removing thousands of audio tracks, following multiple impending lawsuits from various composers that did not grant permission to allow their rightful songs being uploaded on the platform, hence multiple scores in Rise of Nations were either removed or replaced.

"Might and Magic - World of Xeen" 

There have been audio tracks?? Really? 

I'm wondering, because it is a SC-55(V1) Game and all the sounds and music are created via midi...

Would love to hear the tracks ?

"Might and Magic - World of Xeen" 

There have been audio tracks?? Really? 

I'm wondering, because it is a SC-55(V1) Game and all the sounds and music are created via midi...

Would love to hear the tracks ?

Edit: ...probably the voices? Forgot about them...

Keep in mind that quite some games had fake tracks in an attempt to prevent you from copying the discs. Those can be anything, including CD audio. However, fake tracks don't really exist on the discs, thus I wouldn't count them.

Look for copy protection data bases. I hope, some of them survived. It was years ago when I last checked them. Now that downloads are the main distribution way, CD or DVD based copy protection became a rather rare thing. Most recent games just use the same DRM as the download version, or sometimes no protection at all. Anyway, if such a database states that the CD in question is not protected, you can assume that the audio tracks are legit.

If you have the CD, ClonyXXL can help you identifying the type of copy protection it uses, if any.

A good example of this that I know and have is Tomb Raider 3. Looking it up on redump shows that it is using cd lock copy protection (i hadn't heard of this before). This is interesting too because tr3 is the first game in the series not to use cd audio for cutscenes and environmental music. To be honest, when playing games like that it's waaaay better to image them and run them off of virtual drives too - the playback, especially when changing track is a lot smoother, as you can imagine.

It seems Eidos liked this type of DRM in particular at one point. It's listed for thief: the dark project too. Strangely, my sold out software uk rerelease also seems to have the same 4 audio tracks for it which implies it's using the same copy protection which is odd considering they always add thier own launcher and their tr 3 release removes it.

I would be surprised if it's the only one. CD-ROM authoring was in its infancy back then, and authoring software had their quirks. In the case of GEAR in the year 1994, I know for certain. It had no control about the pre-emphasis flac, but set it without asking, except when writing a CDR in track-at-once mode (which you don't when sending an image to the factory). And that software is geared to professional pre-mastering.

Some of them were just the same as the regular floppy releases and had very few megs burnt into the cd

But some games actually had Music tracks, or were modified versions that had digital audio files (big files that had audio speech).

Command & Conquer (DOS and Win)

Space Quest (some of their games had digital audio speech files in the cdrom release)

Larry (I think some had digital audio too)

Warcraft2 (had cd audio tracks)

Just noticed an iso of CIVNET that also had digital audio tracks.

megaman x3 ( i remember this one being shared for just a few megs and music was missing because the original had audio tracks)

Mortal kombat 3 ( i bought a cdrom of this and it was a fake, they copied only the data)

I went through my games a few years ago and made MP3s from those that had CD audio (tracks that an audio CD player can play). Note that some of these may have had a separate CD audio disc as part of the game package (which I will try to note). Note also that some games may have only had one or two tracks, perhaps for game intros, etc.

None of the SQ nor LSL games had CDA tracks. SQ 4-6 and LSL 6 Hi=res & LSL7 had digital audio for speech, but you could just copy all of the data to the hard drive and adjust config files to not need the CD.

Only Sierra games that were commonly played were The incredible Machine series, they all had fantastic CD audio scores.

King's Quest 6 did have the song as a CD audio track, but only that one piece.

Inca 1 and 2 also have fantastic CD scores, but are a bit more obscure.

About Dark Forces, I've never seen a CD with audio tracks. The game only has 70 MB, and some releases have most of the disc filled with demos of other games.

Also, you should note which games also use the CD audio tracks. Some games have CD audio tracks, but they are merely there as a bonus and not actually used by the game itself.

All the music (save for Credits) in the game has been created using a Boss DSS-330 synthesizer and an E-mu ESI-32 sampler, and finally the mixing and editing was done in SoundForge. The songs were produced in CD audio quality, but there was also a separate MIDI track produced in Cakewalk which was used when the CD was unavailable and it was also used in the demo version of the game. What is unique to this title compared to other early titles in the Age of Empires series is that the MIDI soundtrack is almost the same as the CD audio soundtrack, with only the Credits song missing from the MIDI track. Also, because the game uses CD audio you can actually just put the CD into your CD player to listen to it. Just skip the first track which is the program.

The soundtrack is CD audio on the game disc; it was ripped using EAC. The MIDI soundtrack is located in the .\Sound folder of the installed game and was converted with dBpoweramp Music Converter. CD audio is too large to store in its raw format, besides, the recording sounds the same as the rip and as such only MIDI files are included. The MIDI is type 1.

Other than a C3PO tractor beam line, are there any notable dialogue differences between those various A New Hope audio tracks? And sounds like the main reason you dislike the 93 track is added sound effects?

I'm having the same problem with Toy Story 1 and 2 (Toy Story 3 works fine). The audio is working fine in the menus, trailers etc until the main feature starts, then nothing on the 5.1 HD track. If you switch the audio to one of the other audio tracks it works, unfortunaty I don't speak french or dutch.

We are aware that certain LG Blu-ray players are having issues decoding the main audio track on the Toy Story 3 Blu-ray Disc. This issue can occur when the player is connected directly to a television with an HDMI cable.

1977 Mono Audio DifferencesThe film was originally released with 35mm Dolby Stereo and 70mm 6-track audio. Since these were both mastered from the same mix stems,[1] there is little to no difference between them in terms of content. Both feature 4 main audio channels with the 6-track having at least one LFE, channel. A mono mix was produced in June 1977 for exhibition in cinemas with no Dolby Stereo or Surround support, which did contain the following changes in content from the other versions. The majority of foreign language versions use a stereo mix with many, but not all of the mono effects alterations.

The 70mm version of the film was slightly different from the 35mm version that was more widely seen. It is understood that when the movie was considered "finished," the elements were turned over to the lab and sound facilities so the desired 70mm print order could be prepared. The filmmakers, however, decided to make a few, albeit subtle, changes that, considering the expense and time involved in re-striking and and/or re-sounding 70mm prints, were reflected only in the film's 35mm prints. A couple of these differences can be found on the Ken Films Super 8 version of the film. An in-theater recording of the audio exists (made by the same person who made a recording of the 70mm showing of Star Wars) while only the first 4 minutes of video exist thanks to a CBS outlet. Some of the audio differences are likely because the in-theater records captured the discreet left and right channels where the 35mm release and subsequent home video used the matrixed Dolby Stereo track.

In addition to the differences between the 35 mm Dolby Stereo and 70 mm 6 track audio, there was also a separate mono mix that had a few changes. It was found on a 16 mm print but likely was also distributed on 35 mm prints.

The original releases of A New Hope on VHS, Betamax, and RCA's CED featured the Dolby Stereo mix, identical to that heard on the 35mm theatrical prints. Playing the mix through a home Dolby Pro-logic decoder authentically recreates the original 4-channel surround experience. This mix did not contain the line uttered by C-3PO "The tractor beam is coupled to the main reactor in seven locations. A power loss at one of the terminals will allow the ship to leave." This line was only present in the original mono mix. For the 1985 VHS/laserdisc releases, Ben Burtt supervised the creation of a new, digitally remastered audio track. CBS/FOX worked with the new multi-channel mix and made a new Dolby Stereo compliant downmix for home video. 006ab0faaa

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