Digital Wellbeing for Teens: Designing Educational Systems
2nd edition
CANCELLED
CANCELLED
CHItaly 2025, Salerno (Italy) - October 2025
Recently, researchers have been examining the unforeseen issues caused by the excessive use of personal devices and online services, especially as companies increasingly employ "attention-capture" tactics like guilty-pleasure recommendations and automatic content playback. These strategies exploit users' psychological vulnerabilities, aiming to boost advertising revenue, resulting in tangible repercussions on users' perceived agency and often leading to a perceived lack of control over their technology use. These problems gave rise to a new kind of psychological "digital wellbeing," investigated in fields such as Human-Computer Interaction (HCI) and psychology.
Traditional strategies employed by practitioners and researchers involve the creation of Digital Self-Control Tools (DSCTs), i.e., mobile applications and browser extensions that empower users to monitor their usage patterns and implement interventions, such as timers and lock-out mechanisms, to self-regulate device usage. Yet, researchers and the users themselves are starting to warn that achieving digital wellbeing is a path of personal growth that requires education more than self-monitoring strategies.
The objective of this workshop is to establish a venue for the academic and industrial communities to discuss ongoing research and ideas at the intersection of digital wellbeing and education, aiming to promote the development of strategies and tools to "teach" users – particularly children and teenagers – to use technology more meaningfully and consciously. This objective can be achieved in multiple ways, such as by creating novel DSCTs that include educational aspects, serious games, collaborative platforms to introduce and support digital wellbeing learning at school, or leveraging AI and, in particular, large language models (LLMs) to create adaptive, personalized educational experiences that help users develop healthier digital habits and skills for navigating online environments.
The topics of interest for the workshop include, but are not limited to:
participatory and co-design of digital wellbeing systems;
tools and strategies to teach digital wellbeing at school;
strategies and tools for measuring students’ digital wellbeing;
novel DSCTs that include educational aspects;
gamification strategies for digital wellbeing;
AI-based personalized digital wellbeing learning;
ethical, social, and policy-making factors.
We will invite submissions of position papers in the ACM Primary Article Submission Templates (single column), of 2-4 pages in length.
Submissions will be submitted in PDF format via EasyChair. Each submission, which should not be anonymous, will be evaluated by at least one qualified reviewer with expertise in the relevant subject area. The workshop chairs will make final acceptance decisions based on these reviews, considering factors such as relevance to the workshop themes, originality of contribution, and overall quality. Upon acceptance, at least one author of each accepted paper will be required to attend the workshop. Virtual participation will be made possible.
All workshop participants will need to register for the workshop. Accepted papers will be included in the workshop proceedings. We aim to submit the proceedings to CEUR-WS.
Workshop submissions due: July 14, 2025
Results announced: August 1, 2025
CANCELLED