The pervasive gamification and coaching platform presented here is the product of the EU Horizon 2020 PERGAMON project (No. 644385) in which a number of developments came together that exploit opportunities offered by the availability and acceptance of new technologies in e/m-health: reliable wearable sensors, mobile apps that support self-management and lifestyle behaviour change, digital coaching, serious games and gamification to enhance healthcare education, and Patient Web Portals connected to Personal Health Records, that allow patients to upload personal data and receive personalised guidance from caregivers. The platform integrates the complementary potential offered by the widespread use of wearable sensors and mobile devices and the popularity of games and social networks delivered on a secure and authorized portal that supports patients and their caregivers in self-management of their chronic condition. Reviews of studies in the development and evaluation of the use of each of the above mentioned component technologies show besides (potential) positive impact on diabetes care and opportunities, that there are also challenges that demand a more integrated solution [14].




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