13 Sentinels is primarily set during a fictionalized version of 1985 in the Shwa period, but also jumps between 1945 during the later years of World War II, 2025, 2065, and the distant future of 2105.[12][13][14][15] The story follows the perspective of thirteen characters. While several characters are native to the 1980s period, several come from either the future or the era of World War II.[14] The storyline is split between these characters, and by following each the player aims to avert a disastrous future for mankind.[3] A recurring location is Sakura High School, which multiple characters attend across different time periods.[12][13][16] The story is told using nonlinear narrative, switching both between different protagonists and the events of the final battle against an army of Kaiju, otherwise known as the "Deimos", giant monsters who arrive in 1985 and attack Japan.[6] Each of the thirteen protagonist's arcs culminate in summoning a Sentinel, a mecha designed to fight the Deimos which also has the ability to travel between different eras.[16][17]

Kamitani, who handed character designs himself in previous games, handed duties to Hirai and Kida due to the writing workload.[36] In the same way, he originally wanted to handle the mecha and kaiju designs, but only created a few drafts before handing over their designs to other staff members.[44] The character design was influenced by the work of mangaka Akira Kagami, a favorite of Kamitani in his youth. Hirai was given the stylistic direction of "girls and robots" for the character designs.[37] Unlike past Vanillaware games like Odin Sphere and Muramasa, which repeatedly used the same 2D background environments for their event scenes, the team created different backgrounds for several event scenes in the game and experimented with using some 3D assets for additional layering in these scenes, increasing development time. The added depth also created problems for the team with conveying emotions during cutscenes.[36] During production, the character designs of Shinonome and Yakushiji were switched to better fit their emerging story personalities.[37]


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While at the start of the game, its story is linear. Once you clear the prologue, you have more freedom regarding how you experience the story. As you choose to experience, not only are the characters in any order, but you can also switch between characters in one of their several chapters. All in all, you will need to finish both Remembrance and Destruction to finish the game and see the ending. 2351a5e196

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