User Experience Research Manager, Unity Technologies
Councilmember, City of Bellevue
What are some innovative ways that organizations are using XR to educate children and adults? Why aren’t more organizations using this technology? How to we measure the benefit of XR for education? What are cautionary tales? How to we achieve widespread use of this technology for all learners?
How does XR have utility for telemedicine, surgical, mental health, etc? What are the key benefits to users in the future with XR? What obstacles stand in the way for achieving widespread use and ubiquity?
Group Manager, Health and Life Sciences, Medical Imaging AI at Microsoft
UW Reality Lab will demonstrate how wearable motion tracking systems from STMicroelectronics can be used to enhance augmented reality for training and fitness applications. The team will present a proof-of-concept AR application utilizing prior research into human pose estimation, specifically from professional basketball players, in conjunction with a wearable sensor to provide feedback for practicing basketball free throws.