PRESENTERS

XR Day Emcee

User Experience Research Manager, Unity Technologies
Councilmember, City of Bellevue

Keynote presenters

Professor, Industrial & Systems Engineering


9:35 a.m.

Group Vice President, STMicroelectronics


10 a.m.

Vice President, Amazon


10:25 a.m.

Product Design Manager, Meta


11:10 a.m.

Founding Partner, WXR Fund


1:30 p.m.

Keynote panel moderator

Masters Student, HCDE
Product Inclusion Intern, Epic Games


Keynote panel: 11:35 a.m.

Panel presenters

Educational applications of XR

What are some innovative ways that organizations are using XR to educate children and adults? Why aren’t more organizations using this technology? How to we measure the benefit of XR for education? What are cautionary tales? How to we achieve widespread use of this technology for all learners?


Education panel: 2:15 p.m.

Graduate Research Fellow, UW Physics Education Research Group


2:15 p.m.

Digital Media and Learning Program Manager, Seattle Public Library


2:15 p.m.

UX Designer, Artefact


2:15 p.m.

Education panel moderator

Senior Research Scientist, University of Washington


Education panel: 2:15 p.m.

Medical applications of XR

How does XR have utility for telemedicine, surgical, mental health, etc? What are the key benefits to users in the future with XR? What obstacles stand in the way for achieving widespread use and ubiquity?


Medical panel: 3:35 p.m.

Director of Program Management, Surgical Science, Inc.


3:35 p.m.

Director, VR Research Center, Mechanical Engineering


3:35 p.m.

Vice President of Engineering, Synapse


3:35 p.m.

Interaction Design & Science Lead, Microsoft


3:35 p.m.

Medical panel moderator

Group Manager, Health and Life Sciences, Medical Imaging AI at Microsoft


Medical panel: 3:35 p.m.

Demo: UW Reality Lab

UW Reality Lab & STMicroelectronics

UW Reality Lab will demonstrate how wearable motion tracking systems from STMicroelectronics can be used to enhance augmented reality for training and fitness applications. The team will present a proof-of-concept AR application utilizing prior research into human pose estimation, specifically from professional basketball players, in conjunction with a wearable sensor to provide feedback for practicing basketball free throws.


Demo: 4:15 p.m.

UW Reality Lab


4:15 p.m.

STMicroelectronics


4:15 p.m.