The goal of this project was to create a vehicle that would climb and reach the top of the ramp that is made up of two 5 foot long x 1 foot wide ramps separated by a 1 foot x 1 foot mesa at the top using its own power. The hill altitude is 33 inches from the base to the summit and covered in a bathtub-like non-slip material. At the top, it would then stop and defend its position against the team driving up the opposite side of the ramp.
To stop at the top of the plateau, we needed to implement a tilt switch. We hooked one end of the tilt switch to the battery and one end to the motor since this was the most logical way to control the current from the battery to the motor. We then turned the motor on and moved the tilt switch at different angles and locations to see which worked best. We found that keeping the tilt switch at an angle of between 175 - 180 degrees worked best. Surprisingly, we also found that keeping the tilt switch a considerable distance (about 2 inches) away from the motors resulted in a more powerful and consistent current to the motors. Because this was so perplexing, we made sure to test this revelation multiple times before applying it to our design by taping the tilt switch on top of a vertically oriented breadboard. Once we got the tilt switch to work consistently, we moved to constructing the cardboard ramp that would sit on the car as a method of defense.
Our first design consisted of the Tamiya chassis kit with an added tilt switch. When constructing the chassis kit, we discussed the position of the center of gravity and whether we wanted the motor of our car to be in a position for normal or faster speed control. After realizing that lower speed meant high torque, we decided to use the normal speed since torque was the more important factor in getting up a hill. Our center of gravity became lower with positioning most of our weight, which came from the batteries, closer to the ground. With this design in mind, we would prevent our car from tipping over when moving up the inclined plane.
In our second design, we took a closer look into the smaller details of what would help our car beat our components. We flipped the car around to give us space to add modifications to the top. This raised the center of gravity, which was something we were initially concerned about. However, after testing, we realized it was not nearly enough to cause the vehicle to tip backwards when at an angle greater than thirty degrees. We also thought more about what was going to create more traction between the wheels of our vehicle and the bathtub-like material of the ramp. We added sandpaper on the tracks for more friction and grip thinking this would help our car clear the inclination.
Our third and final design was developed through the results of our testing and modifications. We kept the orientation from the second iteration, which allowed for more surface area of the tracks to be in contact with the ramp at a single given time, increasing the traction. We removed the cardboard defense and its supports in favor of weight saving. We also ended up removing the sandpaper from the tracks because of the various problems it caused, including squeezing the tracks and causing height differences.